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“At STAN we are building communities for everyone”: Parth Chadha

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Mumbai: STAN, headquartered in Bengaluru, is one of the fastest-growing gaming startups. The platform is having the largest gaming community in Asia with over 4M gamers onboarded. STAN’s goal is to create an ecosystem for gamers where every victory matters, where rewards are more than just tokens – they’re the embodiment of dedication and prowess, and these gamers find a sense of belongingness.

Recently, STAN reached a significant milestone in its journey, securing a remarkable $2.7 million in Pre-Series A round funding. This investment, spearheaded by their partner General Catalyst, along with esteemed new investors including Aptos Labs, Pix Capital, Maelstrom Fund, and GFR Fund, underscores the unwavering belief in their vision to redefine gaming experiences. India’s gaming ecosystem is undergoing a renaissance of unparalleled magnitude. With 500 million active gamers, 200 million enthusiasts, three million monthly transactions, 5500K MAU, and 650k+ DAU, ready to elevate their experiences, STAN has also been part of various leading events across the world – Abu Dhabi – Token 2049 – Premium Crypto event being the latest event. STAN has disbursed over 30 Lakhs worth of rewards to its engaged audience.

India has always been a mobile gaming first nation unlike other countries. Driven by the widespread embrace of smartphones and expanded internet access, India’s gaming sector has experienced rapid growth, drawing in a diverse audience. The accessibility of budget-friendly smartphones and affordable mobile data has been pivotal in propelling the popularity of mobile gaming across various demographics. India has surpassed the US and Brazil in terms of mobile downloads. India has 568 million online gamers. Despite the number being great, the gaming industry has always felt a void in terms of people not knowing the right career opportunities.

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The rise of online gaming has not only captivated millions but also catalysed economic growth, employing over 100,000 skilled professionals in 2023 alone. As we gaze into the horizon, the sector is poised to generate over 250,000 more jobs in the coming decade, heralding a new era of prosperity and innovation.

With gaming influencers on the rise and various sources of income open to them, Indiantelevision.com caught up with STAN co-founder Parth Chadha where he explained how the Indian gaming industry has gone on a different trajectory.

Edited excerpts

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On elaborating STAN’s vision for creating an ecosystem where every victory carries profound significance, going beyond mere tokens to embody dedication and prowess

STAN aims to celebrate every win, ensuring it resonates beyond the game itself. Our brand works on this vision through key features such as interactive and social games where game enthusiasts can play, chat, and win in a dynamic environment that celebrates victories socially, fostering community engagement for game enthusiasts. By allowing users to interact with their favorite gaming creators and discover new groups, STAN guarantees each victory is shared. Playing with favorite creators amplifies enthusiasm and provides status, allowing gamers to have interaction and compete along famous gaming creators.

On planning to capitalize on this burgeoning market to redefine gaming experiences with India’s gaming sector experiencing unprecedented growth and boasting a massive user base

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As the Indian gaming sector is witnessing phenomenal growth with a massive user base, STAN plans to capitalize on this emerging market by redefining gaming experiences through multiple platforms. There is a significant white space in the market where gamers seek life experiences and communities that facilitate meaningful connections with like-minded individuals in addition to seeking guidance from senior gamers from where they can learn from them and grow.

STAN aims to meet this need by bringing together all stakeholders, and providing an environment that supports social networking, mentoring and skills development. By creating a platform where players can interact, compete, and collaborate with each other and their favorite gamers, we ensure a seamless and smooth gaming experience. This approach not only enhances the game journey for users, but also creates a win-win situation for all participants in the ecosystem, and ultimately redefines the game experience.

On sharing insights into the recent milestone of securing $2.7 million in Pre-Series A round funding

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STAN recently reached a milestone by raising $2.7 million in Pre-Series A funding from major investors such as Aptos Labs, Pix Capital, Maelstrom Fund, GFR Fund, and General Catalyst. The recent funding from The New Capital, led by General Catalyst with participation from Better Capital and Eximius Ventures, will be strategically utilized to enhance our business. This investment will allow us to provide gamers with advanced tools to develop and monetize their content. These enhancements include digital collections, chat, social communities, and celebrity exclusives. This funding will allow STAN to continue to innovate and expand, ultimately providing a rich and enjoyable experience for our users.

On synergies you anticipate from General Catalyst

Having strong partners and investors like General Catalyst and Better Capital on board will further enhance STAN’s aspirations to create a superior fan experience and drive growth at various levels. As General Catalyst’s first Web3/Crypto investment in India, we expect valuable synergies, including strategic direction, improved reliability, and greater productivity, all of which will accelerate the development and expansion of our platform.

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On differentiating yourself in a crowded gaming market, particularly amidst the rise of mobile gaming and increased competition

STAN differentiates itself in the crowded gaming market by being a user-friendly platform akin to Discord, tailored specifically for India and emerging markets. Our mobile-first design ensures gamers can connect anywhere with cutting-edge technology. STAN facilitates friendships and gaming groups, helping players find like-minded individuals, and rewards them for their contributions, enhancing their experience. We empower creators with global reach, specialized tools, and insights for audience engagement. Additionally, STAN supports developers with effective go-to-market strategies and user testing for game refinement, while offering brands access to a global gaming community, tools for monetizable communities, and actionable insights for strategic decisions.

On collaborations with Chill gamers and participation in leading global events

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STAN offers any creator to build his community on STAN where it’s not just a mere community for a creator but also offers PR, Branding, and any help that they might need to progress as a creator. For example, STAN helped Arun aka Achanak Bayanak Gaming and Chill Gamer to get into Bigg Boss and PlayGround respectively. Our branding in the gaming and entertainment space is well known, we leverage this to get brand deals, networks, and opportunities for our creators

On opportunities you offer for aspiring gamers in terms of early monetisation and community building

For those who want to create, STAN offers opportunities to monetize quickly and build community. While our main focus has been on enhancing the user experience and maximizing integrated game design, we have also prioritized enabling monetization and rewards for both users and creators. Our efforts have resulted in a significant increase in gross collection by over 10x. Recognizing the challenges creators face in monetizing their content in the Indian market, we aim to tap into the creator supply, helping them grow their fanbase and monetize from Day 1.

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On catering to the evolving preferences and needs of  audience

At STAN we are building communities for everyone. There are many female gamers on STAN and we see this number grow every day. Few dedicated communities on STAN cater to female audiences’ needs on the platform. There are several clubs and tournaments dedicated to females on STAN.  We are also expanding our creator program to focus on female audiences and creators as well

On STAN’s plans for further expansion, innovation, and enriching the gaming experience for its users

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Looking ahead, STAN plans to further expand and innovate by building a comprehensive companion application for gamers in emerging markets. We aim to provide unprecedented experiences and solutions to their issues. By bringing all stakeholders in the gaming ecosystem together on one platform, we strive to create a win-win situation for everyone involved. Currently hosting 10,000 creators, we target to reach 100,000 in the next six months, enriching the gaming experience for our users.

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Gaming

Bluestone FY26 revenue rises to Rs 2,436 crore, turns profitable

Q4 profit at Rs 31 crore, full-year profit at Rs 13 crore vs loss last year.

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MUMBAI: From sparkle to numbers, Bluestone seems to be polishing more than just jewellery this year. Bluestone Jewellery and Lifestyle Limited reported a sharp turnaround in FY26, with revenue from operations rising to Rs 2,436 crore (Rs 24,364 million), up from Rs 1,770 crore (Rs 17,700 million) in FY25. The company posted a full-year profit of Rs 13 crore (Rs 131.79 million), a significant recovery from a loss of Rs 222 crore (Rs 2,218 million) a year ago.

Total income for the year stood at Rs 2,486 crore (Rs 24,860 million), compared to Rs 1,830 crore (Rs 18,300 million) in the previous year, reflecting both topline growth and improved operational momentum.

The March quarter, however, told a more nuanced story. Revenue from operations came in at Rs 681 crore (Rs 6,814 million), down from Rs 748 crore (Rs 7,486 million) in the year-ago period, though higher than Rs 461 crore (Rs 4,613 million) in the preceding December quarter. Net profit for Q4 stood at Rs 31 crore (Rs 311.81 million), compared to Rs 68 crore (Rs 688 million) a year earlier, but a clear reversal from a loss of Rs 51 crore (Rs 512 million) in Q3.

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Margins were shaped by higher input costs, with raw material consumption rising to Rs 2,204 crore (Rs 22,043 million) for the full year, alongside employee benefit expenses of Rs 282 crore (Rs 2,824 million) and finance costs of Rs 210 crore (Rs 2,104 million). Other expenses came in at Rs 371 crore (Rs 3,715 million), slightly lower than Rs 393 crore (Rs 3,938 million) in FY25.

On the balance sheet front, total assets expanded to Rs 4,961 crore (Rs 49,610 million) as of March 31, 2026, from Rs 3,532 crore (Rs 35,322 million) a year earlier, driven largely by a surge in inventories to Rs 2,672 crore (Rs 26,718 million). Equity also strengthened to Rs 1,803 crore (Rs 18,030 million), nearly doubling from Rs 911 crore (Rs 9,107 million).

Cash flows reflected the cost of growth. Net cash used in operating activities stood at Rs 199 crore (Rs 1,990 million), while investing activities saw an outflow of Rs 239 crore (Rs 2,392 million). Financing activities, however, generated Rs 497 crore (Rs 4,971 million), helping the company end the year with cash and cash equivalents of Rs 108 crore (Rs 1,075 million), up from Rs 49 crore (Rs 487 million).

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Earnings per share for FY26 came in at Rs 1.10, a sharp improvement from a negative Rs 79.74 in FY25, underlining the shift from losses to profitability.

With revenue scaling up, costs still glittering on the higher side, and profitability finally back in the black, BlueStone’s FY26 performance suggests a business mid-transition less about shine alone, and more about sustaining it.

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