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Sukesh Motwani on creating ‘The Gone Game’ during the pandemic

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MUMBAI: Voot’s upcoming series The Gone Game explores how the spread of Covid2019, besides its health ramifications, has taken an emotional toll on people’s lives. The series is produced by Bodhi Tree Multimedia co-founder Sukesh Motwani, Mautik Tolia and creative producer Persis Siganporia. The series is directed by Nikhil Nagesh. The Gone Game is a thriller based on a family whose morale gets shaken when the main protagonist tests positive for Covid2019. This, in turn, sets the wheel churning for some dramatic and thrilling turn of events for the family.

The thought of a potential crime with the backdrop of the pandemic in a large dysfunctional family is what got Motwani’s imagination running. His biggest priority was to maintain the quality of the show. He adds that the production house was deeply involved in almost all aspects of production and spent hours brainstorming on how to ensure that the audience does not feel that the actors were shooting in their respective homes virtually. He points out that there is not even a single frame when two actors met.

Motwani gives a lot of the credit to director of photography Piyush Puty who was constantly guiding the actors on all technical aspects of the shoot. He also mentions that Puty identified the perfect spots within the house and went on to teach actors on how to create a block, light it and then perform. Puty aesthetically created spaces where the actors could shoot on their phones with minimal lighting.

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The team spent a lot of time getting the groundwork done over virtual meetings. Each and every aspect was discussed in detail to avoid unnecessary delays while shooting. Each team member was always connected via video or audio calls.

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Locked at home, play a game, right? But #TheGoneGame leaves no winners. Coming soon, exclusively on #VootSelect. @vootselect A big thank you to the entire cast and crew Director: @nix_bhat Dop: @piyushputy Written by: @nix_bhat @mautiktolia #radhikaanand #ayeshasayed Edited By: #manishmistry #amitkumar Background Music: @adityan28 @nayantaramusic Sound Designer: @paralightsmusic Creative Director: @bhummika93 Producers: #sukeshmotwani @mautiktolia @djspersis Produced by: @bodhitreemultimedia Voot Select Team: @aparnaram @anupnvkadam @aakanshabisht Cast: @sanjaykapoor2500 @arjun__mathur @battatawada @shriya.pilgaonkar @rukhsarrehman @indraneilsengupta @dibyenduofficial @lubnamsalim @milindadhikari Associate Director: @eyeviewer Associate Creative: #nupurvashisht Casting Director: @the_ashutoshrai HOP: #arundubey Production Team: @joybanerjeekolkata #ashishreikhi #rohitghodke Accounts Head: #ravibhatt Admin Team: #rahulsingh #amilchavan Post Head: #viinodnanda Office Boys: #sanghpalsevale #sudhirminj

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Motwani says, “Conceptualising and creating The Gone Game is a fine example of a blend of creativity and innovation. A story which propagates humanistic values, engagement and unpredictability will by itself draw audiences’ to itself. We have stayed true to our core of creating a perfect whodunit set against the backdrop of the pandemic.”

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He shares that the intrinsic rules of shoot remained the same. The team had invested a lot of time and effort in rehearsals and workshops before finally shooting. However, they were realistically prepared that this time shooting will take longer.

“We knew we were up for a challenge when we set our minds to shooting the entire show remotely. While we equipped ourselves through numerous prep sessions with the actors, this shoot required us to be on our toes constantly. Our efforts were to make all the actors create their own blocks, shoot and yet maintain a sense of continuity and authenticity,” he adds.

Motwani believes storytelling in the times of pandemic is extremely important. He thinks it is essential to entertain and inspire viewers with great content along with the thrilling experience that intrigues with darker aspects of the human psyche. “There is always a perfect story waiting to unfold, we just have to look at it creatively,” he concludes.

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iWorld

X launches XChat messaging app on iOS with calls and encryption

Standalone app marks shift from “everything app” vision, adds E2E messaging.

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MUMBAI: From one big app to many small chats, X seems to be splitting its ambitions. X has rolled out its standalone messaging app, XChat, to iOS users, opening up a new front in its evolving product strategy. The app allows users to connect with existing X contacts through private and group messages, file sharing, as well as audio and video calls. The launch follows a limited beta phase, where the platform tested the product with a smaller user base to refine the experience. Now available publicly, XChat marks a notable pivot from earlier ambitions championed by Elon Musk to turn X into a single “everything app” combining messaging, payments, commerce and more.

Instead, the company under xAI ownership and backed by SpaceX appears to be building a suite of standalone applications, each targeting specific use cases while expanding its broader ecosystem.

At launch, XChat includes end-to-end encrypted messaging, PIN-based access, disappearing messages, and features such as message editing, deletion for all participants, and screenshot blocking. The company has also said the app is free from advertisements and tracking mechanisms, positioning it as a privacy-first alternative in a crowded messaging space.

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However, security claims around the platform are likely to face scrutiny. Earlier iterations of XChat drew criticism from experts who argued it fell short of established encrypted platforms like Signal. With the wider rollout, the app is expected to undergo fresh evaluation to assess whether those concerns have been addressed.

Beyond messaging, XChat will also house X’s Communities feature, which is being discontinued on the main platform due to low usage and spam concerns. Migrating these users could provide an early boost to adoption, effectively turning XChat into both a communication and community hub.

The move underscores a broader recalibration at X less about cramming everything into one app, and more about spreading bets across multiple touchpoints, one message at a time.

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