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Global eSports, Isobar recreate World Cup finals for Afghan women’s cricket team

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Mumbai: In November 2020, Afghanistan announced its official women’s cricket team – a first in its history. For a country ravaged by war and conservatism, this was a path-breaking achievement for the sport loved by billions in this part of the continent. However, by August 2021, a new regime had taken over that banned women in the country from playing sports, especially cricket. So, for the first time, an official women’s cricket team, ironically couldn’t play cricket.

This unfair ban was covered and protested by the world’s media but with little change in reality. Thus, with an objective to pledge support and protest the injustice caused to the Afghan women’s cricket team, on 3 April – the day the ICC Women’s World Cup finals took place in New Zealand, Global eSports in partnership with Isobar India Group re-created the finals – one that could have happened.

Titled ‘The Protest Match,’ this initiative is a first-of-a-kind in the history of esports and gaming in India. During the campaign, Global eSports painstakingly recreated the Afghanistan women’s cricket team virtually, replicating the exact team that was unfairly banned from playing in real. Once ready to take the field, the virtual team invited famous e-sport gamer and influencer, Monika Jeph – aka Sherlock, to play against them in a match, coinciding with the real World Cup finals that were taking place in faraway New Zealand. The finals that could have happened were livestreamed on several popular gaming channels, including YouTube, Loco and Twitch. Roya Samim, who was running to become the Afghanistan women’s team captain, came forward to vehemently support the campaign and shared an appeal video to get people to be a part of it.

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“The viewership, engagement and participation far exceeded the capacity of several cricket stadiums combined. Spreading the word through social media and the close-knit gaming community, those who were interested to play against the re-created Afghani Women’s team were directed to a microsite wherein they could book a preferred timeslot to play,” said the statement.

“Gaming and esports have historically unified the world. We have seen players from different countries play together as teammates on almost every server,” said Global eSports founders Mohit Israney and Rushindra Sinha. “Even when we went to represent India in Singapore last month, we were hosted by a Gaming company in Singapore that was started by a Russian and all their tech was supported by a Ukrainian! That is why, when we saw what has happened to the Afghanistan Women’s team, we were more than happy to use gaming to build awareness of the cause and more importantly give them a chance to play the game they love. As Asia’s fastest-growing ‘player-first’ esports organisation, we felt that we owe it to players to stand by them. The virtual world is all about infinite possibilities. It is borderless and genderless. It is the perfect place to make the impossible happen, which I think we did with this campaign.”

“We keep talking about how far we have progressed in creating a gender-neutral world but the fact remains that such imbalances are still very much our reality and part of our social fabric. And, as long as these biases exist, with them will co-exist our spirit to correct them,” stated Isobar India Group CEO Heeru Dingra. “The Isobar India group is not just about using technology or creating innovations but is about using technology and innovation to solve real human problems. It is truly an honour to be a part of this campaign.”

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“In the world of today, we are a vocal lot and we are all one. When we came across this issue, it moved us. It made us really think about how such a basic thing like the right to play cricket can have a deep emotional impact and reflect chasms in today’s society,” remarked Isobar India and Taproot Dentsu CCO Aalap Desai. “So, if the problem was new, we thought why shouldn’t our protest be new too? If the problem is getting surfaced through cricket, can we make the mere act of playing, the act of batting and bowling a sign of protest itself – an idea that the world has never seen before? Despite the team being banned, can they still play what they always dreamt of – the Women’s World Cup? And that’s how The Protest Play came about.”

For the record, Isobar India Group that comprises the agencies – Isobar, WATConsult and Perfect Relations, is a part of dentsu Creative India that brings together some of India’s best capabilities across creative, digital and PR under one umbrella.

 

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Sapphire Foods FY26 revenue rises to Rs 3,125 crore, posts loss

Q4 revenue at Rs 792 crore, FY26 loss at Rs 32 crore amid cost pressures.

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MUMBAI: If growth is on the menu, profitability seems to have taken a brief detour. Sapphire Foods India reported a steady rise in topline for FY26, even as rising costs weighed on profitability. Revenue from operations grew to Rs 3,125 crore for the year ended March 31, 2026, up from Rs 2,882 crore in FY25. However, the company swung to a loss, reporting a net loss of Rs 32 crore for FY26, compared to a profit of Rs 17 crore in the previous year. Total income for the year stood at Rs 3,153 crore, while total expenses climbed to Rs 3,167 crore, reflecting pressure across key cost heads.

In the March quarter, revenue came in at Rs 792 crore, compared to Rs 711 crore in the same period last year. The company reported a quarterly net loss of Rs 13 crore, against a profit of Rs 2 crore a year earlier.

Cost pressures remained visible across operations. Material costs rose to Rs 995 crore for FY26, while employee expenses increased to Rs 428 crore. Other expenses, the largest component, stood at Rs 1,229 crore, underscoring the impact of store operations and expansion-related spends.

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Depreciation and amortisation expenses also climbed to Rs 392 crore for the year, reflecting continued investments in store infrastructure and growth.

At the operating level, the company reported a loss before tax of Rs 37 crore for FY26, compared to a profit of Rs 23 crore in FY25. Exceptional items added Rs 24 crore to the cost burden during the year.

On the balance sheet, total assets rose to Rs 3,256 crore as of March 31, 2026, up from Rs 3,041 crore a year earlier, indicating ongoing expansion. Net worth stood at Rs 1,389 crore.

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Despite profitability pressures, operating cash flow remained resilient at Rs 507 crore, highlighting underlying business strength and demand stability.

The numbers paint a familiar picture in the quick-service restaurant space, growth continues to be served hot, but margins are still finding their footing.

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