iWorld
Gamification, localization and monetisation way forward for #fame
MUMBAI: Fame Digital Private Limited (FDPF) is fundamentally focusing on three objectives for its online entertainment app, #fame – gamification, localisation and monetisation.
When it comes to gamification, #fame talent league (FTL) is the first step in that direction. FTL is a path breaking initiative that will encourage and enable content creators to test their popularity with audiences in real time. FTL will start on December 5, 2015. As may be recalled, #fame launched the country’s live video app in May this year and in a short span of time this has emerged as the largest live video platform.
Localisation -#fame is also planning to launch more of regional and local versions on the app to differentiate the sections over the next couple of quarters. The company is also looking at launching south Indian version of the app, as well as planning to launch in Indonesia and Thailand
Speaking with Indiantelevision.com about the three fundamental plans, #fame CEO Saket Saurabh said, “There are three plans for #fame, one is that we have launched #fame talent league, also over the next couple of quarters we are planning to launch more of a regional and local versions to differentiate the sections of our app. Apart from this, we will be looking for monetisation also. Therefore gamification, localization and monetisation are the core components in building the name of #fame.”
Commenting monetisation potential of video, Saurabh said, “Within digital, video is the fastest growing section. We believe that access with 4G is coming and the hardware is becoming cheaper; video is becoming the new language of the consumer internet. Revenue will follow consumption. In two years we have brought on board 20 to 25 top brands in India across categories like FMCG, automobile, durables and telecom. We are planning to bring more traction now. In the next six months, we are planning to reach out to 60 to 65 brands. Therefore, we feel that video has tremendous monetisation potential and great monetisation flexibility. Video monetisation is moving beyond pure play inventory.”
Saurabh added, “We had launched the first live video app in the country in May. We have seen more than 30,000 people going live using our ap. That gave us the confidence that there is clearly an opportunity to discover the digital talent and that is why we started building a tech feature in our app, which in a sense is an innovation, because it has the kind of real time global audience looking at the live app.”
Since May, #fame has seen 20 lakh downloads, with more than 30,000 performers going live and over 30,000 watch hours of content.
Earlier, #fame had launched its first digital singing competition Web Singer with Pritam in November, 2014. “The experience with Web Singer has been great. This is why we call ourselves as #fame, because there is an opportunity for a talent to really emerge and connect directly with the audiences. All our initiatives are designed to allow talent to come forward whether it’s our live video app or the launch of #fame talent league which is on the top of the app,” he added.
India has 35 crore internet users and in couple of years India will have half of its people using internet and we are already a one of the largest market in the world.
India’s inherent advantage is that it is already a mobile ready country. “There are three fundamental trends that are making it big; one is that hardware access is getting cheaper as you get mobile phones now in Rs 6000-7000 price range, which makes video access easier. Another factor is the Indian population and the demographics which play an important role as we have a whole generation of youngsters who have grown up not with television as their first screen, but with mobile phones. The third factor is that digital will be seen as the support medium by content creators and networks over time. The rise of OTT in couple of years is a great reflection that brands have realized that digital requires original content. In the next couple of years we will see a tremendous growth in digital medium,” Saurabh predicted.
#fame is spending about 30 to 40 per cent of its investments in user acquisition and user engagement. Speaking about the competition Saurabh informed, “I think there is space for everybody, in the case of live video, we are the pioneers in India and we are trying to build that category. In digital, there are all kinds of players. We have OTT, content creators, YouTube and Facebook, hence it’s a fairly a vibrant place. Also, live video space and digital space are all in their early stages. I don’t see competition is really an issue right now. Here we need to have more innovations.”
4G is creating a lot of buzz in the country. Saurabh said, “I think 4G will take another 6-8 months as it is not in the mainstream in India and is only available in some major cities. The entry of more players and alliances will make an impact and there will be more, in combination with cheaper hardware manufacture. There will be a lot of cooperative marketing which will help mainstream 4G.”
iWorld
Netflix cuts jobs in product division amid restructuring
Layoffs hit creative studio unit as leadership and strategy shifts unfold.
MUMBAI: The streaming wars may be fought on screen, but the latest plot twist is unfolding behind the scenes. Netflix has reportedly begun laying off several dozen employees from its product division as part of an internal reorganisation, according to a report by Variety. The cuts are believed to have primarily affected the company’s creative studio unit, which works on marketing assets such as in app trailers, promotional visuals and live experience content for the streaming platform.
The company has not disclosed the exact number of employees impacted.
According to the report, the layoffs were not tied to employee performance. Instead, the restructuring eliminated certain roles while other employees were reassigned to different teams within the organisation.
The roles affected are understood to include designers, producers and creative specialists responsible for marketing and brand experience initiatives.
The job cuts come as Netflix adjusts its leadership structure and reshapes its product and creative teams. Last month, Elizabeth Stone was promoted from chief technology officer to chief product and technology officer, giving her oversight of product, engineering and data operations across the company.
Earlier, in December 2025, Netflix also appointed Martin Rose as head of creative for global brand and partnerships, a move seen as part of a broader restructuring of the company’s brand and product functions.
Despite the layoffs, Netflix remains one of the largest employers in the streaming sector. The company is estimated to employ around 16,000 people globally, with roughly 70 percent of its workforce based in the United States and Canada. In 2023, the company reported approximately 13,000 employees, indicating that its headcount had grown significantly before the latest restructuring.
The workforce changes arrive at a time when Netflix is navigating a shifting financial and strategic landscape in the global entertainment industry.
The streaming giant recently secured $2.8 billion in additional cash after receiving a breakup fee from Paramount Skydance following its withdrawal from a deal involving Warner Bros. Discovery.
Speaking to Bloomberg, Netflix co chief executive Ted Sarandos explained that the company had evaluated multiple scenarios during the negotiations but chose not to match the competing offer once it learned that a higher bid had been submitted.
Netflix had capped its offer at $27.75 per share and ultimately stepped back rather than pursue Paramount’s $111 billion acquisition deal, which included a personal guarantee.
Sarandos also cautioned that the financing structure behind the Paramount Skydance transaction could have ripple effects across the entertainment industry.
According to him, the debt heavy deal could trigger significant cost cutting, with David Ellison, chief executive of Paramount Skydance, expected to eliminate about $16 billion in costs and potentially cut thousands of jobs as part of the integration process.
For Netflix, the current restructuring appears to be part of a broader attempt to streamline operations while continuing to invest in product, technology and global content even as the streaming industry enters a new phase of consolidation and financial discipline.








