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Elevating client engagement: The focus on immersive experiences at Brew: GroupM South Asia’s Vinit Karnik

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Mumbai: GroupM unveiled ‘Brew’- its premier content upfront event, exclusively for clients on the 16th. The day-long event brought together several leading partners from the content industry and over 150 brand managers and marketing heads, across categories.

The ‘Brew’ lineup was a mix of formats that included TV, Radio, Digital video and native content. The ideas/properties presented were exclusive and had never been presented in any other forum. Over 20 such presentations were made in the course of the day and clients had the option of going online and registering their bid for it immediately after a presentation. The collective worth of the properties presented at Brew 2016 exceeds Rs 65 Cr (about $10 Million). Each of the properties was bid for by multiple clients.

On the sidelines of the event, Indiantelevision.com caught up with GroupM South Asia head sports, esports and entertainment Vinit Karnik.

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On asking as to how different and innovative was Brew this year, which is an IP of GroupM, which focuses on sports, entertainment, eSports, and content. Vinit mentioned that the emphasis this year was on creating immersive experiences for clients. These experiences included VR sessions, an Esports tournament, and the use of 3D anamorphic displays. The goal was to provide attendees with a deeper and more engaging understanding of the content and experiences offered.

Vinit Karnik shared his insights on the current landscape of live sports streaming in India, touching on Linear TV, Connected TV, and Digital platforms. He expressed that the changes in the industry aren’t as drastic as they might seem, considering the ongoing transition from analogue to satellite TV, digital, and now, streaming on multiple screens. The key takeaway is that consumer choice has expanded, enabling a broader audience to engage with sports content, which ultimately benefits the sports industry.

When discussing what brands consider before investing in Linear TV or Digital platforms for better ROI, Vinit emphasized that TV is here to stay, with significant room for growth in both connected TV and OTT. TV hasn’t reached all households yet, and the penetration of smartphones in rural India shows potential for further consumption of audio and video content. He also highlighted the ambitious plans for sports in India, including a bid for the Olympics in 2036, showing the nation’s growing interest and investment in sports.

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Regarding the reach of the esports market in India, Vinit acknowledged that it is still in its early stages. He explained that the Indian esports market is not yet comparable to the global market, which competes with live sports. However, India is making progress, and with continued effort and learning, it will likely catch up and become a significant player in the esports world. The goal is to showcase how esports tournaments can be built and scaled to match global standards.

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Publicis posts €4.19bn Q1 revenue, 6.4 per cent growth; backs FY outlook

Ad giant signals Q2 acceleration as AI and new deals power momentum

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PARIS: Publicis Groupe continues to outperform the industry, delivering a strong start to 2026 under Chairman and CEO Arthur Sadoun. Despite a volatile global macro environment, the company has now outpaced the industry for nearly 20 consecutive quarters.

For Q1 2026, total revenue reached €4,191 million, up from €4,161 million last year, with organic growth of 6.4 per cent. Net revenue, which excludes pass-through costs, stood at €3,460 million, reflecting organic growth of 4.5 per cent.

Exchange rates had a negative impact of €268 million, mainly due to a weaker US dollar and pound sterling. Acquisitions, including Adge.AI and 160over90, contributed an additional €46 million.

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Performance across regions was largely positive, with some variation:

  • North America, accounting for 59 per cent of net revenue, grew 4.7 per cent
  • Europe recorded growth of 3.9 per cent, led by the UK at 6.2 per cent, while France grew 1.6 per cent
  • Asia Pacific posted 5.9 per cent growth, driven by China at 11.7 per cent
  • Latin America grew 13.3 per cent
  • Middle East and Africa declined 5.1 per cent due to geopolitical challenges

AI-powered marketing services, which now make up 86 per cent of the business, grew 5.6 per cent. However, the technology segment, representing 14 per cent of revenue, declined slightly as clients reduced spending on large-scale transformation projects.

Sharing his outlook, Publicis Groupe chairman and CEO Arthur Sadoun said, “Publicis had a very strong start to the year, outperforming the industry for almost 20 quarters in a row despite the volatile macro environment. Organic revenue growth reached 6.4%, leading to 4.5% in net and further increasing the gap with our peers.” He added that the company remains confident of delivering industry-leading performance. “We are confirming our industry-leading organic growth guidance of 4 to 5%, with the 4% rock solid, and a sequential organic growth acceleration in Q2 despite a higher comparable.”

Publicis continued its expansion with the acquisition of Adge.AI in March, followed by 160over90 in April to strengthen its sports and culture marketing capabilities.

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Net financial debt stood at €1,156 million at the end of March, reflecting a seasonal shift from the net cash position at the end of 2025. Average net debt over the past twelve months was €1,035 million.

The company has reaffirmed its full-year guidance, expecting net revenue organic growth of 4 to 5 per cent in 2026. It also anticipates an operating margin slightly above 18.2 per cent and free cash flow of approximately €2.1 billion.

With expectations of stronger performance in the second quarter, Publicis remains well positioned to sustain its growth momentum.

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