Gaming
Playful persuasion – Why games are the new playground for brands
In the modern entertainment landscape, a new empire has risen – one built not on bricks and mortar, but on pixels and play. Gaming has exploded into a cultural colossus, captivating billions across the globe. And amidst this digital renaissance, a new frontier beckons: the intersection of gaming and branding.
As gaming’s meteoric ascent reshapes the landscape, brands and advertising agencies are seizing the moment to craft immersive experiences and forge profound connections with audiences. The recent launch of Dentsu Gaming by Dentsu, a titan among advertising agencies, serves as a testament to this shift, marking a strategic pivot towards harnessing gaming as a potent platform for brand engagement. Joined by Havas with Havas Play and Omnicom with LevelUp OAC, these industry leaders epitomize a broader trend – brands swiftly reinventing their marketing strategies to unlock the transformative potential of gaming and cultivate deeper connections with consumers.
A global playground
The gaming industry, boasting over three billion active players globally, transcends demographics. Age, gender, and location are increasingly irrelevant, with gaming reaching a cultural crossroads. It dissolves language barriers and fosters unique connections, allowing people to bond, compete, and forge memories with friends and perfect strangers alike. This universality makes it a goldmine for advertisers.
Casual gamers, some of the most diverse demographics online, offer brands unparalleled granularity in targeting. Psychographic and behavioral data lets you tailor messages to resonate with specific player motivations and preferences. Whether it’s through in-game banners, native placements, or esports sponsorships, the avenues for brand integration are as diverse as the gamers themselves.
Luxury companies stand in queue
Even the realm of haute couture isn’t immune to the allure of gaming. Luxury titans, keenly aware of the burgeoning spending power wielded by millennial and Gen Z gamers, are forging strategic alliances with popular gaming titles. From Louis Vuitton’s coveted character skins in League of Legends to Gucci’s limited-edition esports watch co-created with Fnatic, these collaborations elevate product storytelling to new heights within the captivating gaming universe. Burberry’s designs for Tencent’s Honor of Kings further exemplifies this innovative marriage.
The rise of gaming influencers and the emergence of shoppable games within these virtual worlds promise a future brimming with fresh storytelling and revenue streams for the fashion industry.
Non-gaming apps want games too
In a quest to tap into the lucrative gaming market, non-gaming companies are strategically integrating games into their apps and websites. Bajaj Finserv (a one-stop finance app), ZEE5 (an OTT platform), and even Explurger (a social app for travellers), have all added dedicated gaming sections to their apps. This seemingly unorthodox strategy underscores the undeniable power of games to enhance user engagement.
At the heart of this approach lies HTML5, enabling seamless integration of casual games within apps and websites. According to a recent survey conducted by Gamezop, the provider of gaming solutions for the aforementioned, the incorporation of games leads to a notable 15-40 per cent increase in the time users spend on these apps. Put simply, casual games are proving to be instrumental in keeping users actively engaged within non-gaming platforms.
Borrowing game elements
For companies seeking an even deeper level of engagement, crafting bespoke mobile games or infusing existing platforms with gamification mechanics presents a golden opportunity. Imagine a loyalty program where points morph into power-ups for a custom-built mobile game, or a fitness app that showers users with virtual badges and rewards for conquering exercise milestones.
These gamified experiences seamlessly weave brand messaging directly into the fabric of gameplay, igniting a spark of excitement and a tangible sense of achievement. In this symbiotic relationship, marketing and entertainment converge to forge enduring connections with consumers in the ever-evolving digital landscape.
Future of playful persuasion
Gaming’s metamorphosis from a solitary pastime to a vibrant social hub represents a cultural evolution. The gaming industry has spurred companies to toss out their outdated marketing playbooks and embrace the irresistible allure of casual games and other forms of interactive content. An engaged and diverse audience, the seamless integration of games, and gamified experiences allow brands to craft meaningful connections with consumers in a fun and effective manner. The lines between gaming and marketing are blurring delightfully, and the future looks anything but serious – it looks playful, personalized, and brimming with innovative possibilities. Brands that fail to embrace the power of gaming risk missing out on a powerful new channel for engagement and growth.
The article has been authored by Gamezop co-founder Gaurav Agarwal.
Gaming
Bluestone FY26 revenue rises to Rs 2,436 crore, turns profitable
Q4 profit at Rs 31 crore, full-year profit at Rs 13 crore vs loss last year.
MUMBAI: From sparkle to numbers, Bluestone seems to be polishing more than just jewellery this year. Bluestone Jewellery and Lifestyle Limited reported a sharp turnaround in FY26, with revenue from operations rising to Rs 2,436 crore (Rs 24,364 million), up from Rs 1,770 crore (Rs 17,700 million) in FY25. The company posted a full-year profit of Rs 13 crore (Rs 131.79 million), a significant recovery from a loss of Rs 222 crore (Rs 2,218 million) a year ago.
Total income for the year stood at Rs 2,486 crore (Rs 24,860 million), compared to Rs 1,830 crore (Rs 18,300 million) in the previous year, reflecting both topline growth and improved operational momentum.
The March quarter, however, told a more nuanced story. Revenue from operations came in at Rs 681 crore (Rs 6,814 million), down from Rs 748 crore (Rs 7,486 million) in the year-ago period, though higher than Rs 461 crore (Rs 4,613 million) in the preceding December quarter. Net profit for Q4 stood at Rs 31 crore (Rs 311.81 million), compared to Rs 68 crore (Rs 688 million) a year earlier, but a clear reversal from a loss of Rs 51 crore (Rs 512 million) in Q3.
Margins were shaped by higher input costs, with raw material consumption rising to Rs 2,204 crore (Rs 22,043 million) for the full year, alongside employee benefit expenses of Rs 282 crore (Rs 2,824 million) and finance costs of Rs 210 crore (Rs 2,104 million). Other expenses came in at Rs 371 crore (Rs 3,715 million), slightly lower than Rs 393 crore (Rs 3,938 million) in FY25.
On the balance sheet front, total assets expanded to Rs 4,961 crore (Rs 49,610 million) as of March 31, 2026, from Rs 3,532 crore (Rs 35,322 million) a year earlier, driven largely by a surge in inventories to Rs 2,672 crore (Rs 26,718 million). Equity also strengthened to Rs 1,803 crore (Rs 18,030 million), nearly doubling from Rs 911 crore (Rs 9,107 million).
Cash flows reflected the cost of growth. Net cash used in operating activities stood at Rs 199 crore (Rs 1,990 million), while investing activities saw an outflow of Rs 239 crore (Rs 2,392 million). Financing activities, however, generated Rs 497 crore (Rs 4,971 million), helping the company end the year with cash and cash equivalents of Rs 108 crore (Rs 1,075 million), up from Rs 49 crore (Rs 487 million).
Earnings per share for FY26 came in at Rs 1.10, a sharp improvement from a negative Rs 79.74 in FY25, underlining the shift from losses to profitability.
With revenue scaling up, costs still glittering on the higher side, and profitability finally back in the black, BlueStone’s FY26 performance suggests a business mid-transition less about shine alone, and more about sustaining it.








