Applications
YouTube announces direct live-streaming
MUMBAI: Forever now users who have desired to live broadcast to YouTube had to go the extra mile and stumble through many hurdles. There is some respite now from YouTube as they announced that channels with over 1,000 subscribers can now apply for live-streaming from their webcam or network connected video camera.
Earlier, users had to rely on Google+ and create a “Hangouts on Air” session while at the same time ensuring their respective YouTube account was synced, to add to other hurdles.
If an account qualifies, it will have an “enable” button to sign-up. According to the YouTube Creators page, the account will be ready for live-streaming in the following weeks after sign-up. Then YouTube will transcode and broadcast the supplied signal in real-time to the user‘s YouTube channel.
Other features available include inserting ads & closed-captioning, multiple camera-switching, and the ability for viewers to pause, fast-forward and rewind, depending on when they start watching.
YouTube will automatically adjust the quality to make sure the user content is available live from any device. This puts YouTube right in the game with names like Ustream and Livestream, provided the channel has “the juice”.
Applications
Canva acquires animation and AI startups Cavalry and MangoAI
The deals strengthen Canva’s push into enterprise and AI-led design workflows
AUSTRALIA: Global visual communication platform Canva has stepped up its acquisition drive, buying UK-based 2D animation platform Cavalry and US-based AI startup MangoAI to deepen its AI-powered creative stack.
Cavalry, whose tools are used by brands including Amazon, Meta, Google and Netflix, will strengthen Canva’s motion design capabilities. The deal builds on Canva’s 2024 acquisition of Affinity, which has crossed four million downloads since launch. With Cavalry, Canva now counts seven Europe-based acquisitions, underscoring its global expansion strategy.
MangoAI, an early-stage startup focused on video advertising optimisation, will integrate its reinforcement learning systems into Canva AI. The move aims to enable brands to generate personalised marketing content in real time, cutting production cycles while improving campaign performance. MangoAI co-founder Vinith Misra will join Canva as reinforcement learning lead in its research lab.
Canva co-founder and chief operating officer Cliff Obrecht said the acquisitions reflect the company’s ambition to make professional-grade creative tools more accessible without sidelining human creativity. The goal, he said, is to bring everything from vector to motion design into a single, integrated suite.
The company now reports 265 million active users, including 31 million paid subscribers, and $4 billion in annualised revenue, up 36 per cent year on year. The latest buys further position Canva against rivals such as Adobe and Apple’s Creator Studio as it pushes deeper into enterprise workflows.
Canva head of pro design marketing Liam Fisher, said AI is intended to act as a creative assistant rather than a replacement, reinforcing the primacy of craft and individual design judgement.





