Executive Dossier
“[V] will constitute youth panels in various cities in the country” : Keertan Adyanthaya Channel [V] VP, content and communications
Keertan Adyanthaya, Star India’s vice president content & communication for Channel [V], will soon complete his first anniversary with the organisation. It’s been quite a journey for this chemical engineer, who detoured into advertising before landing up as content head of a music channel.
A chance meeting with a media director of an ad agency led Adyanthaya to take a well calculated plunge from engineering into the world of advertising. For the next five years, Adyanthaya worked with ad agencies such as Maa Bozell, Euro RSCG and Ogilvy and Mather. During the dotcom boom, he caught the Internet advertising bug and joined MediaTurf, India’s first professional new media consultancy firm floated by an ad agency.
Another ‘chance’ meeting with Star India’s programming ‘guru’ Sameer Nair inspired Adyanthaya to plunge into music television.
Adyanthaya spoke to indiantelevision.com’s Ashwin Kotian about his stint at Channel [V] and Popstars 2, which he is all geared up for.
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How has the positioning of Channel [V] changed in the last year? We believe that “18-24 years” is a state of mind and audiences of all age groups can think like those who belong to this age group. We have been perceived as the first avenue and an ideal route to bond with the youth. Recent studies by ORG-MARG and Nielsen have proved that we are seen as the preferred channel – especially in the 15-24 SEC ABC category in metros. We pay a lot of attention to feedback received from viewers – whether it is through surveys or verbally or in writing. We are in the process of constituting a youth panel in various cities in the country. This youth brigade will scour the college campuses and give us feedback of what’s new, hip and happening. These inputs will be studied and gradually incorporated into content and promotions. Our trendy and “youthful” – literally speaking – VJs have been scaling peaks of popularity. A lot of effort goes into packaging and presenting them. Our inhouse team of stylists conducts research and develops a look of the season for our VJs. Our strategy has paid dividends. This is reflected in the fact that several advertisers who wish to communicate to the young-at-hearts have been using our VJs to endorse their brands. |
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What efforts have been made to mould audience tastes? We have also proved that language is not a barrier as far as music is concerned. We have played Tamil songs and other vernacular songs when they started gaining popularity on the national scene; brought them into the mainstream. Shows such as Crush constantly get tweaked and see a lot of innovations. Very soon, you will see an R&B international countdown show called Juice with internationally renowned VJ Cindy Barbridge. If you notice, the Indian programming format is as good as and pretty similar to those in the developed markets. |
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Tell us about Popstars 2? However, the image will depend on the personality of the finally selected foursome. In August, the debut of the band will happen at a national level where it will be introduced to the country. Later on, a concert will formally showcase the musical launch of the band some time in October. The entire process will be captured for television in 13 episodes. |
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What happens to Viva now? Viva didn’t have to struggle the way other aspiring bands have to do. However, I must say that the band members have been making rapid progress. They are capitalising on the wonderful inputs provided by the stalwarts in the music industry to deliver results. Prominent music directors such as Anu Malik and AR Rahman have approached Viva with film offers. Eventually, their talent will ensure that Viva doesn’t remain a band merely to be “looked at, but one to be heard”. |
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Is interactivity a must for music channels? Earlier, broadcasters (including music channels) weren’t very amenable to providing advertising friendly content. We have managed to strike the right balance as we still don’t compromise beyond a certain point. We have partnered with advertisers and developed content which has been appreciated by the viewers. |
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Give us some examples of innovations which succeeded? Channel [V] won the silver in the corporate communication category at Ad Club Bombay’s Abby Awards 2003 for the Gabbar ID. Our creative team developed a series of ideas based on popular Bollywood film characters such as Gabbar Singh (Sholay) or Mugambo (Mr India). |
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Does the music change during different day parts? I notice a lot of English music is being played late at night and popular Hindi music during the day? |
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How do you react to competition? |
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What are your hobbies? |
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Executive Dossier
Game on, fame on as Good Game hunts India’s first global gaming star
MUMBAI: Game faces on, pressure high India’s gaming ambitions are levelling up. Good Game, billed as the world’s first as-live global gaming reality show, has officially launched in India with a bold mission: to crown the country’s first Global Gaming Superstar.
Blending esports with mainstream entertainment, the show brings together competitive gaming, creativity and on-camera performance in a format that tests more than just joystick skills. Contestants will be judged on gameplay, screen presence and their ability to perform under pressure, reflecting how gaming has evolved from pastime to profession and pop culture currency.
Fronting the show are three high-profile ambassadors: actor and entrepreneur Samantha Ruth Prabhu, Indian cricket star Rishabh Pant, and gaming creator Ujjwal Chaurasia. The winner will take home Rs 1 crore ($100,000) among the largest prize pools for any Indian reality show along with the chance to represent India on a global stage.
Backed by a planned annual investment of up to Rs 100 crore, Good Game is also courting brand partners, promising a minimum reach of 500 million among India’s core youth audience. The creators position the show as a bridge between entertainment and interactive culture, offering long-format content, community engagement and commercial scale.
Auditions are now open to Indian citizens aged 18 and above, inviting amateur and professional gamers, creators and performers alike. Shortlisted candidates will be called for in-person auditions in Mumbai on 14 and 15 February, and in Delhi on 28 February and 1 March 2026.
With big money, big names and even bigger ambition, Good Game signals a shift in how India views gaming not just as play, but as performance, profession and prime-time spectacle.









