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Disney focusing on four lines of business in India around five brands: Andy Birdrd

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MUMBAI: The Walt Disney Company, which gobbled up UTV Software Communications last year, is building four specific lines of business in India centring around five brands.

Television, Film, Digital Media and Consumer Products will be the four verticals Disney will focus on. "We have five franchises – Disney, UTV, Marvel, Bindass and the newly acquired Star Wars – to play around in India. The acquisition of UTV has given us 250 million new consumers in this market that we couldn‘t reach before," said Disney International MD Andy Bird.

Consumers already have a strong relationship with two of those five brands, and seek them in at least three of those core businesses.

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Delivering the keynote address at Ficci Frames 2013, Bird said that with the acquisition of UTV and the creation of the new Walt Disney Company India, Disney became India’s leading film studio and TV producer. "We are now one of India’s leading broadcasters, reaching more than 100 million viewers every week across the country. The UTV deal also positioned us as a significant player in the digital media space, thanks to Indiagames, the number one mobile gaming company in this market. And, just as importantly, the deal gave us the brilliance and vision of Ronnie Screwvala – the man behind UTV’s incredible rise – to build The Walt Disney Company in India.”

What was the thinking behind buying UTV? “When we made the decision to buy UTV, we did it with two considerations in mind – the first was to create a diverse company in India; but also importantly it was to acquire the talents of Ronnie Screwvala to run the new company. As many of you know, Ronnie is a rare breed of entrepreneurs who has successfully built UTV and embraced Indian and Western cultures. I am so proud to count Ronnie as one of my friends and to have him lead the Walt Disney Company in India with his magnificent creative management team,” Bird said.

He also spoke about Disney in India being different from what it is elsewhere. “The Walt Disney Company India will be unlike any other Indian media company: none will have the breadth of brands and franchises that TWDC India will have. No other Indian media company will have the breadth of businesses we will have and no other Indian media company will connect with generations of consumers like The Walt Disney Company India will do.

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“In India, we have built a creative prowess, second only to that found in the U.S. We have creative teams here in India who produce a slate of diverse films, produce a spectrum of original TV programming across our networks, build mobile games and applications and create style guides for our consumer products business. We are building a company that is far greater in scope than just one business, or being defined as being just in distribution and marketing. We are building the Indian Walt Disney Company.”

Bird is excited about working with Indian talent, in-front and behind the camera, to create local franchises and look to export this talent to markets outside of India – offering opportunites for talent in Hollywood movies. “The Disney-UTV team is already working with their colleagues at Disney, Pixar, Marvel and now Lucas to innovate and produce even better product for here in India. Our Interactive team is working very closely with our Japan team – where we do the most amount of innovation in interactive and mobile outside the US – to really take this space in India to the next level and be ready for the Broadband wave that India will no doubt see."

The aim at the end of the day is to build a content, creative, brand and franchise company in India. “ Of course, I have not touched on our Live Entertainment business as that is a work in process..so watch this space,” Bird added.

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He also spoke about the rapid rise of new technology and the fact that India’s more recent focus on this sector means that the country is capable of the kind of instantaneous shifts and opportunities in the media and entertainment space that simply are not possible in countries like the U.S. that will literally have to rip out existing infrastructure in order to replace it with the new technology that will drive the future. “ That’s an expensive proposition and one that will slow critical change in some of those more established markets – while India has the chance to define itself with the latest technology and innovation unencumbered by the remains of technology that defined the last century.”

Differences in Markets: Disney recognises that there are different markets around the globe and it is no longer “domestic” versus “international”.

“We recognize that each market we enter essentially needs its own “Disney” company – with strategies and products and messages that are compatible with the culture and relevant to local consumers. And we see tremendous opportunity in rapidly emerging markets like China, Russia, Latin America, South Korea – and, of course, India – so connecting with consumers in these regions is a key strategic priority for Disney, and will be integral to our future growth," Bird said.

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That’s why Disney‘s strategy for each region reflects local market realities and opportunities. "Our approach here in India is focused on media and entertainment – because that’s where we see the greatest potential for Disney, not only because the industry here is poised for a huge leap forward, but because of the rapidly rising middle class of consumers and their traditional focus on the family," Bird noted.

“This is radically different than our strategy in China, for example, which is much more restrictive on the content imported into the country. In China, we’re focused on building our presence and our brand by telling Disney stories through theme parks and a strong retail effort. Likewise, our China strategy is quite different from our approach in Latin America, where we’re transitioning Disney from a high-end, rather elite brand, into the broader mass market.

“The Disney brand will remain strong and clear and everything we do anywhere in the world will reflect the brand values consumers know and trust – but each market will dictate how consumers access and interact with that brand. At the Walt Disney Company, we believe that in stories we find the imagination needed to envision a better tomorrow, and the inspiration to make that vision come true. This belief guides how we act as a company, and how we connect kids, families, and friends first with each other, and then with the causes they care most passionately about,” Bird stated.

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Meanwhile, Disney Media Networks co-chair and Disney-ABC Television Group president Anne Sweeney spoke about the importance of understanding audiences and what they aspire for. That is why Disney is in the field everyday listening to kids, parents in terms of who they are what they do and what they aspire for. Then Disney builds stories around this. This is the strategy that Disney decided to do back in 1996 when Sweeney joined the company. "At that time there was confusion about the brand identity of Disney Channel. By doing research which focused on the quality of conversation with kids and parents rather than on the quantity Disney channel was able to become a powerhouse," she said.

Sweeney also noted that to make great content at times one has to make unexpected choices. She gave the example of ’Hannah Montana’ where Miley Cyrus, an unknown, was cast as the channel spotted her potential. “We decided to take the riskier road and that led to greater reward," she said.

Speaking on localisation, Sweeney said Disney started doing local shows in India in 2011. "We have five local shows in production," she added. "We also have a further four pilots in the pipeline. We celebrate cultural events like Diwali and Holi.”

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Sweeney said that it is important to strike a balance between adapting foreign formats and creating truly original content. She also touched on technology saying that one can make feature film content on a television budget. "One could do things that a few years ago were considered unthinkable. The drama ‘Lost’, for instance, used CGI," she averred.

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Event Coverage

Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026

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MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.

Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.

A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.

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                                              Glimpses of Anime India Mumbai edition

Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.

Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”

“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.

The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.

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Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.

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