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“Smaaash has played a pivotal role in popularising VR entertainment in India” : Avanish Agarwal

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Mumbai: SMAAASH, where sports, virtual reality, music, and dining converge to create an immersive social experience unlike any other. Established in 2012 by the visionary Shripal Morakhia, SMAAASH has become synonymous with cutting-edge gaming and entertainment in India.

From state-of-the-art sports simulation technology to thrilling virtual reality experiences like Walk the Plank and Finger Coaster, SMAAASH captivates guests of all ages with its innovative attractions.

With 32 centers spanning 16 cities, including its acclaimed launch at the Mall of America, SMAAASH is a powerhouse of entertainment both at home and abroad. Whether you’re a family, a group of friends, or a child at heart, SMAAASH invites you to indulge in a plethora of activities that promise excitement and fun for everyone.

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Indiantelevision caught up with  SMAAASH CMO Avanish Agarwal  to talk about the core concepts behind SMAAASH, its unique offerings, its contribution to the growth of virtual reality entertainment in India

On SMAASH launching, is it a pure Indian thought process or an International concept

Smaaash was launched in 2012, blending Indian creativity with international standards, making it a unique fusion of both. Our core concept revolves around combining sports, entertainment, and innovative technology to create memorable experiences. We are the pioneers in twilight bowling, there are other places at the time that offered just simple bowling and we took it to the next level.

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On the core concept behind SMAAASH, and On the differentiating itself from other entertainment centres

Smaaash stands out by offering a mix of virtual reality, augmented reality, and interactive technology, enhancing traditional gaming experiences. This differentiation provides customers with immersive and engaging entertainment options not found elsewhere. Also, all the VR games that we have are developed in-house from concept to execution.

On SMAAASH utilising virtual reality technology to create immersive gaming experiences, specific examples of popular VR games offered

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We leverage virtual reality extensively to offer cutting-edge gaming experiences. Popular VR games like ‘Finger Coaster’ and ‘Vertigo’ exemplify how we immerse players in thrilling virtual environments, enhancing their gaming encounters.

On SMAAASH contributed to the growth and popularity of virtual reality entertainment in India

Smaaash has played a pivotal role in popularising virtual reality entertainment in India by introducing innovative VR attractions and consistently upgrading our offerings to match global standards

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On SMAAASH balance offering high-quality, cutting-edge entertainment with keeping prices reasonable for its customers

We strive to strike a balance between offering high-quality entertainment and maintaining affordable prices for our customers, ensuring accessibility without compromising on the experience.

On the significance of SMAAASH’s in-house research and production capabilities in the development of their games and experiences

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Our in-house research and production capabilities allow us to constantly innovate and develop unique games and experiences tailored to the preferences of our diverse customer base.

On SMAAASH caters to different age groups and interests within its diverse range of offerings

Smaaash caters to various age groups and interests through a wide range of offerings, including arcade games, sports simulations, VR experiences, and family-friendly attractions.

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On the standout features and attractions at SMAAASH, particularly those related to sports simulation technology

Our sports simulation technology, including cricket, football, and racing simulators, provides an authentic and thrilling experience for sports enthusiasts, enhancing their visit to Smaaash.

On the efforts that SMAAASH has made to ensure safety and comfort for visitors while using advanced gaming technologies like virtual reality

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We prioritize the safety and comfort of our visitors by implementing stringent safety protocols and guidelines, particularly concerning the usage of advanced gaming technologies like virtual reality

On SMAAASH incorporating elements of music and dining into the overall experience and sets its approach apart from traditional entertainment venues

Smaaash integrates elements of music and dining into the overall experience by offering themed restaurants, live music events, and interactive dining options, creating a vibrant and dynamic atmosphere

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On the future planning or expansions in the works for SMAAASH that visitors can look forward to

We are continuously exploring opportunities for expansion and innovation, with plans to introduce new attractions, enhance existing offerings, and expand our presence to new locations both domestically and internationally.

On feedback or testimonials that you have received from visitors that underscore the uniqueness and special qualities of SMAAASH

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We receive positive feedback and testimonials from visitors highlighting the unique and special qualities of Smaaash, particularly praising our immersive experiences, innovative attractions, and vibrant ambience. We are also a part of people’s celebrations and have celebrated more than 10,000 social events since the inception

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Gaming

S8ul wins India qualifier for Pokémon Unite Worlds 2026

Fourth qualification; to compete for $500,000 in San Francisco 28–30 Aug.

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MUMBAI: If consistency were a power-up, S8ul would be permanently maxed out. S8ul has once again stamped its authority on India’s Pokémon Unite scene, clinching the India Qualifier for the World Championship Series 2026 and booking a spot at the global finals in San Francisco. The win marks a record fourth appearance for S8ul at the world championship, more than any other Indian team. Even more telling: across five Indian qualifiers held so far, the team has now won four, underlining a grip on the title that looks less like dominance and more like routine.

The road to qualification was clinical. Playing a double-elimination format, S8ul swept past Anti Secure, GodLike and Team QML with identical 2-0 victories in the upper bracket. The final hurdle, however, demanded nerve. In a best-of-five grand final, they edged out Revenant XSpark 3-2 in a tightly fought series.

Led by captain Manmohan Singh (All Might), alongside Anklesh Satelkar (Novaa), Darshan Nate (Kai), Naitik Jain (Wolf) and Md Sarim Hasan (Qing), the team combined composure with adaptability two traits that have become their trademark in high-pressure matches.

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For their victory, S8ul secured $15,000 (approximately Rs 14.1 lakh) from the qualifier’s $25,000 prize pool (around Rs 23.5 lakh). The bigger prize, however, awaits, a shot at the $500,000 (roughly Rs 4.7 crore) global pool at the World Championships, scheduled from August 28 to 30.

The result adds to what has already been a packed trophy cabinet in 2026. S8ul’s BGMI roster lifted the BGIS 2026 title, its Valorant squad won VCSA Split 1, and its Apex Legends team delivered a top-five finish at the ALGS 2026 Championship, the best-ever by an Indian organisation. Even beyond esports, Grandmaster Nihal Sarin’s Menorca Open win adds to the collective momentum.

With selection as one of 40 global Club Partners by the Esports Foundation for the Esports World Cup 2026, S8ul is now eyeing qualification across 13 titles, ranging from Apex Legends and BGMI to Street Fighter 6 and Trackmania.

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For now, though, all roads lead to San Francisco. And if past form is any indicator, S8UL won’t just be showing up, they’ll be showing up to win.

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