Executive Dossier
‘GEC programmers need to understand IPL viewing behaviour’ : Ormax Media co-founder and CEO Shailesh Kapoor
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Ormax Media, the consumer knowledge and consulting firm for the media and entertainment industry, has entered into its fourth year of operations with plans to expand its product offerings and business. Launched jointly by research specialist Vispy Doctor and former Filmy business head Shailesh Kapoor in July 2008, the company boasts of growth across sectors, including television, radio and media agencies. In an interview with Indiatelevision.com‘s Gaurav Laghate, Kapoor talks about the trends in entertainment television across genres – GEC, Sports, English entertainment and infotainment. Excerpts: |
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What are the significant changes you are witnessing in the Hindi GEC space, both in terms of programming and marketing? |
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How do you see GECs getting affected from IPL this year? |
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What do you think of all the sports entertainment properties that are coming up…like Super Fight League? Will they gain traction? |
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What are the trends in sports viewership? Are non-cricket sporting events growing? |
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Your view on declining viewership of IPL? |
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Is too much cricket causing viewers’ fatigue? |
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What are the trends in English infotainment and niche programming? Do you see language feeds getting more eyeballs? |
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And what about programming trends in the English general entertainment space? |
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What do you think about English music channels – now three… Will they manage to get viewers share without appointment viewing? |
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How has been the year for Ormax Media in terms of revenue and business growth? |
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What all new clients and new tools and products the company has launched or is launching in the near future? |
Executive Dossier
Game on, fame on as Good Game hunts India’s first global gaming star
MUMBAI: Game faces on, pressure high India’s gaming ambitions are levelling up. Good Game, billed as the world’s first as-live global gaming reality show, has officially launched in India with a bold mission: to crown the country’s first Global Gaming Superstar.
Blending esports with mainstream entertainment, the show brings together competitive gaming, creativity and on-camera performance in a format that tests more than just joystick skills. Contestants will be judged on gameplay, screen presence and their ability to perform under pressure, reflecting how gaming has evolved from pastime to profession and pop culture currency.
Fronting the show are three high-profile ambassadors: actor and entrepreneur Samantha Ruth Prabhu, Indian cricket star Rishabh Pant, and gaming creator Ujjwal Chaurasia. The winner will take home Rs 1 crore ($100,000) among the largest prize pools for any Indian reality show along with the chance to represent India on a global stage.
Backed by a planned annual investment of up to Rs 100 crore, Good Game is also courting brand partners, promising a minimum reach of 500 million among India’s core youth audience. The creators position the show as a bridge between entertainment and interactive culture, offering long-format content, community engagement and commercial scale.
Auditions are now open to Indian citizens aged 18 and above, inviting amateur and professional gamers, creators and performers alike. Shortlisted candidates will be called for in-person auditions in Mumbai on 14 and 15 February, and in Delhi on 28 February and 1 March 2026.
With big money, big names and even bigger ambition, Good Game signals a shift in how India views gaming not just as play, but as performance, profession and prime-time spectacle.






