Event Coverage
M&E industry can grow much more than it is right now: Sanjay Gupta
MUMBAI: Star India CEO Sanjay Gupta while talking during the final session of day one at the 15th edition of FICCI Frames 2014 — “Talking Numbers: Hard Facts about M &E’s Economic Contribution” — said that it seems that “as the media and entertainment (M&E) industry we have really forgotten how big we truly are, we are not just about showbiz. I believe we are undervaluing ourselves and instead of being a $15 billion industry we should be somewhere around $ 60 billion (that is, four times).”
Gupta thinks that the industry has a potential to grow at the rate of 15 per cent, but it is rather doing just a shade below five per cent. “The industry, comprising of the stakeholders and the regulators, is having a very myopic view on how can we all come together to serve the consumer with what they want,” he remarked.
He also brought to the fore the hurdles that a new player in the market can come across. “If I want to introduce a product which is of superior quality than what other products are offering, I have regulatory restrictions on the pricing not to mention the pressing taxation on the content,” he said.
The session, which was anchored by Motion Picture Association (MPA) India MD Uday Singh, brought up many major points about the contribution of the M&E Industry in the country’s economy and the hurdles that need to be overcome to improve the numbers.
Besides Gupta, the panel comprised Viacom 18 Media group CEO Sudhanshu Vats, Disney India MD Siddharth Roy Kapur and Aditya Birla Group chief economist Dr Ajit Ranade who underlined the improvements that need to be brought in regulations, infrastructure, cutting down on piracy and much more.
It was Viacom 18 Media group CEO Sudhanshu Vats, who called attention to the issues associated to digitization. He said: “With an expected growth of 21 per cent in subscription revenues and 15 per cent in advertising revenue by the end of phase three and four of the digitisation, the future for the M&E industry looks bright. But the pressing issue that needs to be addressed is though 40 odd cities have been seeded with boxes are they also addressable?”
However, he thinks the future is bright for subscription driven markets with the oncoming of 100 per cent ad free channels like HBO Hits and HBO Defined.
The panelists also discussed the contribution of the three major players in the Indian movie business — Hindi, Tamil and Telugu cinema — that contribute nearly 43 per cent, 19 per cent and 14 per cent respectively to the total revenue generation from the film industry. Singh remarked that with nearly 1.8 million people working in this industry, it is certainly one of the important contributors to the GDP of the country.
Disney India MD Siddharth Roy Kapur said: “As far as the film industry is concerned, the three major areas of concern are creativity, infrastructure and piracy. Once we as a community get together and address these perils, I am sure the world will become a much happier place.”
According to Kapur, the top 10 box-office hits contribute to nearly 50 per cent or more to the overall collections from the film sector alone, and the top seven male stars contribute to 45 per cent of the year’s overall box-office collections.
Singh also brought up the topic of distribution and ARPUs (Average Revenue Per User), stating that with better addressability and packaging the ARPU will witness a substantial rise.
Aditya Birla Group chief economist Dr. Ajit Ranade concluded the discussion with some mind-numbing numbers and facts. “The industry is currently going through a rapid transformation and the contribution to the overall GDP will see improvement in coming time but we need to take into account that the government is always struggling with a fiscal deficit, thus reducing taxation is not the final resolution.”
“The right way forward is to move towards a micro payment format where the consumer pays for all the facilities he/she uses this will reduce a lot of disparities and only go onto strengthen the growth of the market and further contribute to the economy,” he concluded.
Event Coverage
Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026
MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.
Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.
A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.
Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.
Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”
“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.
The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.
Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.









