Connect with us

iWorld

Creative content, diversity, smart recommendation engine & community building are key to UGC platform growth

Published

on

MUMBAI: While the last few years have seen the rise of online premium content, several consumers have also emerged as creators. The boom of user-generated content (UGC) has led to the adoption of a plethora of apps other than traditional video-streaming platforms. UGC platforms are here to stay but those need to focus more on personalisation, user information security, smarter recommendation engine and scaled up technology.

Under The Content Hub Tech Series umbrella Indaintelevision.com hosted a virtual roundtable on the topic which saw Firework head of content and strategic partnerships Sudarshan Kadam, Roposo co-founder and VP product management Glance Avinash Saxena, Samosa Labs founder and ex-CEO Abhilash Inumella, Bolo Indya co-founder and CEO Varun Saxena, Akamai Technologies director of products – APJ Media Rishi Varma, Zee5 business head expansion projects and head of products Rajneel Kumar, moderated by Indiantelevision.com founder, CEO and editor in chief Anil Wanvari.

The moderator started the session by charting out basic differences between over-the-top (OTT) platforms and UGC platforms. Akamai’s Verma pointed out that the biggest difference between UGC and OTT is the amount of content where the former trumps. He stated that on an average day, some of their UGC consumers individually can have 25,000-30,000 concurrent people broadcasting at any given point in time. While it comes to short videos, they are to the tune of a few millions every minute. 

Advertisement

Bolo Indya’s Avinash Saxena said that one of the fundamental difference is the users holding power when it comes to UCGs. Along with showcasing talents, users can create multiple opportunities for themselves, even taking financial capital out of it. Inumella mentioned that the proliferation of smartphones has made it easier for common people to create content, leading to a boom in UGC. However, the panellists also noted that having different use cases, OTTs and UGCs can’t be looked at as contenders.

Interestingly, one of the largest OTT platforms in India, Zee5, will soon venture into UGC. It is prepping itself for its entry into the segment through Hypershots. ZEE5’s Kumar said that the platform has been moving away from two primary types of content, catch up TV and original content in several categories like music videos, live TV and news, consistently over the last year. He noted that it's gaming platform partnered with Gameloft has seen upto six sessions a day per user each eight-minutes long, cementing its decision to work on UGC. 

One of the major concerns for UGC platforms is content processing and monitoring content so it does not offend anyone. Firework’s Kadam said that it has AI, ML and human moderation for any content goes up on the platform. He added that whenever they see content is flagged by their system or moderation team, they go through the content to see that it is not hurting anyone’s sentiment. Since the platform is available across countries, it also keeps track of country-specific guidelines and sometimes opts for geo-blocking. Bolo Indya’s Avinash Saxena and Roposo’s Varun Saxena also spoke of multi-layered content monitoring. The former added that if the content is flagged they may not necessarily always remove from the platform but restrict to a certain community. 

Advertisement

The experts agreed that content security is not a big concern for UGCs as they want to grow by getting their content shared across multiple platforms. However, impersonation and manipulation of content can be damaging for the platform. As the platforms have a long run ahead, experts believe more creativity of content, smart recommendation engine, diversity and community building will be key to growth. Even UGC platforms can look at the subscription model if they can add value to basic service while Firework already experimented with such a model.

Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Gaming

MTG gaming chief Benninghoff joins NODWIN board as esports firm primes for IPO

The Gurugram-based esports firm is pursuing a public listing, has returned to profitability and is growing revenues by 42 per cent

Published

on

GURUGRAM: NODWIN Gaming is moving fast. The Gurugram-based gaming and esports company has launched a pre-IPO fundraising round, appointed UBS as lead adviser for both the round and a subsequent public listing, and landed a heavyweight board director, all in one go.

The new board member is Arnd Benninghoff, executive vice president of gaming at Stockholm-listed Modern Times Group (MTG), who has overseen the group’s strategic investments and portfolio growth since 2014. He is no stranger to building things: Benninghoff has founded and built fifteen companies, served as chief digital officer at ProSiebenSat.1 Media AG, managing director of SevenVentures, and chief executive of Holtzbrinck eLAB. He began his career as a journalist at Deutsche Presse Agentur and various TV networks, holds a Diplom-Kaufmann in business and administration from the University of Münster, and previously sat on the board of Edgeware AB.

The numbers back the ambition

Advertisement

NODWIN is not pitching a story without substance. The company has returned to EBITDA profitability and posted a 42 per cent year-on-year revenue surge, reaching $58.5m in the first nine months of FY2026. The pre-IPO round will combine a primary issuance to fund global expansion through organic growth and acquisitions, alongside a secondary sale to give existing shareholders some liquidity.

Akshat Rathee, co-founder and managing director of NODWIN Gaming, said Benninghoff understands “the entire lifecycle of the gaming and media ecosystem, from the boots-on-the-ground reality of building startups to the strategic complexity of managing multi-billion dollar global portfolios.”

Benninghoff, for his part, said the company “sits at the intersection of sports, entertainment, and technology, making it one of the most exciting players in the global gaming landscape today.”

Advertisement

A portfolio built for the global south

Founded in 2014 by Rathee and Gautam Virk, NODWIN has quietly assembled one of the more compelling esports portfolios outside the Western hemisphere. Its properties include DreamHack India and Comic Con India, and it recently acquired StarLadder, the Ukraine-based tournament organiser behind premier events in CS:GO and Dota 2. The company also serves as a long-term strategic marketing partner for the Evolution Championship Series (EVO), the world’s most prominent fighting game tournament, helping push it into new geographies.

Its geographic focus spans South Asia, Central Asia, Southeast Asia, the Middle East and Africa. Backers include Nazara Technologies, KRAFTON, Sony Group Corporation, JetSynthesys, and the founders’ investment vehicle Good Game Investments.

Advertisement

What comes next

With UBS running the books, a board freshly reinforced with European media and gaming expertise, and revenue heading in the right direction, NODWIN is laying the groundwork deliberately. The esports industry has burned investors before with big promises and thin margins. NODWIN’s return to profitability, combined with a real portfolio of owned intellectual properties across gaming, music and youth culture, gives it a more credible runway than most. The IPO clock is now ticking.

Advertisement
Continue Reading

Advertisement News18
Advertisement All three Media
Advertisement Whtasapp
Advertisement Year Enders

Copyright © 2026 Indian Television Dot Com PVT LTD

This will close in 10 seconds

×