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Playful persuasion – Why games are the new playground for brands

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In the modern entertainment landscape, a new empire has risen – one built not on bricks and mortar, but on pixels and play. Gaming has exploded into a cultural colossus, captivating billions across the globe. And amidst this digital renaissance, a new frontier beckons: the intersection of gaming and branding.

As gaming’s meteoric ascent reshapes the landscape, brands and advertising agencies are seizing the moment to craft immersive experiences and forge profound connections with audiences. The recent launch of Dentsu Gaming by Dentsu, a titan among advertising agencies, serves as a testament to this shift, marking a strategic pivot towards harnessing gaming as a potent platform for brand engagement. Joined by Havas with Havas Play and Omnicom with LevelUp OAC, these industry leaders epitomize a broader trend – brands swiftly reinventing their marketing strategies to unlock the transformative potential of gaming and cultivate deeper connections with consumers.

A global playground

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The gaming industry, boasting over three billion active players globally, transcends demographics. Age, gender, and location are increasingly irrelevant, with gaming reaching a cultural crossroads. It dissolves language barriers and fosters unique connections, allowing people to bond, compete, and forge memories with friends and perfect strangers alike. This universality makes it a goldmine for advertisers.

Casual gamers, some of the most diverse demographics online, offer brands unparalleled granularity in targeting. Psychographic and behavioral data lets you tailor messages to resonate with specific player motivations and preferences. Whether it’s through in-game banners, native placements, or esports sponsorships, the avenues for brand integration are as diverse as the gamers themselves.

Luxury companies stand in queue

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Even the realm of haute couture isn’t immune to the allure of gaming. Luxury titans, keenly aware of the burgeoning spending power wielded by millennial and Gen Z gamers, are forging strategic alliances with popular gaming titles. From Louis Vuitton’s coveted character skins in League of Legends to Gucci’s limited-edition esports watch co-created with Fnatic, these collaborations elevate product storytelling to new heights within the captivating gaming universe. Burberry’s designs for Tencent’s Honor of Kings further exemplifies this innovative marriage.

The rise of gaming influencers and the emergence of shoppable games within these virtual worlds promise a future brimming with fresh storytelling and revenue streams for the fashion industry.

Non-gaming apps want games too

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In a quest to tap into the lucrative gaming market, non-gaming companies are strategically integrating games into their apps and websites. Bajaj Finserv (a one-stop finance app), ZEE5 (an OTT platform), and even Explurger (a social app for travellers), have all added dedicated gaming sections to their apps. This seemingly unorthodox strategy underscores the undeniable power of games to enhance user engagement.

At the heart of this approach lies HTML5, enabling seamless integration of casual games within apps and websites. According to a recent survey conducted by Gamezop, the provider of gaming solutions for the aforementioned, the incorporation of games leads to a notable 15-40 per cent increase in the time users spend on these apps. Put simply, casual games are proving to be instrumental in keeping users actively engaged within non-gaming platforms.

Borrowing game elements

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For companies seeking an even deeper level of engagement, crafting bespoke mobile games or infusing existing platforms with gamification mechanics presents a golden opportunity. Imagine a loyalty program where points morph into power-ups for a custom-built mobile game, or a fitness app that showers users with virtual badges and rewards for conquering exercise milestones.

These gamified experiences seamlessly weave brand messaging directly into the fabric of gameplay, igniting a spark of excitement and a tangible sense of achievement. In this symbiotic relationship, marketing and entertainment converge to forge enduring connections with consumers in the ever-evolving digital landscape.

Future of playful persuasion  

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Gaming’s metamorphosis from a solitary pastime to a vibrant social hub represents a cultural evolution. The gaming industry has spurred companies to toss out their outdated marketing playbooks and embrace the irresistible allure of casual games and other forms of interactive content. An engaged and diverse audience, the seamless integration of games, and gamified experiences allow brands to craft meaningful connections with consumers in a fun and effective manner. The lines between gaming and marketing are blurring delightfully, and the future looks anything but serious – it looks playful, personalized, and brimming with innovative possibilities. Brands that fail to embrace the power of gaming risk missing out on a powerful new channel for engagement and growth.

The article has been authored by Gamezop co-founder Gaurav Agarwal.

 

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Gaming

Dream Sports sees 100 plus exits after gaming ban forces overhaul

Company splits into eight units as real money gaming law hits revenue.

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MUMBAI: For a company built on fantasy leagues, reality has suddenly rewritten the rulebook. More than 100 employees have exited Dream Sports, the parent of Dream11, after the company reorganised its operations following India’s ban on real money online gaming. The shake up came after the Promotion and Regulation of Online Gaming Act, 2025 came into force in August 2025, prohibiting games where users deposit money expecting winnings. The regulation struck at the heart of the fantasy gaming industry and dramatically affected Dream Sports’ core business, wiping out about 95 percent of its revenue and all of its profits.

In response, the Mumbai based company shifted into what chief executive officer Harsh Jain described as “startup mode”, splitting its operations into eight independent business units in December.

Around 700 employees were reassigned across these newly formed ventures based on their experience and interests. However, roughly 15 percent opted to leave the company.

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A spokesperson for Dream Sports said many of those who exited were experienced professionals accustomed to running scaled businesses rather than early stage ventures.

“Since some of these employees were experienced with running high scale businesses and not startups, around 15 percent chose to leave and join other scaled companies or start ventures of their own,” the spokesperson said.

Despite the departures, the company noted that the attrition rate is only slightly higher than its earlier level of around 10 percent before the ban. Dream Sports now has close to 950 employees and is not currently hiring, choosing instead to focus on stabilising its existing workforce.

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The restructuring has transformed Dream Sports from a fantasy gaming company into a broader sports entertainment platform. The eight units now operate independently, each focusing on different segments of the sports and technology ecosystem.

These include Dream11, sports streaming platform Fancode, sports travel service DreamSetGo, mobile game Dream Cricket and artificial intelligence initiative Dream Sports AI, which includes sports analytics platform Dream Play.

Other ventures include fintech product Dream Money, open source initiative Dream Horizon and the philanthropic arm Dream Sports Foundation.

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As part of cost saving efforts, Dream Sports also relocated its headquarters from Bandra Kurla Complex to Worli earlier this year. The new office, called Dream Sports Stadium, brings teams from its various brands together under one roof to improve collaboration and operational efficiency.

Jain had earlier said the company removed bonus lock in timelines for employees hired in recent years, allowing those who wished to leave to exit with pro rata payouts.

“We want people who are fully into the startup mode and willing to work for it, and we will share that reward if it comes,” he said.

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Founded in 2008 by Harsh Jain and Bhavit Sheth, Dream Sports was last valued at 8 billion dollars after raising 840 million dollars in 2021 from investors including Falcon Edge Capital, DST Global, D1 Capital Partners, RedBird Capital Partners, Tiger Global Management, TPG and Footpath Ventures.

The new gaming law has forced several companies in the fantasy gaming sector to either shut down or pivot their business models, signalling a significant reset for one of India’s fastest growing digital entertainment industries.

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