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Launch of ‘Modi Tsu’namo’ mobile game by Milestone Interactive Group
MUMBAI: With BJP’s recent win and Narendra Modi all geared up to take charge of India, Milestone Interactive Group, India’s leading game publishing, marketing, retail and distribution organization has launched the Modi Tsu’namo’ mobile game. The game is available on the Google Play Store and celebrates the spirit of elections in a fun and casual manner whereby the player has to match at least three or more faces of popular Indian election candidates including Narendra Modi, Rahul Gandhi, Arvind Kejriwal and Mamta Banerjee in a single swipe of each leader in any continuous motion combination and earn points. Combinations containing Modi will fetch more points than those containing any other leader. Play the game and celebrate this win for Modi and for India and lead the change by sharing it on Facebook.
Commenting on the launch of the game, Mr Jayont R. Sharma, Chairman & CEO, Milestone Interactive Group said, “The win for BJP and Narendra Modi in the recent Loksabha elections, has encouraged us to launch theModi Tsu’namo’ mobile game. The game is part of our celebration of this momentous occasion. We are certain that with all the support Shri Narendra Modi has garnered, the players will have a good time playing this mobile game.”
The game is available on: https://play.google.com/store/apps/details?id=com.milestone.moditsunamo
Applications
Canva acquires animation and AI startups Cavalry and MangoAI
The deals strengthen Canva’s push into enterprise and AI-led design workflows
AUSTRALIA: Global visual communication platform Canva has stepped up its acquisition drive, buying UK-based 2D animation platform Cavalry and US-based AI startup MangoAI to deepen its AI-powered creative stack.
Cavalry, whose tools are used by brands including Amazon, Meta, Google and Netflix, will strengthen Canva’s motion design capabilities. The deal builds on Canva’s 2024 acquisition of Affinity, which has crossed four million downloads since launch. With Cavalry, Canva now counts seven Europe-based acquisitions, underscoring its global expansion strategy.
MangoAI, an early-stage startup focused on video advertising optimisation, will integrate its reinforcement learning systems into Canva AI. The move aims to enable brands to generate personalised marketing content in real time, cutting production cycles while improving campaign performance. MangoAI co-founder Vinith Misra will join Canva as reinforcement learning lead in its research lab.
Canva co-founder and chief operating officer Cliff Obrecht said the acquisitions reflect the company’s ambition to make professional-grade creative tools more accessible without sidelining human creativity. The goal, he said, is to bring everything from vector to motion design into a single, integrated suite.
The company now reports 265 million active users, including 31 million paid subscribers, and $4 billion in annualised revenue, up 36 per cent year on year. The latest buys further position Canva against rivals such as Adobe and Apple’s Creator Studio as it pushes deeper into enterprise workflows.
Canva head of pro design marketing Liam Fisher, said AI is intended to act as a creative assistant rather than a replacement, reinforcing the primacy of craft and individual design judgement.






