Gaming
CyberPeace E-Sports League 8.0 promotes safe gaming through Ranchi tournament
Cybersecurity and esports unite as 48 gamers compete for a safer digital future
RANCHI: Game on, but make it safe. That was the message ringing loud and clear as some of Ranchi’s top gaming talent gathered not just to compete, but to champion responsible digital citizenship.
The latest edition of the CyberPeace E-Sports League 8.0 concluded successfully in Ranchi, bringing together competitive gamers, cybersecurity advocates and industry stakeholders under a shared mission: creating a safer and more responsible gaming ecosystem for India’s youth.
Organised by CyberPeace in association with IDFC First Bank, the event featured a high-intensity Free Fire squad tournament that attracted 48 gamers across 12 teams. Hosted at Level7 Multicuisine Skyline Restaurant in Ranchi, the competition blended esports action with conversations around cybersecurity awareness, digital responsibility and online safety.
As India’s gaming industry continues to expand rapidly, the tournament showcased how esports can evolve beyond entertainment into a platform for education, community engagement and digital empowerment. Participants were challenged not only on gaming skills but also on teamwork, communication and decision-making under pressure.
The competition reflected the growing popularity of tactical esports among young Indians, with squads battling through multiple rounds and tiebreakers in pursuit of top honours. The event’s guiding principle, “Skill Speaks Louder Than Ranks”, reinforced the emphasis on strategy and collaboration over status.
Speaking at the event, IDFC First Bank chief manager, Ranchi, Kumar Saurabh said the initiative aligned with the bank’s commitment to supporting responsible digital engagement among young people.
He noted that empowering youth requires creating opportunities that combine skill development with cyber awareness, helping build a generation capable of thriving safely in increasingly digital environments.
Highlighting the broader vision behind the initiative, CyberPeace founder and global president, Vineet Kumar said gaming has become one of the most influential digital ecosystems for young people worldwide.
He emphasised that as India moves towards its Viksit Bharat 2047 goals, creating secure online environments where innovation, competition and safety coexist will be essential. According to Kumar, the league aims to nurture gaming talent while simultaneously promoting cybersecurity awareness, responsible online behaviour and digital citizenship.
The tournament also demonstrated the strength of grassroots esports communities. Participants enjoyed dedicated gaming stations, hospitality services and a competitive yet inclusive atmosphere designed to encourage wider participation. An accessible entry fee ensured that emerging gamers had the opportunity to showcase their abilities on a recognised platform.
When the final leaderboard settled, ZFX Esports emerged as champions, taking home the title along with a cash prize of Rs 3,999 and a Certificate of Excellence. Team Achievers secured the runner-up position, while United Eternals finished third.
Beyond the competition, organisers reported strong interest from both players and spectators for future editions in additional cities, signalling growing demand for esports events that combine competitive gaming with digital safety education.
As esports becomes an increasingly important part of India’s digital economy, initiatives such as CyberPeace E-Sports League are helping shape a future where gaming is not only competitive and entertaining, but also secure, inclusive and socially responsible. For organisers, that combination may prove to be the ultimate winning strategy on the road to a digitally empowered India.




