Event Coverage
Online content mkt may touch $5.6 bn by 2006
MUMBAI: There is a huge opportunity for media owners to leverage the digital media space globally. The online market for digital content is expected to reach $ 5.6 billion in 2006.
However, it is important that different players think about strategies to implement digital rights management. There will be a definite first mover advantage.
This was one of the key points that Intel director corporate marketing group Trish Thompson made at the inaugural session on the second day of Frames.
Dwelling on the emerging usage of digital media, she said, “Broaband home Penetration will increase by 30 per cent. In India it is expected to go up from 200,000 subscribers to three million in the next three years. Even if it touches a million, this represents a five fold increase.”
Increasingly the global trend is that home devices like PCs, DVDs and VCRs Are becoming networked.Therefore, the digital media home network provides a “huge opportunity” for business models, Thompson said.
To illustrate her point, Thompson said that increasingly PCs are
getting digita media enabled, being able to handle pictures from a digital camera or digitalmovies or even digital music. At the moment, 40 per cent of PCs are digial media enabled. This year around 70 million PCs will enter homes, while the number is expected to grow to 90 millions by 2008 and 90 per cent
of these will be digital media enabled.
“The possibility is big. For instance, a Bollywood filmmaker can reach the NRI market using the Internet platform for a same day release,” Thompson said.
To illustrate the difference digital devices, she gave the example of the Movie Titanic. In seven years, 700 million people have seen it. While this is great with digital devices it is not unreasonable to think about one billion people viewing it in a year, the Intel executive said.
“The challenge is to think about the revenue model. Digital rights management becomes key,” Thompson said, indicating that various issues need to be addressed like whether the owner shoyuld allow a film to viewed just once, whether there be a 24 hour window during which time the film can be seen over and over and whether the owner make it available for use across the different media.
She added: “These are issues that regulators and content owners need to Consider.”
Intel also gave a glimpse into a digital lifestyle home where content will be wirelessly transferred from one place to another. For instance, the entertainment PC in the bedroom will have a library content. Through a streaming process a digital media adapter can bring the content to the television in the living room
should friends visit.
At the same time, it is important for the content to be secure enough so that it does not get intercepted by a neighbour while being wirelessly transfreed from one opart of the house to another.
“Digital transfer content protection becomes key here,” Thompson explained.
Intel also made a pitch for device interoperablity from the PC to the remote control to the adapter. Keeping this in mind, the digital living network alliance was formed in the US. Intel was one of the founding members. Now there are 170 firms that are members, including Sony and Microsoft. While they have different visions they realise the need to have common standards.
Speaking about the opportunity for digital content, Thompson mentioned that the digital music market will be worth $1.7 billion in 2006. The online gaming market will be
worth $ 1.8 billion.
One country that has huge broadband potential is China where the current Broadband homes number 40 million. Four out of five download movies on the net, 37 per cent are willing to pay, while 26 per cent are not sure. The fact is that a great broadband interface allows for excellent quality that is better than piracy, Thompson concluded.
Event Coverage
Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026
MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.
Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.
A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.
Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.
Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”
“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.
The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.
Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.









