Executive Dossier
‘2004 can be a very dramatic year globally due to the fervor with which studios are looking at tapeless environments’ : Ken Lorber – TM Systems CEO
The recipient of the coveted Prime Time Emmy Award for technical achievement, for the development and implementation of the industry’s first, fully integrated, digital, language localization system for translation, dubbing and subtitling.
Aiming at becoming the global standard worldwide and moving the language customisation business from a tape dependent to a tapeless environment, TM Systems CEO Ken Lorber discusses the global production industry with indiantelevision.com’s Sonali Krishna offering some interesting insights on his company’s state-of-the-art software that reduces costs and time, traditionally associated with the localization process by nearly 40 per cent and also looks at the current state of affairs in terms of technolgy advancement in the langauage customisation industry.
Excerpts:
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Is this your first business trip to India? Could you please expand on what essentially is your business and the whole service gamut it covers? There are companies that provide solutions for sub-titling, transcribing but there is no one who has addressed the entire process from the time you receive that video tape that needs to be converted into multiple languages until the new audio track is laid down. So, we distinguish ourselves because we have tools for every step from encoding to encryption to transcribing to translating to dubbing to adaptation to sub-titling, the whole gamut. Another reason why this technique is so efficient is because when there is no standardised process involved, two people interpret the same scene totally differently, the context starts to differ from language to language. So, the advantage we offer is by routing it all through one path, there’s consistency both in the dubbing and subtitling process. |
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What about economic viability? Are you an economical option? |
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Your trip here marks your interest in the Asian zone? Is 2004 a strategic timing to move into the Asian arena or is there other reasoning behind it. Also what is your POA in India in terms of showcasing your offerings, building relationships and acquiring business? |
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Do you think the Indian market is mature enough to enter and secondly the cost factor, considering India is a very price driven country? |
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Tell me about you winning the Emmy Award for your software. |
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What is your client profile like and tell me a little about the evolution of TM as a company as well as on the macro level about the evolution of your business per se? |
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With the coming of language customization software; what in your opinion will it do to programming content across the world? |
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What is TM Systems vision; short term and long term in terms of business acquisitions and technology development? |
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Executive Dossier
Game on, fame on as Good Game hunts India’s first global gaming star
MUMBAI: Game faces on, pressure high India’s gaming ambitions are levelling up. Good Game, billed as the world’s first as-live global gaming reality show, has officially launched in India with a bold mission: to crown the country’s first Global Gaming Superstar.
Blending esports with mainstream entertainment, the show brings together competitive gaming, creativity and on-camera performance in a format that tests more than just joystick skills. Contestants will be judged on gameplay, screen presence and their ability to perform under pressure, reflecting how gaming has evolved from pastime to profession and pop culture currency.
Fronting the show are three high-profile ambassadors: actor and entrepreneur Samantha Ruth Prabhu, Indian cricket star Rishabh Pant, and gaming creator Ujjwal Chaurasia. The winner will take home Rs 1 crore ($100,000) among the largest prize pools for any Indian reality show along with the chance to represent India on a global stage.
Backed by a planned annual investment of up to Rs 100 crore, Good Game is also courting brand partners, promising a minimum reach of 500 million among India’s core youth audience. The creators position the show as a bridge between entertainment and interactive culture, offering long-format content, community engagement and commercial scale.
Auditions are now open to Indian citizens aged 18 and above, inviting amateur and professional gamers, creators and performers alike. Shortlisted candidates will be called for in-person auditions in Mumbai on 14 and 15 February, and in Delhi on 28 February and 1 March 2026.
With big money, big names and even bigger ambition, Good Game signals a shift in how India views gaming not just as play, but as performance, profession and prime-time spectacle.










