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AIGDF releases white paper on age-rating framework for gaming content in India

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Mumbai: The All-India Game Developers’ Forum (AIGDF), in partnership with the Indian Governance and Policy Project (IGAP), has released a pioneering report titled “India’s Gaming Industry: Time For Age & Content Ratings?”. This report underscores the critical need for a structured age and content rating system tailored to the unique cultural and regulatory landscape of India’s rapidly expanding gaming industry.

Key findings of report:

●    Regulatory Vacuum: Despite an estimated 425 million gamers, the increasing consumption of gaming content, India currently lacks a standardized age-rating framework, unlike other digital content sectors such as OTT platforms, and frameworks in other nations/regions.

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●    International Best Practices: The report examines leading global age-rating systems, including the Entertainment Software Rating Board (ESRB) in North America and the Pan European Game Information (PEGI) system, providing valuable insights for the development of a domestic rating model.

●    Proposed Indian Framework: The report also outlines features for a proposed age-rating framework for gaming in India, emphasizing the need for categories and descriptors that reflect the cultural sensitivities and legal requirements unique to the Indian context.

Commenting on the release, AIGDF spokesperson Roland Landers said, “As India’s gaming industry continues to grow at an unprecedented pace, it is imperative to establish a robust framework to protect our younger gamers.  This report provides a blueprint for industry leaders and policymakers to ensure that gaming in India is not only entertaining but also safe and responsible.”

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Landers further added, “The gaming industry will continue to have the fastest growth in the Media & Entertainment sector over the next few years, and a substantial chunk of this growth will come from the Free to Play segment. We’ve recently seen proposals for time and spending limits, and previously there have even been bans. While the intent to protect is clear, these measures often feel like ad-hoc, knee-jerk reactions that could stifle the industry’s potential rather than nurture it. Instead, we believe in a collaborative approach. Let’s engage in a conversation about the best ways to regulate and support this dynamic industry. By looking at global best practices, such as parental controls and age verification systems, we can find solutions that protect players without hampering growth. This is just the beginning. We are committed to working closely with all stakeholders—players, parents, developers, and regulators—to ensure that the gaming industry in India continues to flourish in a responsible and sustainable manner.”

The report aims to foster a dialogue between stakeholders, including government bodies, industry leaders, and consumer groups, to implement a framework that ensures a secure and enjoyable gaming environment for all, especially our younger players.

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Gaming

IICT signs three MoUs to boost AVGC-XR and esports

Partnerships with Zenfluencers, Yologram and Eruditio at Chennai Gaming Show 2026 strengthen education, XR innovation and nationwide talent outreach.

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MUMBAI: IICT has just levelled up the game in a big way. The Indian Institute of Creative Technologies signed three strategic Memorandums of Understanding on 17 April 2026 at the CII Summit FX – India Gaming Show in Chennai, forging alliances with The Zenfluencers, Yologram Style Pvt. Ltd. and Eruditio Consultants to accelerate India’s AVGC-XR ecosystem.

The tie-ups combine IICT’s strengths in education, skilling and research with specialist expertise across esports, immersive technologies and large-scale outreach.

  • With The Zenfluencers, IICT will roll out globally benchmarked esports programmes, including joint certification courses, industry workshops, tournaments and masterclasses, creating clear career pathways across the full esports value chain.
  • The partnership with Yologram Style Pvt. Ltd. focuses on gaming, immersive storytelling and extended reality (XR), delivering industry-aligned curriculum, faculty mentorship, student showcases and collaborative research in immersive AI and virtual production.
  • Collaboration with Eruditio Consultants targets awareness, accessibility and career alignment, with nationwide counsellor training, institutional engagement and structured guidance frameworks to reach students beyond Tier-1 cities.

IICT CEO Vishwas Deoskar said, “As the AVGC-XR sector evolves at a rapid pace, strong collaborations between industry and academia are essential. These partnerships will create meaningful impact across education, innovation and outreach.”

Yologram Style Pvt. Ltd. founder Aditya Mani added, “AI-driven creator worlds are transforming games into engines of culture, commerce and careers. Together we aim to empower a generation to build immersive futures.”

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Eruditio Consultants founder Indrajit Ghosh noted, “This is not just about awareness, it is about building a structured ecosystem that connects aspiration with opportunity.”

The Zenfluencers CEO Atharva Gupta said, “This MoU is a big unlock moment for the esports ecosystem in India. We’re building a structured pipeline for talent across the full stack.”

By bringing together academia, industry leaders and ecosystem players, IICT is creating scalable models that blend cutting-edge skills with real-world relevance. In a sector racing toward the future, these three partnerships ensure India’s next generation of creative technologists won’t just keep up, they’ll set the pace.

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