Gaming
Video gamers in the US spend less time watching TV
MUMBAI: Video gamers in the US are increasingly spending less time consuming TV. A study by American integrated media company Ziff Davis Media shows that nearly a quarter of all video game players watched less television than last year. They expect to cut their viewing time even further this year.
The study titled Digital Gaming in America survey covered 1,500 randomly selected US households. The study also showed that 76.2 million people in the US play video games, up from 67.5 million a year ago, representing an increase of 11.4 per cent. The increase in gaming follows strong sales of portable gaming systems and reductions in the prices of current-generation video game consoles.
The study reveals a number of surprising shifts in gaming habits and consumer preferences in 2005. The study lends credence to observations that consumers are increasingly turning away from television and towards videogames for their entertainment. The Digital Gaming in America study found that 24 per cent of gamers reduced their TV watching over the last year, and a further 18 per cent expect to do so in the next twelve months.
Video gamers watched 16 hours per week in 2005 versus 18 hours per week in 2004, representing an 11.1 per cent decrease. Furthermore, among core gamers, High Definition Television (HDTV) viewership increased to 18 per cent in 2005 versus seven per cent last year.
In 2004, video gaming overtook PC gaming for the first year ever. The strong growth in video games continued in 2005. This year, 62.6 million households played video games and 56.6 million played PC games, versus 54.5 million and 52.3 million, respectively, last year. According to the study, this year core gamers will spend an estimated $5.6 billion on gaming products, also up from a year ago.
One of the leading trends impacting the videgame market is portable gaming, which continues to grow strongly. According to the study, 40 per cent of video gamers are likely to purchase a portable gaming device in the next twelve months.
Habits of a Portable Gamer: According to the study, 86 per cent of video gamers own a cell phone this year, which is up from 70 per cent a year ago. Of these individuals, 48 per cent play games on their mobile devices. The high proportion is due mainly to the advancement in technology of cellphones and their ability to play multi-functional video games with improved graphics.
Gaming
S8ul wins India qualifier for Pokémon Unite Worlds 2026
Fourth qualification; to compete for $500,000 in San Francisco 28–30 Aug.
MUMBAI: If consistency were a power-up, S8ul would be permanently maxed out. S8ul has once again stamped its authority on India’s Pokémon Unite scene, clinching the India Qualifier for the World Championship Series 2026 and booking a spot at the global finals in San Francisco. The win marks a record fourth appearance for S8ul at the world championship, more than any other Indian team. Even more telling: across five Indian qualifiers held so far, the team has now won four, underlining a grip on the title that looks less like dominance and more like routine.
The road to qualification was clinical. Playing a double-elimination format, S8ul swept past Anti Secure, GodLike and Team QML with identical 2-0 victories in the upper bracket. The final hurdle, however, demanded nerve. In a best-of-five grand final, they edged out Revenant XSpark 3-2 in a tightly fought series.
Led by captain Manmohan Singh (All Might), alongside Anklesh Satelkar (Novaa), Darshan Nate (Kai), Naitik Jain (Wolf) and Md Sarim Hasan (Qing), the team combined composure with adaptability two traits that have become their trademark in high-pressure matches.
For their victory, S8ul secured $15,000 (approximately Rs 14.1 lakh) from the qualifier’s $25,000 prize pool (around Rs 23.5 lakh). The bigger prize, however, awaits, a shot at the $500,000 (roughly Rs 4.7 crore) global pool at the World Championships, scheduled from August 28 to 30.
The result adds to what has already been a packed trophy cabinet in 2026. S8ul’s BGMI roster lifted the BGIS 2026 title, its Valorant squad won VCSA Split 1, and its Apex Legends team delivered a top-five finish at the ALGS 2026 Championship, the best-ever by an Indian organisation. Even beyond esports, Grandmaster Nihal Sarin’s Menorca Open win adds to the collective momentum.
With selection as one of 40 global Club Partners by the Esports Foundation for the Esports World Cup 2026, S8ul is now eyeing qualification across 13 titles, ranging from Apex Legends and BGMI to Street Fighter 6 and Trackmania.
For now, though, all roads lead to San Francisco. And if past form is any indicator, S8UL won’t just be showing up, they’ll be showing up to win.








