Gaming
Rajya Sabha clears sweeping ban on online money gaming despite opposition uproar
NEW DELHI: The Indian parliament on Friday pushed through a controversial law banning the operation, facilitation and advertising of online money games, amid noisy opposition protests over the lack of debate.
The Promotion and Regulation of Online Gaming Bill, 2025—passed by voice vote in the Rajya Sabha a day after clearing the Lok Sabha—makes online money gaming punishable with up to three years in prison and fines of as much as Rs 1 crore. Offences will be cognisable and non-bailable.
Tabling the bill, electronics and IT minister Ashwini Vaishnaw likened money-gaming addiction to drug abuse and accused powerful vested interests of fuelling terror finance through gaming platforms. He said roughly 45 crore Indians had lost money online, with annual losses pegged at Rs 20,000 crore.
The legislation bans all forms of online betting and gambling—from fantasy sports and poker to rummy, lotteries and other card games—and bars banks and payment providers from processing related transactions.
Advertising such services will invite up to two years’ jail and fines of Rs 50 lakh, while facilitating payments could mean three years in prison and Rs 1 crore in penalties. Repeat offenders face enhanced sentences of up to five years and Rs 2 crore in fines.
Opposition leader Mallikarjun Kharge hit out at the government for forcing the bill through without discussion, even as union minister Kiren Rijiju said protests made a debate impossible.
Vaishnaw stressed the bill distinguishes between harmful money games and esports. Speaking to ANI, he said the government aims to “promote and encourage the good parts” of online gaming, and to make India a hub for development through the planned Indian Institute of Creative Technologies.
Prime minister Narendra Modi, addressing an NDA meeting, hailed the online gaming ban as a reform with “far-reaching impact”, while accusing the opposition of reducing the monsoon session to disruption.
NDTV reported that the government will also act against “big people” attempting to sway opinion through media and social media campaigns against the ban.
Gaming
Dream Sports sees 100 plus exits after gaming ban forces overhaul
Company splits into eight units as real money gaming law hits revenue.
MUMBAI: For a company built on fantasy leagues, reality has suddenly rewritten the rulebook. More than 100 employees have exited Dream Sports, the parent of Dream11, after the company reorganised its operations following India’s ban on real money online gaming. The shake up came after the Promotion and Regulation of Online Gaming Act, 2025 came into force in August 2025, prohibiting games where users deposit money expecting winnings. The regulation struck at the heart of the fantasy gaming industry and dramatically affected Dream Sports’ core business, wiping out about 95 percent of its revenue and all of its profits.
In response, the Mumbai based company shifted into what chief executive officer Harsh Jain described as “startup mode”, splitting its operations into eight independent business units in December.
Around 700 employees were reassigned across these newly formed ventures based on their experience and interests. However, roughly 15 percent opted to leave the company.
A spokesperson for Dream Sports said many of those who exited were experienced professionals accustomed to running scaled businesses rather than early stage ventures.
“Since some of these employees were experienced with running high scale businesses and not startups, around 15 percent chose to leave and join other scaled companies or start ventures of their own,” the spokesperson said.
Despite the departures, the company noted that the attrition rate is only slightly higher than its earlier level of around 10 percent before the ban. Dream Sports now has close to 950 employees and is not currently hiring, choosing instead to focus on stabilising its existing workforce.
The restructuring has transformed Dream Sports from a fantasy gaming company into a broader sports entertainment platform. The eight units now operate independently, each focusing on different segments of the sports and technology ecosystem.
These include Dream11, sports streaming platform Fancode, sports travel service DreamSetGo, mobile game Dream Cricket and artificial intelligence initiative Dream Sports AI, which includes sports analytics platform Dream Play.
Other ventures include fintech product Dream Money, open source initiative Dream Horizon and the philanthropic arm Dream Sports Foundation.
As part of cost saving efforts, Dream Sports also relocated its headquarters from Bandra Kurla Complex to Worli earlier this year. The new office, called Dream Sports Stadium, brings teams from its various brands together under one roof to improve collaboration and operational efficiency.
Jain had earlier said the company removed bonus lock in timelines for employees hired in recent years, allowing those who wished to leave to exit with pro rata payouts.
“We want people who are fully into the startup mode and willing to work for it, and we will share that reward if it comes,” he said.
Founded in 2008 by Harsh Jain and Bhavit Sheth, Dream Sports was last valued at 8 billion dollars after raising 840 million dollars in 2021 from investors including Falcon Edge Capital, DST Global, D1 Capital Partners, RedBird Capital Partners, Tiger Global Management, TPG and Footpath Ventures.
The new gaming law has forced several companies in the fantasy gaming sector to either shut down or pivot their business models, signalling a significant reset for one of India’s fastest growing digital entertainment industries.








