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Game for exports Winzo, SEPC join hands to power Made in India gaming

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MUMBAI: India’s gaming industry just scored a big power-up. The Services Export Promotion Council (SEPC) and Winzo, the country’s largest social gaming platform, have inked a three-year MoU to catapult “Made in India” games onto the global stage.

With India already accounting for 20 per cent of the world’s gaming user base and 15.1 per cent of all global app downloads, the partnership is designed to strengthen India’s claim on the 300 billion dollars global gaming market. The sector, which attracted USD 3 billion in FDI over the last five years, is home to 1,888 gaming startups and is projected to grow from 3.7 billion dollars in 2024 to USD 9.1 billion dollars by 2029, clocking a 19.6 per cent CAGR.

As part of the tie-up, Winzo will showcase Indian developers and their IP at Gamescom, Germany, this month Europe’s largest gaming expo before taking them to other global events. The initiative aims to connect Indian talent with publishers, investors, and industry leaders, opening fresh avenues for international collaboration.

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The MoU also promises to address persistent ecosystem hurdles like startup incubation, funding, monetisation, and talent development, while scaling Winzo’s Bharat Tech Triumph programme, which has previously spotlighted Indian developers at GDC, Gamescom LATAM, and Startup Mahakumbh.

A cornerstone of the alliance is Winzo’s Global Centre of Excellence (GCoE), set up with DPIIT, to champion Indian gaming IP worldwide. The focus: protecting IP, attracting more FDI, and building a skilling pipeline for developers, influencers, innovators, and students fuelling India’s creator economy and new-age jobs.

“This initiative will have a profound impact on game developers, empowering them with new opportunities and a global platform,” said SEPC Chairman Karan Rathore. Winzo co-founder Saumya Singh Rathore added, “The socio-economic potential of online gaming can create multifold opportunities for skilling, jobs, and IP exports, supporting India’s journey to a 5 trillion dollars economy.”

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With prime minister Modi’s Atmanirbhar Bharat vision as backdrop, this first-of-its-kind national-level collaboration seeks nothing less than securing India’s rightful 20 per cent share of the global gaming industry matching its user strength with export muscle.
 

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MAM

VML India lands two finalist spots at Cairns Hatchlings 2026

The Mumbai agency is back in Australia with two teams, a UN brief and 24 hours to impress

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MUMBAI: VML India is heading to Australia again. The Mumbai-based creative agency has secured two finalist spots at the Cairns Hatchlings 2026 competition, one in the Audio category and one in Design, making it the only Indian agency to have reached the finals in both editions of the contest since its launch in 2025.

Four people will make the trip. Senior copywriter Shilpi Dey and senior art director Raj Thakkar will compete in Audio. Art directors Shabbir and Shruti Negi will go head-to-head with the world’s best in Design. The finals take place at the Cairns Convention Centre from 13th May, culminating in an awards ceremony on 15th May.

The work that got them there is worth examining. For the Audio category, Dey and Thakkar tackled a brief for LIVE LIKE MMAD with a campaign called Inner Voice, Interrupted. Using spatial audio techniques, the campaign recreates the overwhelming self-doubt that descends after a long workday, physically panning negative thoughts left and right before cutting the noise entirely to reveal a confident inner voice. Strategically targeted at commuters via Spotify during evening rush hours, the campaign reframes the hours after work as an opportunity for personal growth and charitable action.

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For the Design category, Shabbir and Negi worked on a brief for Canteen’s Bandanna Day, a campaign highlighting how cancer pushes teenagers out of their own defining moments. Using a pixelated design language to create stark contrast between a blurred world of isolation and a focused world of connection, the campaign, titled The Flipside of Cancer, shows teenagers fading into the background of birthdays, skateparks and school proms. As a Canteen bandanna appears, the blur flips and the teenager snaps back into sharp focus.

Kalpesh Patankar, group chief creative officer of VML India, made no attempt to disguise his satisfaction. “We are immensely proud to see our teams consistently excel on the Cairns Hatchlings platform since its inception,” he said. “They have masterfully tackled challenging briefs across diverse categories, demonstrating both layered storytelling and a unique creative approach. This exceptional teamwork is truly inspiring.”

Dey and Thakkar, returning to the finals after last year’s run, were candid about the demands of the audio medium. “It’s one of the most demanding mediums, where we only have a few seconds to capture a listener’s world with sound alone, so absolute clarity is essential,” they said. “The true measure of creative work is its ability to create positive change, and our audio submission was made to help those who need it most while encouraging people to silence the inner voices that hold them back.”

Shabbir and Negi, competing in Design for the first time, described the experience as “a completely different beast.” “We see it as an opportunity to showcase our expertise, raise the bar, and challenge ourselves in new ways, while also learning from creative minds from across the globe,” they said.

In Australia, the four finalists will face a live 24-hour brief from the United Nations before presenting in a live pitch session. Twenty-four hours, one brief, one shot. VML India has been here before. It knows exactly what is at stake.

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