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MipJunior 2014: Broadcasters look for creative content creators to attract kids

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CANNES:  MipJunior 2014 has established one thing for all kids’ content creators and broadcasters: kids want to watch their favourite programme at the place of their choice and time. But the big question now is how to reach these kids who are consuming content using different platforms? This remained the main focus of the panel discussion on ‘What do buyers want: Emerging multi platform acquisition trends’ on day two of MipJunior 2014.

 

While a lot is being spoken about kids moving to the second screen to consume content, Australian Broadcasting Corporation head of children’s TV Deirdre Brennan informed that in Australia even now close to 89 per cent of children’s viewing happens on traditional TV.

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Today, kids are ready to watch the content over and over again. “With so many platforms, we will now have to devise ways to reach to these platforms,” said Disney Channels Worldwide VP worldwide programming strategy, acquisitions and co-productions Karen K Miller.

 

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The increasing number of platforms poses another problem, of not being sure about which platform the consumer is consuming content from.  Citing the example of Germany, ZDF head of international co-production and acquisition Nicole Keeb said, “90 per cent of content viewing happens on TV. Being a public broadcaster, ZDF is also obliged to deliver content for TV first, followed by online or other platforms.

 

Broadcasters world over feel that the television monitoring data is still evolving. “The quality of data is important, since we want to monitor the behavior of the consumers. Better data also helps us strategise better and know which platform is better for our audience,” said Cartoon Network VP content acquisitions and co-productions Adina Pitt.

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The session also delved on what these tech-savvy kids are doing on portable devices. “They are watching their favourite shows, playing games, they are using it in every way possible for entertainment,” informed Miller.

 

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With numerous kids’ channels offering almost the same content, it becomes important for channels to ensure that kids associate with the brand. “Kids are smart. They know the brand and associate with it. For us, word of mouth publicity helps. In fact the consumer becomes the marketer,” said Pitt.

 

The broadcasters, while they have their core target audience, they also feel that there should be entry points. “So while Disney is considered more of a girls’ channel, we do have entry points for boys,” added Miller.

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For Australian Broadcasting Corporation, until a few years back, it had started looking at children as a separate audience. “We have now started looking at bringing both parents and kids together through our content,” said Brennan.

 

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Brennan also feels that reality shows have seeped in Australian television industry. “I want to bring back storytelling on television,” she opined.

 

Another key point brought out during the session was that while internet has increased access to content, it is the responsibility of the content creators to ensure that kids are able to find the content.

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On a parting note, when World Screen group editorial director Anna Carugati, the moderator for the session, asked what was missing in the kids broadcasting space, Amazon Studios head of kid’s programming Tara Sorensen said, “There is a need for more creative content. The creators need to spend time in creating content.”

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Event Coverage

Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026

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MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.

Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.

A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.

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                                              Glimpses of Anime India Mumbai edition

Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.

Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”

“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.

The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.

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Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.

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