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Smartphone chip market to be worth US$ 5bn by ’22: Report

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MUMBAI: GNSS Chip Market is estimated to be worth US$ 5.22 billion by 2022. Some of the factors driving the growth of the GNSS chip market include the high penetration of electronic, wearable, and connecting devices; increasing demand for accurate and real-time data; rising demand for high-speed Internet and network coverage such as 4G/5G; and growing popularity of IoT.

According to a new market research report, “GNSS Chip Market by Devices (Smartphones, In-Vehicle Systems, Tablets, Personal Navigation), Application (Location-Based Services, Navigation, Telematics, Surveying, Mapping, Timing & Synchronization), Vertical and Geography – Global Forecast to 2022,” published by MarketsandMarkets, the market, also covering India, is expected to be expanding at a CAGR of 7.9 per cent between 2016 and 2022.

The key players operating in the GNSS chip market include Qualcomm Incorporated (U.S.), STMicroelectronics N.V. (Switzerland), Intel Corporation (U.S.), Mediatek Inc. (Taiwan), U-Blox Holdings AG (Switzerland), Broadcom Corporation (U.S.), Furuno Electric Co., Ltd. (Japan), Skyworks Solutions, Inc. (U.S.), Quectel Wireless Solutions Co., Ltd. (China), and Navika Electronics (India).

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“Smartphones to hold the largest size of the overall GNSS chip market”

Smartphones held the largest size of the GNSS chip market in 2015. GNSS chips in smartphones are used for applications such as location-based services (LBS), online games, and mobile geographic information systems (GISs), among others. Smartphones are expected to hold the largest size of the GNSS chip market during the forecast period due to the increasing demand in developing countries and the need for real-time information pertaining to the exact location of vehicles, individuals, and other assets. With the growing demand for smartphones, personal navigation devices, , and tablets, among others, are now equipped with GPS/GNSS receiver chips and navigation software to enable the users to navigate from one place to other. Due to the miniaturization of smartphones, the demand for GNSS chips is increasing. Also, the miniaturization of GNSS chips enables the chips to get integrated in small as well highly sensitive devices.

“Location-based services (LBS) to hold the largest share of GNSS”

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The LBS application is expected to dominate the global GNSS chip market between 2016 and 2022. LBS are the most widely used applications in various devices such as smartphones, tablets, wearable devices, in-vehicle systems, and personal navigation devices. In addition, technological innovations and miniaturization of electronic devices have led to the increased demand for GNSS chips for consumer electronics products such as tablets, smartphones, laptops, and digital cameras, among others. LBS, on the basis of application, can be categorized into mapping, discovery and infotainment, emergency support and disaster management, leisure and social networking, location-based advertising, location-based games and augmented reality, and tracking, among others. All the aforementioned factors are driving the growth of the market for location-based services.

“APAC GNSS chip market expected to grow at a high rate”

APAC is expected to be the fastest-growing market for GNSS chip during the forecast period. This market growth can be attributed to the growth in the construction industry and the development of the transportation infrastructure in this region. The major factors responsible for the growth of these sectors include the rapid urbanisation and growing population. The construction industry in APAC would continue to account for the largest share of the GNSS chip market in the coming years. Due to the increasing adoption of IoT and portable consumer electronics devices in countries such as China, Japan, and South Korea, the GNSS chip market in
APAC is expected to grow at a high rate.

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iWorld

Epic Company launches unified Epic Studio for films and OTT

Vivek Krishnani to head films business; Samar Khan leads OTT & Television.

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MUMBAI: Epic just merged its creative superheroes under one cape because when films and OTT need to fight for attention together, you don’t keep them in separate universes. The Epic Company has launched Epic Studio, a next-generation creative and production powerhouse that unites Juggernaut Productions and Movieverse Studio under a single banner. The move creates a streamlined, scalable platform for premium storytelling across theatrical films, OTT originals, television, digital-first formats and branded content.

Vivek Krishnani has been appointed chief executive officer, Epic Studio (Films), overseeing the theatrical and film business with a focus on culturally resonant narratives across Hindi, Telugu, Tamil, Gujarati and Malayalam cinema. Samar Khan continues as chief executive officer, Epic Studio (OTT & Television) and retains his role as chief content officer for Docubay and Epic On.

The Epic Company managing director Aditya Pittie said, “Epic Studio brings together our entire creative ecosystem under one unified studio vision. This is not just an integration of verticals, but the creation of a collaborative environment where writers, filmmakers, creators, and brand partners can seamlessly develop and scale stories across formats and screens.”

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Vivek Krishnani added, “We are building an audience-focused mainstream film studio committed to delivering fresh, engaging, and innovative stories for both theatrical and streaming platforms.”

Samar Khan commented, “This alignment allows us to approach storytelling with a unified studio mindset. We are building IP under one creative umbrella, with scale and longevity in mind from inception.”

The unified structure eliminates silos, enabling ideas to flow fluidly from concept to screen while adapting to evolving audience behaviour. Epic Studio positions itself as a creator-led ecosystem championing purposeful, resonant storytelling with commercial strength.

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In an entertainment landscape where stories now leap between screens faster than plot twists, Epic isn’t just building a studio, it’s crafting a single launchpad where every tale gets the best shot at soaring across every platform.

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