iWorld
Supriyo Banerji moves to JioStar Digital (entertainment) as vertical head (LCS)
MUMBAI: Until December 2024 Supriyo Banerj was selling air time for the entertainment component of JioCinema as the national vertical head. Came January 2025, he moved to JioStar Digital (entertainment) as the vertical head (LCS), following a reshuffling of resources between Disney Star and Viacom18 after the merger.
Banerji’s experience spans over 15 years, with a proven track record of leading high-performance sales teams, driving business growth, and delivering revenue results. Prior to joining Star India, Banerji held key roles at Viacom18 Media Private Limited, Zee Entertainment Enterprise Ltd., Star India, and Radio Mirchi.
As vertical head (LCS) – Jiostar Digital (Entertainment), Banerji will be responsible for driving brand growth, building relationships with key stakeholders, and developing content-driven solutions. With his expertise in campaign management and team leadership, Banerji will play a crucial role in shaping JioStar’s digital entertainment strategy.
Banerji holds a PGDIB from Symbiosis Institute of Management Studies and has a strong background in sales, advertising, and solution selling. His passion for big-picture thinking and collaborative leadership will be valuable assets to the JioStar India team.
Banerji’s appointment became effective January 2025, and he is based in Gurugram, Haryana.
Gaming
Nodwin Gaming partners with Runestone for esports data and integrity solutions
South Asian esports leader joins forces with Czech tech firm to enhance tournament operations.
MUMBAI: Nodwin Gaming has just levelled up its game by bringing in a specialist to keep the scoreboard honest and the fans fully engaged. The leading South Asian esports and gaming company has announced a strategic partnership with Runestone, a Prague-headquartered esports technology firm specialising in real-time data and engagement solutions for tournament organisers and publishers.
The collaboration aims to strengthen competitive integrity, improve operational oversight, and deliver more interactive viewing experiences across Nodwin’s properties. It will initially focus on the Nodwin Clutch Series for Counter-Strike 2, a Tier 2 tournament that provides emerging teams with consistent competitive opportunities and helps build the talent pipeline.
The latest edition of the series recently concluded with Big defeating ECSTATIC 2–1 in the grand final of the $50,000 online event.
Nodwin Gaming chief business officer at MENA and global head of data monetization Teemu Koski said, “Integrity and transparency are fundamental to sustainable esports ecosystems, especially in Tier 2 competition where the next generation of talent emerges. Runestone’s expertise complements our experience in building scalable esports IPs.”
Runestone head of partnerships Michael Schwartz added, “Nodwin Gaming has built one of the most dynamic esports ecosystems across emerging markets. We’re thrilled to collaborate on supporting tournaments with greater transparency, deeper fan interaction, and scalable tools.”
Both companies are exploring opportunities to extend the partnership across additional titles, including mobile-first competitive ecosystems, and to develop new products for publishers, tournament operators, and event promoters.
In the rapidly growing world of esports, where fair play and fan excitement are equally crucial, Nodwin Gaming and Runestone are teaming up to ensure every match is not only competitive but also transparent and engaging. This alliance could well become a game-changer for Tier 2 tournaments across South Asia and beyond.







