Connect with us

eNews

Karnataka Government and ABAI drives Bengaluru GAFX augmented intelligence for AVGC Power

Published

on

Mumbai: Flagship event in Animation, Visual Effects, Gaming & Comics (AVGC) sector by Karnataka’s Ministry of ITBT and ABAI.

Bengaluru GAFX is all set to be held in the city from 29 – 31 January 2024 at the Lalit Ashok, Bengaluru.

Bengaluru GAFX focused on augmented intelligence to unite the AVGC industry for knowledge exchange. The event brings together industry, academia, and government to discuss trends, challenges, and the future of Animation, Visual Effects, Games, and Comics. It aims to strengthen Karnataka’s leadership in fostering holistic growth and development of AVGC in India.

Advertisement

Govt. of Karnataka Minister for Electronics, Information Technology & Biotechnology and Rural Development & Panchayat Raj Priyank Kharge expressed “As pioneers in the formulation of India’s 1st AVGC policy and initiative, Karnataka continues its leadership in this rapidly growing sector and has been the home to the world leaders in the AVGC space having left an indelible trail of success and awards on the world stage. It is our vision that Karnataka becomes the skilling epicentre for the global AVGC community as we provide a career pathway through the establishment of more incubators and accelerators in this sector. Bengaluru GAFX is a key convention for us to propagate our plans and schemes to promote our ever-expanding vision in this sector.”

The Technicolor India ABAI president & country dead Biren Ghose said: “The sessions at Bengaluru GAFX 2024 shall celebrate the enormous successes of the past year and identify new vistas of growth and opportunity for the holistic growth & development of AVGC in India. Packed with multiple conference tracks, masterclasses, student competitions, an e-Sports competition arena, B2B networking sessions, an exhibition track and much more, Bengaluru GAFX is a must-attend event for anyone involved with imagery, animation and simulation and with the new tech in the audio-visual space has applications in several new areas. Above all, ABAI members have helped build an ecosystem taking India’s prowess in storytelling and entertainment to become a recognized “soft power” from India to the world”.

In the decade-plus of Bengaluru GAFX, several global giants including Walt Disney Animation, Nickelodeon, Paramount, DreamWorks Animation, Netflix, Rockstar Games, Electronic Arts, Ubisoft and many others have chosen Bangalore as their production and programming hub for their creative technology activities. The city has become home to the best talent in the country and has made significant contributions to bring an increasing global work share in the creation of games, movies, and episodic content for these media & entertainment majors among many others.

Advertisement

The event’s past editions have left an indelible impact on the industry, drawing over 4,500 attendees and 120 companies, and featuring a spectrum of activities from live conferences to student competitions. With the participation of 40 colleges, the event featured 18 live conferences, 45-panel speakers, 10 virtual sessions, and 30 virtual speakers across the world, with renowned speakers from Epic Games, MPC, Gamitronics, Hombale Groups, The Mill, Technicolor Games, Rockstar Games, Electronic Arts, Netsport Media and many more.

As Bengaluru GAFX gears up for its latest edition, it aligns strategically with the launch of the Karnataka Animation, Visual Effects, Gaming, Comics, and Extended Reality (AVGC-XR) Policy 3.0 (2023-28). Karnataka, renowned as India’s IT hub, is a dominant force in the AVGC-XR sector, commanding a robust 20% share of the Indian Media & Entertainment industry. The state boasts over 300 specialized AVGC studios and a workforce exceeding 15,000, providing a solid foundation for industry growth. Education is pivotal, with Karnataka housing 5 animation institutes, 3 visual effects institutes, and 12 gaming-focused institutes. Initiatives like Digital Art Centers in 27 colleges and an AVGC Finishing School further bolster the state’s commitment to nurturing talent.

This visionary policy endeavours to position Karnataka as a global innovation leader in AVGC-XR technologies, create a robust talent pool, generate 30,000 jobs, and foster sustainability within the AVGC industry. The policy’s strategic pillars, spanning skill development to global market access, resonate with the core discussions expected at Bengaluru GAFX, making the event pivotal for shaping the future of AVGC in Karnataka and beyond.

Advertisement

This edition of Bengaluru GAFX will witness a stellar lineup of speakers comprising industry veterans and thought leaders- including the winners of multiple Oscars, British Arrows, VES Awards, Cannes Golds and prestigious Indian awards. 

Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

eNews

Piyush Thakur steps down as Inshorts’ chief revenue officer

Former vice president and cro says exit marks a new chapter after close to a decade of building revenue and partnerships at Inshorts Group.

Published

on

NOIDA: Piyush Thakur has stepped away from Inshorts Group after nearly 10 years with the company, marking the end of a long tenure that culminated in his role as chief revenue officer.

In a farewell note, Thakur said he was “turning a new page” after almost a decade at Inshorts, calling it one of the hardest professional decisions he has made. He added that his exit was not driven by uncertainty about the future, but by reflection on a long association with the company.

Thakur joined Inshorts in October 2016 as vice president and spent around seven years in the role before being elevated to chief revenue officer in April 2024, a position he held until April 2026.

Advertisement

He said his tenure was defined by “thousands of mornings, late nights, product debates and breakthrough moments”, as the company evolved into a large-scale digital news platform used by millions.

In his note, Thakur emphasised that Inshorts’ growth was a collective effort across teams, adding that engineers, designers, sales teams and customer support staff all contributed to building the platform. He said the company’s success was not the result of individuals but of “everyone who stayed, passed through, and left their mark”.

Before Inshorts, Thakur worked across several digital media and business development roles. At ESPN, he served as senior regional manager from October 2015 to October 2016, focusing on growth initiatives, strategic opportunities and video distribution.

Advertisement

At Times Internet, he worked for nearly three years, including as head of business development from April 2015 to September 2015 and chief manager from January 2013 to March 2015. His responsibilities included monetisation of mobile platforms, managing media and developer partnerships, and driving revenue across digital properties such as The Times of India and The Economic Times.

Earlier, he worked at Brandmovers as head of business development from June 2012 to June 2013, handling digital, mobile and social media marketing solutions, client development and strategic consulting. During this period, he also worked on advertising revenue, brand strategy and CRM-based solutions.

At Inshorts, Thakur’s role focused on revenue strategy, mobile and media partnerships, and growth initiatives across platforms. His profile highlights experience in mobile product management, digital business models, partner ecosystems and revenue expansion in high-growth environments.

Advertisement
Continue Reading

Advertisement News18
Advertisement
Advertisement
Advertisement Whtasapp
Advertisement Year Enders

Indian Television Dot Com Pvt Ltd

Signup for news and special offers!

Copyright © 2026 Indian Television Dot Com PVT LTD

This will close in 10 seconds