Event Coverage
FILMART: Internet aids nonlinear content delivery on multiple screens, maximises value
HONG KONG: Content creators and producers have highlighted the opportunities the Internet is creating for Asia’s entertainment industry at a panel discussion during the HKTDC Hong Kong International Film and Television Market (FILMART), which ends today at the Hong Kong Convention and Exhibition Centre.
A premier trading platform for the international entertainment industry, this year’s FILMART welcomes more than 800 exhibitors from 35 countries and regions. A series of thematic seminars led by global industry leaders are held during FILMART, including the 14 March session entitled “Is the Internet a Challenge or Opportunity for the Show Business?” While the expert panel urged the need for transformation and development in order to maximise the opportunities that the Internet presents in the longer term, most agreed there were short-term challenges that are affecting the profitability of film and television houses.
The panel’s moderator Peter Lam, the Vice President of the Hong Kong Televisioners Association, said greater collaboration between stakeholders, a focus on outstanding content and a willingness to experiment would see a more prosperous future.
“Even if, for the time being, they are not making a profit they would like to build and develop for the future,” he told the panel.
To open the discussion, Gu Guoqing, the General Manager of China Film Promotion International Ltd, argued the Internet was another platform for filmmakers and that the ability to deliver nonlinear content presented the industry another vehicle to maximise value and deliver content to multiple screens.
“I don’t see the Internet as such a threat,” Mr Gu said. “Viewers have gone from the cinema to online with 750 million paid subscriptions, online streaming and integrated content. In the Internet age I think that the line between virtual reality and film and television is blurring. The Internet is a factor for change. We can have immersive experiences.”
The Chief Content Officer of iQIYI.com, Wang Xiaohui, touched on some of the ways that the Internet has changed the lifestyles and habits of viewers, noting that there were increasing opportunities to watch content, be it at home, on public transport or sharing content on social media. In order to capitalise on changing trends, the need for good content was increasingly important.
“In the short-term, it’s quite challenging since we cannot make a profit, but in the long-term we can see the promise,” Mr Wang said. “But all in all, content is still the basic way to success. I think the film industry is prosperous but it should focus on good content. We should follow the trend to make our own unique content.”
A discussion on the challenges prompted Akinori Kobayakawa, President, Kyushu Associations of Independent Entrepreneurs, to chart the short-term revival of the entertainment industry. An emphasis on collaboration and on engineering could create opportunities because the Internet was driven by people and was a human machine.
“You need to create a strategy no matter the outcome,” he said. “The current situation can be described as chaos, so what we have to think about today is working against the old common sense. We cannot use the old common sense to adjust to the situation because what is happening with the Internet and the impact of the Internet is unpredictable.”
Joe Suteestarpon, CEO, Mediaplex International, has played a significant role in developing a subscription video on demand service called DOONEE for the Thai market. In working with that country’s 22 traditional broadcasters, they had created a new space for the audience to enjoy high-quality content.
“Everything is on demand and there is no exception for television,” he told the audience. “Right now the client is the one that is controlling the industry. People are still consuming the content but the format has changed. It’s a nonlinear world.”
Szeto Kit, Director & CEO, Dim Sum TV said the Internet had revolutionised his business. He has found that consumers would pay for subscription content, an experience he had enjoyed in his own business. The Chinese mainland was an excellent test bed for a traditional broadcaster transforming into an Internet-based content provider.
“The television industry is entering the Internet age and streaming is completely changing the traditional establishment,” he said. “China is an excellent example of what might happen next.”
Event Coverage
Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026
MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.
Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.
A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.
Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.
Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”
“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.
The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.
Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.







