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Influencer-led brand marketing is the way to target GenZ and millennials

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MUMBAI: In terms of media consumption patterns GenZ has the lowest attention span, which comes to only eight seconds and video being the viewers’ choice of content consumption, one-third of them watch videos for at least an hour a day.

Gen Z was the topic in focus at BrandVid 2019 session ‘GenZ: The new video sticklers’. The session included speakers– Burger King India CMO Srinivas Adapa, Leo Burnett Orchard COO Prashanth Challapalli, Onida CMO Pratyush Chinmoi and MediaCom west head Priya Choudhary. It was moderated by Worldwide Media VP – Content Studio Vidyut Patra.

The panellists agreed that YouTube is for getting reach and long-form content, TikTok is for user-generated content while Instagram is for sharp targeting. “Not all brands have a content strategy. They all have a brand strategy. Therefore, they go after influencers. But, people are on Instagram because they are following their interest, not brands,” said Challapalli.

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To which Choudhary said that influencers play a role especially with GenZ and even millennials. She said that the lure of brands is going down and the new generation trusts these influencers. Hence, a long term content strategy is extremely important to make it work. “We have done extensive consumer work with GenZ and they are smart. They see through brands using influencers so the minute an influencer starts endorsing the brand they stop trusting the influencers so we have to figure out a very smart way of doing it. And it cannot be in-your-face it has to be subtle. So influencers are worth investing but there has to be a right way to use them,” she said.

In the case of long term content, Adapa feels that it is a struggle. He explained the two ways to look at it, one way could be a story told from the lens of the brand without force fitting the brand plug-in.  The second way could be running a series of episodes where a brand can be deeply integrated inside the show. Adapa went on by saying, “From a Burger King perspective, one is from the US and one is from India. In the US we just launched something called an ‘Upside Whopper’ which is a tie-up with Stranger Things since season 3 is launching. Back in India, we launched the limited edition Big Boss whopper which is in line with the reality show. So yes, the straight forward answer is that we need much deeper integrated brand integration.”

Choudhary chipped in and said that the thumb movement today is almost a microsecond and Facebook even believes there are brands can make meaningful content in just two seconds, thus putting pressure on brands. According to her, there are also categories in which a longer video is required. It depends on what job the brand is trying to do, what the category is and which environment one is looking into. “I would like to add that we used to believe that 30 seconds is enough to tell a story, more and more we are realising that better stories can be told in short form,” she said.

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Adapa said that in today’s data-driven age, it does not take too long to know if people are really completing your video online or not. “GenZ is very kind with comments, they will let you know very quickly saying you are wasting my time or it is wow, but even in terms of analytics, both Google and YouTube are very clear in terms of x or y percentage of people who actually have crossed this much seconds in a video so it’s very quick and easy to learn and adapt and develop from there,” he said.

When Patra questioned about how home-grown brands are treating this format, Challapalli said that a brand like Ola does not do much of TV commercials. It believes in digital content. He added that Ola doesn’t look at the age of the target audience or where do they come from, it looks at what their pain points are. He gave the example of its April Fool’s day campaign that had nothing to do with mobility but about lack of public toilets. It was later that they realised that every ride will contribute to the creation of public toilets.

Chinmoi comes from a brand that is popular with the earlier generations. Recently, Onida resurrected its devil mascot to target the new generation. “Gen Z customers are the ones who are going to be the major future buyers,” he said.

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Challapalli also said, “We do a lot of social listening and data analytics and look at the larger cultural trends that are happening and think that can we do something around it,” he concluded.

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IICT partners with Gativedhi to bring studio production tools to students

New MoU lets students explore AI-driven production pipelines for AVGC-XR

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MUMBAI: The Indian Institute of Creative Technologies (IICT) has teamed up with Gativedhi Technologies to give students a front-row seat to modern studio production. The collaboration will integrate Gativedhi’s AI-powered production intelligence platform, Shotrack, into academic programmes, letting students experience the workflow systems used by animation, VFX and gaming studios.

Under the MoU, faculty, students and researchers will get hands-on access to Shotrack through beta programmes, pilot deployments and academic evaluations. This will allow them to explore simulated production pipelines, understand asset management, track tasks and monitor schedules, essentially seeing how complex projects come together behind the scenes.

Shotrack is designed to tackle a key industry challenge: when multiple studios work on the same project, differing internal systems often create bottlenecks, slow approvals and complicate version control. The platform provides a unified production environment, enabling smoother collaboration across distributed teams while generating operational insights and predictive analytics to optimise crew allocation, forecast schedule risks and manage costs.

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The collaboration also opens doors to Gativedhi’s wider ecosystem. Upcoming tools include StudioTrack, for studio operations management covering budgeting, recruitment and IT infrastructure, and WorkTrack, which measures workflow efficiency and team productivity across industries.

IICT plans to embed these tools into programmes covering animation pipelines, VFX workflows, gaming production and media project management. Students will also benefit from guest lectures, masterclasses, workshops, internships and research projects that connect academic learning with real-world studio practices.

IICT CEO Vishwas Deoskar, said the partnership provides “An environment where production pipeline tools can be explored, tested and refined while students gain insight into how large-scale productions are organised.”

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Gativedhi Technologies founder & CEO Senthil Kumar added, “This collaboration introduces students to real-world studio management tools and helps us improve our platform with academic feedback.”

With Shotrack in classrooms, India’s future animators, VFX artists and gaming producers will get a taste of studio life long before they step into one.

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