Event Coverage
Kids content growth is fastest in digital, and monetizing models need to keep up
MUMBAI: ‘Kids content has already gone digital, catering to its target audience,’ was the unanimous consensus at a session on ‘Kids Go Digital’ at the ongoing FICCI Frames 2016
Unlike most discussions on digital media, there were no “if’s, ‘but’s and ‘maybe’s” and panelists — Chuchu TV CEO Vinoth Chander, Godimensions’ founders Shravan and Sanjay Kumaran, Nazara Technologies CEO Manish Agarwal and Viacom 18 Digital Ventures COO Gaurav Gandhi – discussed how to take digital kids content to the next level, expand its market in India and make the most of the resources and eyeballs at disposal. Whizkidz Media founder Amit Agarwal, moderated the panel discussion.
“Kids content growth is fastest in digital as its consumers are native to the medium. While you and I are adapting to the medium, they are born in the digital world and hence take naturally to it,” said Gandhi, adding that over the years the demography of kids born in the digital world will only grow.
Currently kids’ content on digital platform is mostly on YouTube which has a few issues. Firstly, there is hardly any premium kids content available in India, then there is a lack of character driven shows, and most of the content for children is targeted at preschoolers leaving out a huge chunk of the audience. Moreover, most of the viewership comes from foreign markets, and the market in India still needs to be developed.
Reflecting on how one markets kids content, Gandhi had a cryptic answer: “In their own language”. “You need to think like them and market your content on their own terms.”
Speaking from personal experience, Gandhi added that using TV as a medium is a good start, as a huge chunk of the audience is still on TV. “Sampling videos on YouTube, TV and even reaching out to them through schools and play schools is also a good way to understand them and share your content.”
As far as Chander was concerned, organic reach has worked wonders for him and his company ChuChu TV and he would vouch for strategically placed promotion within their own YouTube content. “We want to concentrate on quality content, rather than marketing as the former does the latter for us,” Chander said categorically. He also stressed that kids usually take more to visual content, and therefore propagating the message through videos and pictures would work better.
“Kids are smart,” said Agarwal on the topic of edutainment. “Do not trick them into consuming content that you sell as entertainment, which is actually educational and is meant for learning. You need to separate your own consumers from their parents.” To back his argument Agarwal narrated about his own failed experiment with a gaming app that was intended to teach mathematics to kids. “A minute into the game they figured that this was no game but a trick to teach them, and immediately they got disinterested. For them games is entertainment, and just that.”
The young entrepreneurs in the panel however differed. The Kumaran brothers said “Kids do like content that mirrors the teachings of their parents. Moreover, content that has an educational value that teaches a skill set like a programming code, or their everyday school syllabus with diagrams and videos, will work immensely well.”
Expectedly monetizing models came up when discussing content production and business opportunity. “Time spent on content is what advertisers swear by. If that is so, as per market insight, kids will spend more and more time on digital or second screens than on TV, it is already happening,” said Agarwal hinting that ad revenue on kids content on digital platform will only grow.
Gandhi shared another statistic from a BCG study: “Out of top 200 YouTube channels that garnered 10 billion views, 5 percent had kids content while 26 percent of the viewership came from children. It indicates that kids watch repeatedly, and they get obsessive over characters,” Gandhi said. Pointing out the simple demand supply ratio in economics, he added, “money will follow.”
Event Coverage
Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026
MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.
Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.
A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.
Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.
Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”
“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.
The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.
Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.









