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Jump Games, Virgin Comics tie-up for worldwide release of mobile games

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MUMBAI: Jump Games, mobile and web games developer and publisher has joined hands with Virgin Comics in an agreement to expand the Virgin Comics Shakti series characters into mobile games. With this association, action and role-playing games based on three Virgin Comics properties – Devi, The Sadhu and Ramayan 3392 AD are slated to launch globally in January, March and April 2007 respectively.

Jump Games (previously Paradox Studios) CEO Salil Bhargava told Indiantelvision.com that the company had lined up telecom operators across the globe for this worldwide release including DoCoMo in Japan, Horizon in US, Vodafone in Europe. Ofcourse, in India he emphasised that they were in talks with all mobile players including the usual suspects Reliance, BSNL and Idea. The price points will be based on a pay-per download system as per expected rates.

All these mobile games contain multiple levels of game challenges with varying difficulties. Jump Games has developed the mobile applications and will be responsible for marketing the games worldwide.

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These comics were released across the US and UK four months ago however, the titles have not yet arrived in India, the company is targeting December end for its launch. In addition, the comany is also looking at releasing localised versions of the same across Europe by the end Q1 ’07.

There is a need to build the comic industry in India by targeting primarily Indian youth (15-25 year olds) which comprises the voice of a new generation, says Virgin Comics CEO Sharad Devarajan.

Commenting on the new relationship filmmaker and Virgin Comics co-founder Shekhar Kapur said, “Mobile Gaming is predicted to be the fastest growing sector in the entertainment business worldwide, and I am excited by our collaboration with Jump Games. The clearly stated intention of Virgin comics, and indeed my personal ambition has been to showcase Indian talent to bring it to the forefront of international entertainment. I am sure that together we will create some of the most successful mobile gaming platforms in the world.”

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Bhargava said, “Virgin is one of the world’s most powerful youth brands and collaborating with Virgin Comics on this venture has been an excellent experience. Virgin’s larger-than-life characters provide us with a tremendous scope to recreate the magic of a comic book both on 2D as well as 3D gaming platforms. Our games based on the Shakti series are not only suited well for Indian audiences but also have a strong global appeal. Working with Virgin Comics has been a great start for Jump’s vision and focus on emerging as a leader in 2D and 3D Mobile gaming.”

In addition to Devi which depicts an Indian female superhero created by Shekhar Kapur, Ramayan 3392 AD is a futuristic sci-fi story inspired by the original Ramayan mythology, also created by Kapur along with author Deepak Chopra. The third is The Sadhu, which follows the story of a British soldier who discovers the mystical powers of Indian sadhus. Actor Nicolas Cage has been roped in to play the role of The Sadhu in the feature film. A fourth mobile application based on Deepak Chopra’s recent book Kama Sutra will explore Chopra’s views on the connection between spirituality and sexuality.

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GTPL Hathway posts FY26 revenue growth, Q4 slips into loss

Annual profit at Rs 5.88 crore; Q4 loss at Rs 5.90 crore

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MUMBAI: A strong year met a shaky finish as GTPL Hathway closed FY26 on a high note only to stumble at the final hurdle. The company’s latest financials reveal a tale of two timelines: steady annual growth alongside a fourth-quarter dip that nudged it into the red. GTPL Hathway Limited reported total income of Rs 2,472.46 crore for the year ended March 31, 2026, marking a clear rise from Rs 2,223.00 crore in FY25. Revenue from operations stood at Rs 2,450.78 crore, up from Rs 2,193.38 crore a year ago, signalling consistent traction in its core cable TV and broadband business.

Yet, beneath the annual growth narrative, the March quarter told a different story. The company posted a net loss of Rs 5.90 crore in Q4 FY26, a sharp reversal from a profit of Rs 0.91 crore in the preceding quarter and Rs 8.15 crore in the same period last year. Total income for the quarter came in at Rs 618.46 crore, largely flat sequentially but higher than Rs 569.33 crore reported a year earlier.

The pressure was visible across the cost structure. Total expenses for the quarter rose to Rs 620.64 crore, marginally exceeding income and tipping the company into a loss before tax of Rs 7.87 crore. This compares with a profit before tax of Rs 1.22 crore in the December quarter and Rs 11.32 crore in Q4 FY25.

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For the full year, however, profitability held firm. GTPL reported a net profit of Rs 5.88 crore in FY26, significantly lower than Rs 47.80 crore in FY25, but still in positive territory despite higher finance costs and operating expenses. Operating expenses alone climbed to Rs 1,884.53 crore for the year, up from Rs 1,603.53 crore, reflecting the increasing cost of running and scaling network infrastructure.

Finance costs also rose notably to Rs 33.57 crore in FY26 from Rs 22.19 crore in FY25, while depreciation and amortisation expenses stood at Rs 189.19 crore, underlining continued investments in assets and technology. Employee benefit expenses, however, declined to Rs 63.42 crore from Rs 77.08 crore, offering some relief on the cost front.

An exceptional item of Rs 5.69 crore during the year also weighed on profitability, compared with Rs 3.79 crore in the previous year. Meanwhile, tax adjustments, including deferred tax movements and prior-year adjustments, played a role in shaping the final earnings outcome.

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Despite the quarterly wobble, the broader picture suggests a company still expanding its top line while grappling with margin pressures. With paid-up equity share capital unchanged at Rs 112.46 crore, the focus now shifts to whether GTPL can convert its revenue momentum into more stable, sustainable profitability in the coming quarters.

In short, FY26 may have delivered growth on paper but the closing chapter serves as a reminder that in business, as in broadband, consistency is everything.

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