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Karnataka weighs phone ban for under-16s 

State consults university heads as Goa and Andhra Pradesh examine similar curbs on minors’ online access

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BENGALURU: Karnataka may soon tell teenagers to put their phones away. The Congress-led state government is considering a ban on mobile phone use for students below 16, arguing that social media addiction is warping young minds, denting academic performance and fuelling wider social ills. The proposal is under active discussion, with chief minister Siddaramaiah seeking the views of vice chancellors from state-run universities on whether minors’ access to mobile phones on campuses should be curtailed.

“Today we are discussing this, and as you are all the vice chancellors here, I seek your opinion. Children are falling prey to drugs. Also, in line with various other countries, like Australia, there is a thought to ban mobile phones among students. I want your opinion on this. We are looking at this,” Siddaramaiah said.

The chief minister pointed to what he described as a growing obsession with social media among students. Excessive exposure, he warned, is affecting behaviour, education outcomes and mental health, while increasing vulnerability to drug exposure.

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The debate is not confined to Karnataka. Priyank Kharge, electronics and IT/BT minister, told the legislative assembly that the state is consulting stakeholders on ensuring responsible use of artificial intelligence and social media, particularly by children, according to PTI.

Elsewhere, Goa is reportedly examining a proposal to bar children under 16 from accessing platforms such as Instagram, Facebook and X. In Andhra Pradesh, Nara Lokesh, education minister, has signalled that tighter curbs are under consideration. He has cited online harassment of women and the corrosive effects of excessive screen time on children’s attention spans and academic performance.

Lokesh said the state has commissioned a study of legal frameworks to ensure age-appropriate access to online platforms. The government has also invited Meta Platforms, X Corp., Google and ShareChat to an upcoming Group of Ministers meeting to review global best practice and explore ways to make social media safer for women and children.

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“Trust in social media is breaking down. Children are slipping into relentless usage, affecting their attention spans and education. Women are facing non-stop online abuse. This cannot be ignored. The Andhra Pradesh Government has decided to act. In the meeting of the Group of Ministers on Social Media, we have ordered a study of legal frameworks for age-appropriate access,” Lokesh said in a post on X.

From Bengaluru to Amaravati, the message is sharpening. The smartphone, once a classroom companion, is fast becoming a political flashpoint. For India’s under-16s, the scroll may soon come with a stop sign.

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Gaming

Nodwin Gaming partners with Runestone for esports data and integrity solutions

South Asian esports leader joins forces with Czech tech firm to enhance tournament operations.

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MUMBAI: Nodwin Gaming has just levelled up its game by bringing in a specialist to keep the scoreboard honest and the fans fully engaged. The leading South Asian esports and gaming company has announced a strategic partnership with Runestone, a Prague-headquartered esports technology firm specialising in real-time data and engagement solutions for tournament organisers and publishers.

The collaboration aims to strengthen competitive integrity, improve operational oversight, and deliver more interactive viewing experiences across Nodwin’s properties. It will initially focus on the Nodwin Clutch Series for Counter-Strike 2, a Tier 2 tournament that provides emerging teams with consistent competitive opportunities and helps build the talent pipeline.

The latest edition of the series recently concluded with Big defeating ECSTATIC 2–1 in the grand final of the $50,000 online event.

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Nodwin Gaming chief business officer at MENA and global head of data monetization Teemu Koski said, “Integrity and transparency are fundamental to sustainable esports ecosystems, especially in Tier 2 competition where the next generation of talent emerges. Runestone’s expertise complements our experience in building scalable esports IPs.”

Runestone head of partnerships Michael Schwartz added, “Nodwin Gaming has built one of the most dynamic esports ecosystems across emerging markets. We’re thrilled to collaborate on supporting tournaments with greater transparency, deeper fan interaction, and scalable tools.”

Both companies are exploring opportunities to extend the partnership across additional titles, including mobile-first competitive ecosystems, and to develop new products for publishers, tournament operators, and event promoters.

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In the rapidly growing world of esports, where fair play and fan excitement are equally crucial, Nodwin Gaming and Runestone are teaming up to ensure every match is not only competitive but also transparent and engaging. This alliance could well become a game-changer for Tier 2 tournaments across South Asia and beyond.

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