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Crunchyroll acquires ‘That Time I Got Reincarnated as a Slime’ Season 3

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Mumbai:  Crunchyroll is thrilled to announce the return of one of the most beloved fan-favourite isekai series of all time. That Time I Got Reincarnated as a Slime Season 3 is set to premiere on March 30 at 8:30 pm IST! The latest season of the beloved anime will be available only on Crunchyroll, simulcast directly from Japan, ensuring fans won’t miss a moment of Rimuru’s adventures in the fantastical world they now call home.

That Time I Got Reincarnated as a Slime, based on the light novel series written by Fuse and illustrated by Mitz Vah, has captivated audiences worldwide with its unique blend of humour, heart, and high-stakes fantasy. The series follows Satoru Mikami, a corporate worker who is reincarnated in an alternate world as a slime with unique powers, and gradually builds a kingdom where all creatures can live in harmony.

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Season 3 of That Time I Got Reincarnated as a Slime picks up with Rimuru and their nation of Jura Tempest Federation facing new threats and challenges, as they navigate the complexities of diplomacy, conflict, and growth. With the return of beloved characters and the introduction of new faces, this season promises to be the most legendary instalment yet.

The animation production continues under the talented team at 8bit, known for their exceptional work on the series’ previous seasons.

That Time I Got Reincarnated as a Slime Season 3 Official Synopsis:

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Rimuru has officially become a Demon Lord after defeating Clayman. Following Walpurgis, the Demon Lords’ banquet, Rimuru’s domain is expanded to include the entire Great Forest of Jura. Anticipating a flood of representatives from all races showing up to pay their respects, Rimuru decides to throw a festival to commemorate the opening of Tempest, using it as an opportunity to gain new citizens and present Demon Lord Rimuru to the world. Meanwhile, in the Holy Empire of Lubelius, the home base of the monster-hating cult of Luminism, Holy Knight Captain Hinata receives a message from Rimuru. But the message is a fabricated declaration of war sent by some unknown party. Upon learning that Hinata is heading for Tempest, Rimuru makes a decision… Thus begins a new challenge for Rimuru, striving to distinguish friend from foe in pursuit of the ideal nation where humans and monsters can prosper together.

In addition to the simulcast, Crunchyroll announces the production of dubs in English, Latin American Spanish, French, German, Castilian Spanish, Italian, and Portuguese, making the series accessible to a wider global audience.

Japanese voice cast and characters:

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1    Miho Okasaki as Rimuru Tempest

2    Megumi Toyoguchi as Great Sage

3    Tomoaki Maeno as Veldora

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4    Makoto Furukawa as Benimaru

5    Sayaka Senbongi as Shuna

6    M.A.O as Shion

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7    Takuya Eguchi as Sōei

8    Chikahiro Kobayashi as Ranga

9    Rina Hidaka as Milim Nava

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iWorld

Govt pushes live events sector to Rs 196 billion by 2028

LEDC roadmap targets 15–20 million jobs and global hub status by 2030

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MUMBAI: India’s live events story is getting louder and this time, it’s policy turning up the volume. The fourth meeting of the Live Events Development Cell (LEDC), chaired by Chanchal Kumar, was held on 30 April 2026 at Vigyan Bhavan, bringing together representatives from nine Central Ministries, six States and 12 industry stakeholders to chart the sector’s next phase of growth. The numbers already tell a compelling story. India’s organised live events industry was valued at Rs 145 billion in 2025 and is projected to grow at 10 per cent to Rs 196 billion by 2028 making it one of the fastest-expanding segments within the media and entertainment ecosystem.

Set up in July 2025 by the Ministry of Information and Broadcasting, the LEDC is tasked with turning that momentum into a structured growth engine. Its long-term ambition is ambitious, position India as a global live events hub by 2030 while generating an additional 15–20 million jobs.

At the meeting, officials emphasised the sector’s multiplier effect spanning tourism, employment and allied industries while underlining the need for coordinated execution. A key update was the rollout of a single-window clearance system for live event permissions via the India Cine Hub portal, aimed at simplifying approvals and improving transparency.

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States have been urged to adopt the system, alongside implementing the “Model Executive Order for Streamlining Licensing and Permissions for Live Events in India, 2026” by 31 May 2026. The framework seeks to standardise what has long been a fragmented and time-consuming regulatory process.

Beyond permissions, the discussion also turned to infrastructure and talent. A draft concept for greenfield venue development was tabled, alongside plans to build a skilled workforce. The Indian Institute of Mass Communication, in collaboration with industry bodies MESC and EEMA, is set to introduce certificate courses tailored to the live events sector.

Chanchal Kumar stressed that alignment across stakeholders is already in place, with the next challenge being execution at scale. The government, he noted, remains committed to creating a facilitative and transparent ecosystem for organisers.

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For an industry once seen as fragmented and event-driven, the message is clear, India’s live events business is no longer just about the show, it’s about building an entire stage for growth.

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