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Buena Vista Games to create and publish video game property Spectrobes

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MUMBAI: Buena Vista Games, Inc. (BVG), the interactive entertainment arm of The Walt Disney Company has announced that it is creating and publishing the company’s first video game based on an original property, Spectrobes.

Set to release exclusively for the Nintendo DS, Spectrobes is an anime-inspired action/role playing game that is being developed by Jupiter Corporation in Kyoto. The announcement was made this morning from BVG’s local offices in Tokyo.

Spectrobes is an anime-inspired action/role playing game created by Japanese developer Jupiter and published by Buena Vista Games.

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“We’ve experienced tremendous success developing new intellectual properties such as Kingdome Hearts in Japan, and the innovation and style of Spectrobes are a perfect fit for the expertise of renowned developer Jupiter Corporation,” said Buena Vista Games senior VP and GM Graham Hopper.

“Spectrobes is a new and unique property with endless potential for a dynamic entertainment company such as The Walt Disney Company. There is tremendous interest in this franchise from other divisions such as media networks, online and consumer products.”

“Based on BVG’s original concept and utilizing the creative style of Japanese anime, manga and traditional Japanese art, Spectrobes is an innovative game developed by the outstanding team at Jupiter,” said BVG Japan producer Kentaro Hisai. “The game’s intense real-time battle and unique excavation features should enthrall gamers throughout the world.”

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Spectrobes introduces two junior Interplanetary Patrol officers named Rallen and Jeena who learn of strange, prehistoric creatures called Spectrobes that possess special powers. These fossilized Spectrobes hold the key to defeating a vicious and merciless force, known only as the Krawl that threatens to destroy the galaxy. The two heroes embark on a mission to save their galaxy – to do so they must excavate, awaken, train and collect all the Spectrobes they can and battle to defeat the Krawl, informs an official release.

Spectrobes is infused with the edgy, highly stylized look and feel of Japanese anime and manga, and uniquely combines original characters, a compelling story and breakthrough gameplay. Spectrobes allows players to excavate, train and battle with nearly 500 unique creatures, utilizing every interactive feature of the Nintendo DS.

Once the creature is excavated using the touch screen portion of the Nintendo DS, the Spectrobe is then awakened and can be utilized in real-time battles with enemies. Players must collect, train and help their Spectrobes evolve in order to progress and succeed in the game. With highly customizable elements and powers, each Spectrobe is unique to individual game players.

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The release date for Spectrobes will be announced later.

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Network18 Q4 revenue grows 9.7 per cent, EBITDA at Rs 30 crore

PAT improves to Rs 306.6 crore, margins steady amid cost pressures.

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MUMBAI: Not all news is breaking, some of it is quietly improving. Network18 Media & Investments Limited appears to be doing just that, tightening losses and stabilising margins even as costs continue to weigh on the business. For FY26, the company reported revenue from operations of Rs 1,955.1 crore, up from Rs 1,896.2 crore in FY25, signalling modest top-line growth in a challenging media environment. Total income stood at Rs 1,978.2 crore, compared to Rs 1,913 crore a year earlier.

Profit after tax came in at Rs 306.6 crore for the year, a sharp turnaround from Rs 3,225.4 crore in FY25, largely reflecting the absence of large exceptional items that had inflated the previous year’s numbers. On a more comparable basis, the company’s operating performance showed signs of gradual stabilisation.

However, the quarterly picture remained under pressure. For the March quarter, Network18 reported a loss of Rs 53.1 crore, narrower than the Rs 98.1 crore loss in the same period last year, but still indicative of ongoing cost challenges.

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Expenses continued to track high. Total expenses for FY26 stood at Rs 2,235.7 crore, up from Rs 2,197.8 crore in FY25. Key cost heads included operational expenses of Rs 765.9 crore, employee benefits of Rs 475.9 crore, and marketing, distribution and promotional spends of Rs 427.1 crore, underlining the continued investment required to sustain reach and engagement.

At an operating level, margins remained under strain. Operating margin stood at 2.33 per cent for FY26, marginally higher than 1.77 per cent in FY25, while net profit margin remained negative at -13.02 per cent, though improved from -14.89 per cent.

On the balance sheet, total assets rose to Rs 8,957.6 crore as of 31 March 2026, from Rs 8,317.5 crore a year earlier. Equity strengthened to Rs 4,958.7 crore, while borrowings increased to Rs 3,112.8 crore, reflecting a higher reliance on debt to support operations.

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Cash flows told a mixed story. While financing activities generated Rs 83.9 crore, operating cash flow remained negative at Rs -24 crore, highlighting ongoing pressure on core cash generation. Cash and cash equivalents, however, improved to Rs 33.9 crore from Rs 1.8 crore.

The numbers point to a company in transition growing revenues, trimming losses, but still grappling with structural cost pressures. In a sector where scale often comes at a price, Network18 seems to be inching towards balance, one quarter at a time.

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