iWorld
Three years down, YouTube Kids unable to make an impact
MUMBAI: Generation Z has grown up with mobile phones and even smartphones in their hands. What TV was to the older generations, the phone was to these kids who grow up with YouTube. In 2015, YouTube Kids was launched promising filtered content and parental control but Indian viewers seem to have given it a pass.
“The app makes it safer and easier for children to find videos on topics they want to explore,” YouTube Kids group product manager Shimrit Ben-Yair said in a blogpost when the app was first unveiled. In 2016, the app was officially launched in India. Parents can keep a timer restricting the usage as well as limiting the content kids can search with a “turn off” option. There are four sections in the app offering different kinds of content- shows, music, learning, explore.
YouTube along with other OTT platforms targeting kids has become a ‘digital babysitter’. Though, according to a recent survey, even in developed countries, big screens remain a favourite of kids, the trend of consuming content on portable screens is rising expediently. Turning away from linear TV content, kids are increasingly flocking towards digital content globally. In such a scenario, YouTube Kids definitely has a promising market but there are several factors stunting the growth, especially in India.
In India, YouTube has not aggressively started any campaign till now for its standalone app. While YouTube itself offers a wide range of kids’ content, other OTT platforms such as Viacom18’s Voot have done extremely well in terms of views. It has popular shows such as The Powerpuff Girls, Ben 10, Roll No. 21 and Chotta Bheem alongside Dora, Spongebob, Motu Patlu, Shiva and Pokemon. Amazon and Netflix also have rich content—both commissioned and original.
In addition to that, YouTube itself is a competition to YouTube Kids with children having plenty of entertainment options. Sparky short form content channels like ChuChu TV, LittleBabyBum, ToyPudding TV, Marsha and the Bear, Ryan ToysReview have more than 13 million subscribers and are thriving. The numbers show how many kids flock to these channels. Whereas, YouTube Kids is restricted. It can be accessed only on mobile devices and smart TVs making it less accessible than the parent site.
“From collections of channels from trusted partners to enabling parents to select each video and channel themselves, we’re putting parents in the driver’s seat like never before,” YouTube Kids product director James Beser said after the recent announcement of introducing several ways for parents to limit what can be watched on the popular app after receiving huge criticism. After three long years, at least YouTube has acknowledged it needs better policing for the kids app.
While YouTube has marketed its kid-specific app as a safer place for children, it has to walk a long way to prove itself safer. With its main site being unbeatable in the competition, amidst outcries from child rights groups, the presence of several other players offering various range of kids’ content, YouTube Kids is still not a primary option for kids.
One of the main reasons behind the launch of YouTube Kids was to make it a safer platform for parents, who didn’t want their children using the main site unsupervised. Since the launch of the app, advocacy groups listed several serious problems. Amidst cartoon animation, explicit sexual language was used, graphic adult discussions about family violence, pornography and child suicide were noticed, modelling of unsafe behaviours, even jokes about paedophilia and drug use were discovered. Along with that, through the commercials, there are enough potential risks for kids to watch inappropriate content.
Despite not tasting the kind of success YouTube is accustomed to, especially in India, YouTube Kids finds itself to be under promoted. Though more kids are hopping on board digitally, the lack of success of YouTube Kids is a glaring anomaly. YouTube has to ramp up the offering and make the app a safer place for kids, thereby giving usage a shot in the arm in a cluttered market.
Gaming
MTG gaming chief Benninghoff joins NODWIN board as esports firm primes for IPO
The Gurugram-based esports firm is pursuing a public listing, has returned to profitability and is growing revenues by 42 per cent
GURUGRAM: NODWIN Gaming is moving fast. The Gurugram-based gaming and esports company has launched a pre-IPO fundraising round, appointed UBS as lead adviser for both the round and a subsequent public listing, and landed a heavyweight board director, all in one go.
The new board member is Arnd Benninghoff, executive vice president of gaming at Stockholm-listed Modern Times Group (MTG), who has overseen the group’s strategic investments and portfolio growth since 2014. He is no stranger to building things: Benninghoff has founded and built fifteen companies, served as chief digital officer at ProSiebenSat.1 Media AG, managing director of SevenVentures, and chief executive of Holtzbrinck eLAB. He began his career as a journalist at Deutsche Presse Agentur and various TV networks, holds a Diplom-Kaufmann in business and administration from the University of Münster, and previously sat on the board of Edgeware AB.
The numbers back the ambition
NODWIN is not pitching a story without substance. The company has returned to EBITDA profitability and posted a 42 per cent year-on-year revenue surge, reaching $58.5m in the first nine months of FY2026. The pre-IPO round will combine a primary issuance to fund global expansion through organic growth and acquisitions, alongside a secondary sale to give existing shareholders some liquidity.
Akshat Rathee, co-founder and managing director of NODWIN Gaming, said Benninghoff understands “the entire lifecycle of the gaming and media ecosystem, from the boots-on-the-ground reality of building startups to the strategic complexity of managing multi-billion dollar global portfolios.”
Benninghoff, for his part, said the company “sits at the intersection of sports, entertainment, and technology, making it one of the most exciting players in the global gaming landscape today.”
A portfolio built for the global south
Founded in 2014 by Rathee and Gautam Virk, NODWIN has quietly assembled one of the more compelling esports portfolios outside the Western hemisphere. Its properties include DreamHack India and Comic Con India, and it recently acquired StarLadder, the Ukraine-based tournament organiser behind premier events in CS:GO and Dota 2. The company also serves as a long-term strategic marketing partner for the Evolution Championship Series (EVO), the world’s most prominent fighting game tournament, helping push it into new geographies.
Its geographic focus spans South Asia, Central Asia, Southeast Asia, the Middle East and Africa. Backers include Nazara Technologies, KRAFTON, Sony Group Corporation, JetSynthesys, and the founders’ investment vehicle Good Game Investments.
What comes next
With UBS running the books, a board freshly reinforced with European media and gaming expertise, and revenue heading in the right direction, NODWIN is laying the groundwork deliberately. The esports industry has burned investors before with big promises and thin margins. NODWIN’s return to profitability, combined with a real portfolio of owned intellectual properties across gaming, music and youth culture, gives it a more credible runway than most. The IPO clock is now ticking.








