Gaming
SuperGaming’s Indus Inferno Finale: Marcos Gaming and TWOB sign Indus rosters
Mumbai: SuperGaming, a game developer has concluded its nationwide grassroots esports tournament Indus Inferno with a resounding success. The tournament finale drew in aspiring esports athletes from across the country to participate in this epic showdown. Scouts from more than ten leading esports organisations were also in attendance, resulting in 2 roster signings and ongoing discussions with other teams.
Team MOGGERS emerged victorious, taking home the grand prize of Rs 2,50,000 and claiming the coveted trophy. The runners-up DGE (Destruction of Game), secured Rs 1,00,000, while Insane Esports and Marcos Gaming walked away with Rs. 75,000 and Rs 50,000 respectively. Igor from Team MOGGERS was crowned the MVP (Most Valuable Player) of the finale, winning Rs 25,000 for their stellar performance.
“The kind of participation and enthusiasm we witnessed during the Indus Inferno Finale was truly rewarding,” said SuperGaming CEO and co-founder Roby John. “The tournament showed a strong desire for a top-tier, Indian-made battle royale. We are thrilled to have provided a platform for aspiring esports athletes to showcase their talent and this is just the beginning of our journey to build a sustainable esports ecosystem in India”, he added.
The finale saw 15 teams competing for victory. four teams received exclusive invitations, 10 teams earned their spots through intense open qualifiers, and 1 team advanced via the Android qualifiers. The platform breakdown revealed that 70 per cent of the participants used Android devices compared to 30 per cent on iOS. The tournament attracted players from all over India with 21 per cent of participants hailing from Maharashtra, followed by 12 per cent from Telangana and 10 per cent from West Bengal.
Indus Inferno also served as a launchpad for aspiring esports enthusiasts to showcase their skills to some of India’s top esports orgs, including representatives from Godlike Esports, Revenant Esports, Orangutan, Entity Gaming, Reckoning Esports, Carnival Gaming, Chemin Esports, True Rippers, Enigma Gaming, Team Tamilas, Marcos Gaming, and TWOB.
Notably, Marcos Gaming and TWOB have finalised their rosters for Indus. Overall, the event saw an active engagement with the community, enabling players to share their feedback in real-time with the developers. This aligns with SuperGaming’s player-first approach, which has been the cornerstone of its success.
With close to 11 million pre-registrations, the excitement for India’s most anticipated game’s official launch continues to build. Players can pre-register for Indus Battle Royale on the Google Play Store for Android.
How to get access to Indus Closed Beta
Joining the Closed Beta for Indus is now easier than ever! Simply head over to www.indusbeta.com and sign up to join the official waitlist. Once you’re on the list, you’ll receive a direct link to download and play the game as soon as you’re selected.
Gaming
Bluestone FY26 revenue rises to Rs 2,436 crore, turns profitable
Q4 profit at Rs 31 crore, full-year profit at Rs 13 crore vs loss last year.
MUMBAI: From sparkle to numbers, Bluestone seems to be polishing more than just jewellery this year. Bluestone Jewellery and Lifestyle Limited reported a sharp turnaround in FY26, with revenue from operations rising to Rs 2,436 crore (Rs 24,364 million), up from Rs 1,770 crore (Rs 17,700 million) in FY25. The company posted a full-year profit of Rs 13 crore (Rs 131.79 million), a significant recovery from a loss of Rs 222 crore (Rs 2,218 million) a year ago.
Total income for the year stood at Rs 2,486 crore (Rs 24,860 million), compared to Rs 1,830 crore (Rs 18,300 million) in the previous year, reflecting both topline growth and improved operational momentum.
The March quarter, however, told a more nuanced story. Revenue from operations came in at Rs 681 crore (Rs 6,814 million), down from Rs 748 crore (Rs 7,486 million) in the year-ago period, though higher than Rs 461 crore (Rs 4,613 million) in the preceding December quarter. Net profit for Q4 stood at Rs 31 crore (Rs 311.81 million), compared to Rs 68 crore (Rs 688 million) a year earlier, but a clear reversal from a loss of Rs 51 crore (Rs 512 million) in Q3.
Margins were shaped by higher input costs, with raw material consumption rising to Rs 2,204 crore (Rs 22,043 million) for the full year, alongside employee benefit expenses of Rs 282 crore (Rs 2,824 million) and finance costs of Rs 210 crore (Rs 2,104 million). Other expenses came in at Rs 371 crore (Rs 3,715 million), slightly lower than Rs 393 crore (Rs 3,938 million) in FY25.
On the balance sheet front, total assets expanded to Rs 4,961 crore (Rs 49,610 million) as of March 31, 2026, from Rs 3,532 crore (Rs 35,322 million) a year earlier, driven largely by a surge in inventories to Rs 2,672 crore (Rs 26,718 million). Equity also strengthened to Rs 1,803 crore (Rs 18,030 million), nearly doubling from Rs 911 crore (Rs 9,107 million).
Cash flows reflected the cost of growth. Net cash used in operating activities stood at Rs 199 crore (Rs 1,990 million), while investing activities saw an outflow of Rs 239 crore (Rs 2,392 million). Financing activities, however, generated Rs 497 crore (Rs 4,971 million), helping the company end the year with cash and cash equivalents of Rs 108 crore (Rs 1,075 million), up from Rs 49 crore (Rs 487 million).
Earnings per share for FY26 came in at Rs 1.10, a sharp improvement from a negative Rs 79.74 in FY25, underlining the shift from losses to profitability.
With revenue scaling up, costs still glittering on the higher side, and profitability finally back in the black, BlueStone’s FY26 performance suggests a business mid-transition less about shine alone, and more about sustaining it.








