iWorld
VOOT’s Akash Banerji hints at introduction of interactive content around fiction programming
MUMBAI: With a rich line-up of content and advanced solution for advertisers, Viacom18’s OTT arm, VOOT, has pledged to reach 100 million monthly active users within the fiscal year on its third anniversary. The advertising-based video on-demand (AVOD) platform is now looking at the introduction of a freemium model in the second half of the year, VOOT Kids, which is at the beta testing stage, further expansion of international business followed by an entry in the UK. More interestingly, the streaming platform may introduce interactive opportunities for consumers around fiction content.
“I think that’s where a huge unlocking of value is going to happen. Just imagine if a drama show is running, you can decide what you want the protagonist of the drama show to do, what choice he or she should make which could be about the relationships, which could be at a certain inflexion point in the storyline and you act on it. Either you do what consumers are looking for or you do something different to surprise them. This is one of the things that we have been discussing and you will see something interesting coming up,” VOOT AVOD business head Akash Banerji commented when asked if the platform has any plan to introduce interactive content around fiction programming.
While the platform had already ventured into the branded content opportunities, it is now introducing VOOT Studios, a business performance-oriented content-tech solution for advertisers. Explaining the rationale behind the move, Banerji pointed out key problems for advertisers. According to him, although brands started creating an interesting array of short-form content they did not necessarily drive great business value or ROI. Brands failed to realise sometimes creating content alone cannot drive the conversation and engagement unless more pieces of data and tech are added to it.
Banerji said that the second big barrier is the inability to initiate dialogue with content writers, data scientists, tech people, agencies, etc. for brand building and, more importantly, how to bring all of that together.
“We are a digital-first brand and we have this huge roster of maverick rich insights and deep consumer understanding of more than 1000 plus audience segments. We will not just make stories for VOOT, we will integrate data and tech and give out solutions which are bespoke and will help solve a brand’s specific need. That has actually led to the birth of VOOT Studio. Essentially, we have just institutionalised this entire solution from our side,” he added.
He also noted that the platform gets all kind of large advertisers including CPGs, e-commerce brands, fashion brands, consumer durables on board. Banerji pointed out that the brands don’t have the luxury anymore to think of spending on TV alone as everyone knows the next wave of audience growth and audience time spent is happening on digital. While a CPG brand advertising on digital would have raised eyebrows earlier, brands today are thinking differently.
Digital brands today turn to OTT for better ROI while non-digital brands come for branding purposes.
Gaming
IICT signs three MoUs to boost AVGC-XR and esports
Partnerships with Zenfluencers, Yologram and Eruditio at Chennai Gaming Show 2026 strengthen education, XR innovation and nationwide talent outreach.
MUMBAI: IICT has just levelled up the game in a big way. The Indian Institute of Creative Technologies signed three strategic Memorandums of Understanding on 17 April 2026 at the CII Summit FX – India Gaming Show in Chennai, forging alliances with The Zenfluencers, Yologram Style Pvt. Ltd. and Eruditio Consultants to accelerate India’s AVGC-XR ecosystem.
The tie-ups combine IICT’s strengths in education, skilling and research with specialist expertise across esports, immersive technologies and large-scale outreach.
- With The Zenfluencers, IICT will roll out globally benchmarked esports programmes, including joint certification courses, industry workshops, tournaments and masterclasses, creating clear career pathways across the full esports value chain.
- The partnership with Yologram Style Pvt. Ltd. focuses on gaming, immersive storytelling and extended reality (XR), delivering industry-aligned curriculum, faculty mentorship, student showcases and collaborative research in immersive AI and virtual production.
- Collaboration with Eruditio Consultants targets awareness, accessibility and career alignment, with nationwide counsellor training, institutional engagement and structured guidance frameworks to reach students beyond Tier-1 cities.
IICT CEO Vishwas Deoskar said, “As the AVGC-XR sector evolves at a rapid pace, strong collaborations between industry and academia are essential. These partnerships will create meaningful impact across education, innovation and outreach.”
Yologram Style Pvt. Ltd. founder Aditya Mani added, “AI-driven creator worlds are transforming games into engines of culture, commerce and careers. Together we aim to empower a generation to build immersive futures.”
Eruditio Consultants founder Indrajit Ghosh noted, “This is not just about awareness, it is about building a structured ecosystem that connects aspiration with opportunity.”
The Zenfluencers CEO Atharva Gupta said, “This MoU is a big unlock moment for the esports ecosystem in India. We’re building a structured pipeline for talent across the full stack.”
By bringing together academia, industry leaders and ecosystem players, IICT is creating scalable models that blend cutting-edge skills with real-world relevance. In a sector racing toward the future, these three partnerships ensure India’s next generation of creative technologists won’t just keep up, they’ll set the pace.







