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Viacom18 to have 360-degree play for e-sports: Sidharth Kedia

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MUMBAI: Esports is at an early stage of development in the country. It is expected to be the future of entertainment and holds an upcoming opportunity for brands and media to promote, reach digital natives and develop new content concepts.

Viacom18 EVP & head corp strategy, M&A, data science and deputy chief commercial officer Sidharth Kedia said, “While e-sports is a youth phenomenon today, its growth pattern will reflect the trajectory it has followed in other parts of the world and we will see people starting to play e-sports at a much younger age group. Other OTT players just have e-sports content but we are doing a whole 360-degree play including live, TV and digital.”

Nodwin Gaming MD Akshat Rathee said, “In about a five-year time, we will be close to the music industry and definitely bigger than all the other industries including comedy.”

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Kedia thinks that e-sports on television doesn’t exist. Though all OTT players including Hotstar, SonyLiv and Voot have delved into some kind of e-sports on digital, the industry cannot be defined because the numbers are too small. “We know the number of people that engage in e-sports. About 90 million people play PUBG in India and 30 million people play cricket game every month. These numbers will start translating into this phenomenon which will be on digital, TV and live,” he added.

All youth focus brands and technology brands show interest in e-sports. Voot currently has some 100 hours of e-sports content out of which ESL has 40 hours of content.

“We don’t have an end date to DreamHack since we just started. We believe no one in this country understands both kids and youth better than Viacom does and while television and digital are passive engagement platforms, e-sports is an active immersive engagement platform,” said Kedia.

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The state of sports industry over the next three to five years is estimated to grow by 5.3 per cent in Asia and 9.4 per cent in Middle East and Africa (ME&A) according to PwC Sports Survey 2018. Despite the growth in Asia and ME&A, globally the industry will witness a drop by 10.2 per cent. This is because the market conditions across the industry are stabilising as it transitions from traditional to digital media consumption, with sports leaders continuing to predict healthy growth in absolute terms.

Viacom18 on television is experimenting and conceptualising with some interesting formats and that will not be just U Cypher that we saw on MTV. “We believe there are 150 million potential viewers of e-sports on digital and that number is only here to grow,” Kedia concluded.

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iWorld

JioHotstar enters micro-drama space with 100 shows under Tadka banner

Short-form push targets 300M users as content meets commerce in new format

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MUMBAI: JioStar has made a bold play in India’s fast-growing micro-drama space, rolling out over 100 short-form shows under its new Tadka banner on JioHotstar, timed with the massive viewership surge of the Indian Premier League 2026.

The scale of the launch signals clear intent. Rather than testing the waters, the company has dived in headfirst, releasing a wide slate of content on day one. Each show is designed for quick consumption, with episodes running 60 to 90 seconds in a vertical format tailored for mobile-first audiences.

The move comes as India’s micro-drama market, currently valued at around $300 million, is projected to grow tenfold to over $3 billion by 2030. Globally, the format has already proven its mettle, with China’s micro-drama sector recording explosive growth in recent years.

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What sets this rollout apart is its built-in monetisation strategy. The shows are free to watch and ad-supported, with brand integrations woven directly into storylines from the outset. It reflects a broader shift where content and commerce are increasingly intertwined, rather than operating in silos.

The timing is equally strategic. With more than 300 million users already tuning in for IPL action, JioHotstar is effectively turning cricket’s biggest stage into a discovery engine for its new format.

The company is not entering an empty arena. Early movers like Kuku TV, MX Player and platforms backed by Zee Entertainment Enterprises have already laid the groundwork, building audiences and validating demand for snackable storytelling.

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Now, with scale, distribution and advertiser interest aligning, the big players are stepping in. For JioStar, Tadka may well serve as a proving ground for the next evolution of digital entertainment, where every minute counts and every second sells.

If the bet pays off, India’s next big content wave might just arrive in under 90 seconds.

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