Event Coverage
Multi media branding urged
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MUMBAI: The session ‘Multiple Revenue streams for entertainment industry: Das suggested that mobile phones can go a long way in helping the producer popularise his movie. “You can create a positive buzz about your product by showing music clippings and even film trailers to the people owning mobile phones. Believe it or not, today 70 per cent people in the US don’t see a movie unless and until they have seen its trailer through Internet. I have data to tell you that by the end of 2003, more handsets than PCs will be connected to the Net. You could continue to keep your movie in the news by tying up with mobile companies and sending messages In the resultant tie-up wherein the public has to reply through SMS with the mobile company, the producer obviously keeps a valid and deserving share.” Dayani said, “Why not tie up with brands and introduce advertisements in the theatre? Nobody will go out in the dark if an ad or two is shown after every half hour. As a producer if I have spent Rs 100, I want to recover more The audience did not seem to like Dayani’s suggestion. The icing on the cake of objection came from a backbencher who said, “If the producer is thinking so much about his profit, I refuse to pay Rs 100 per ticket for a theatre viewing. Not more than Rs 20 please!” Dayani still persisted. He said, “If the film script is good, the Jejurikar commented on brands. He said, “Brands are about promises made to consumers. Consumer form images. These are called brand associations. Associations could be either physical or psychological. Associations are created through touch points- press, TV, internet.” He continued, “Films are fashion leaders. Like, Shah Rukh Khan’s Polo shirts of Kuch Kuch hota Hai had become a rage. So brands and producers can tie up with each other, and the brand association can be built faster with a celebrity. There’s nothing wrong in that, if the mutual association benefits both the parties without harming anybody.” Rohan Shah eschewed, “Earlier the consumer had no choice. The entertainment was restricted to cinema and television. Today, there are a plethora of avenues made to entertain. In such a scenario, the multiple, rather the essential revenue required by a filmmaker, needs to be streamlined. Brand and producer could even jointly advertise the movie.” Melone signed it off by saying, “All the fair options of possible revenue deserve consideration. Business must always be developed. You have to ensure being resourceful.”
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The session: Multiple Revenue streams for entertainment industry: Out of the ‘box’ thinking |
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Moderator: Neeraj Roy, Hungama.com chairman and MD |
Event Coverage
Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026
MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.
Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.
A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.
Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.
Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”
“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.
The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.
Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.








