Gaming
Stan Lee’s superhero mobile game released by Gamesbond-underDOGS, Graphic India & POW!
MUMBAI: India’s leading mobile game distribution and publishing house, Gamesbond, released its latest mobile game “Chakra: World Siege” in partnership with Graphic India and POW! Entertainment, the IP licensors for one of India’s leading superhero characters, “Chakra The Invincible.”
Gamesbond’s development partner for the game is the studio, underDOGS.
Chakra: World Siege is currently available for free on the Google Play store and was featured as one of the top games in their “New and Updated” section. “Chakra: World Siege” has been launched globally with a focus on targeting the Indian audience.
The game is based on the animation and comic book character “Chakra: The Invincible” created by superhero icon, Stan Lee and Sharad Devarajan. Lee is the legendary co-creator of the world’s most popular superheroes including Spider-Man™, X-Men™, Fantastic Four™, Iron Man™, Hulk™, The Avengers™, and more.
Stan Lee, brimming with enthusiasm added, “Against the spectacular backdrop of the great Indian metropolis of Mumbai, we tell the incredible saga of Chakra, one of my most exciting superhero creations, whose adventures will captivate audiences around the world.”
Chakra: World Siege involves the user playing as Chakra in a challenging quest to save the world from his long-time nemesis, the evil Boss Yama. The game is an action-packed running game that takes you on a journey through the Seven Wonders of the World to ensure their safety. As Chakra, players must jump and dodge various obstacles and unlock their “chakras,” to gain special powers and superhero moves needed to save the world.
“Stan Lee’s characters have generated $15 billion at the global box office, creating some of the most beloved icons in entertainment. More people today likely know the face of Spider-Man than they do the Mona Lisa,” added Graphic India CEO Sharad Devarajan. “I have no doubt this will be the first of many new games for our Indian superhero as we grow Chakra to become a successful gaming franchise in the future. Gamesbond and underDOGS have been amazing partners and creative collaborators to help us bring this game to audiences worldwide.”
The Chakra: World Siege game launch coincided with the airing of the third Chakra-The Invincible animated TV film, “Chakra: The Mystery of Mighty Girl” which premiered on Cartoon Network. The Indian superhero character is also in development as a theatrical live action Bollywood film, to be directed by acclaimed filmmaker, Vikramaditya Motwane and produced by Phantom Films, POW! Entertainment and Graphic India.
“We are excited with our collaboration with Graphic India and underDOGS studio for the Chakra game and the instant success it has seen will help us strengthening our collaboration towards investing more in the partnership. The Chakra franchise is quite popular among kids and the game is designed in a way that even a 5 year old kid will be able to understand, play and stay engaged”, says Mauj Mobile VP – products Anshul Singhal.
Talking about their plans he added, “We believe that with our understanding of the gaming consumers and distribution strengths; we are the ideal publishing partners for local IP owners and game developers towards creating and sustaining a successful game for the Indian users”
Gaming
Dream Sports sees 100 plus exits after gaming ban forces overhaul
Company splits into eight units as real money gaming law hits revenue.
MUMBAI: For a company built on fantasy leagues, reality has suddenly rewritten the rulebook. More than 100 employees have exited Dream Sports, the parent of Dream11, after the company reorganised its operations following India’s ban on real money online gaming. The shake up came after the Promotion and Regulation of Online Gaming Act, 2025 came into force in August 2025, prohibiting games where users deposit money expecting winnings. The regulation struck at the heart of the fantasy gaming industry and dramatically affected Dream Sports’ core business, wiping out about 95 percent of its revenue and all of its profits.
In response, the Mumbai based company shifted into what chief executive officer Harsh Jain described as “startup mode”, splitting its operations into eight independent business units in December.
Around 700 employees were reassigned across these newly formed ventures based on their experience and interests. However, roughly 15 percent opted to leave the company.
A spokesperson for Dream Sports said many of those who exited were experienced professionals accustomed to running scaled businesses rather than early stage ventures.
“Since some of these employees were experienced with running high scale businesses and not startups, around 15 percent chose to leave and join other scaled companies or start ventures of their own,” the spokesperson said.
Despite the departures, the company noted that the attrition rate is only slightly higher than its earlier level of around 10 percent before the ban. Dream Sports now has close to 950 employees and is not currently hiring, choosing instead to focus on stabilising its existing workforce.
The restructuring has transformed Dream Sports from a fantasy gaming company into a broader sports entertainment platform. The eight units now operate independently, each focusing on different segments of the sports and technology ecosystem.
These include Dream11, sports streaming platform Fancode, sports travel service DreamSetGo, mobile game Dream Cricket and artificial intelligence initiative Dream Sports AI, which includes sports analytics platform Dream Play.
Other ventures include fintech product Dream Money, open source initiative Dream Horizon and the philanthropic arm Dream Sports Foundation.
As part of cost saving efforts, Dream Sports also relocated its headquarters from Bandra Kurla Complex to Worli earlier this year. The new office, called Dream Sports Stadium, brings teams from its various brands together under one roof to improve collaboration and operational efficiency.
Jain had earlier said the company removed bonus lock in timelines for employees hired in recent years, allowing those who wished to leave to exit with pro rata payouts.
“We want people who are fully into the startup mode and willing to work for it, and we will share that reward if it comes,” he said.
Founded in 2008 by Harsh Jain and Bhavit Sheth, Dream Sports was last valued at 8 billion dollars after raising 840 million dollars in 2021 from investors including Falcon Edge Capital, DST Global, D1 Capital Partners, RedBird Capital Partners, Tiger Global Management, TPG and Footpath Ventures.
The new gaming law has forced several companies in the fantasy gaming sector to either shut down or pivot their business models, signalling a significant reset for one of India’s fastest growing digital entertainment industries.








