Applications
Mipcom 2006 announces mobile TV award winners
MUMBAI: Mipcom 2006 has announced the winners of the Mobile TV Screening & Awards 2006. The international trophies were awarded yesterday evening at the 22 edition of Mipcom, Cannes. Sponsored by Orange, Ericsson and the Korean Broadcasting Commission, the Mobile Screenings & Awards 2006 brought in a record number of 290 entries from 34 countries, a 30 per cent increase in submissions from 2005. In addition to the grand jury awards, a grand prize for best innovation in mobile content was awarded by Orange. The 6 winners of the Mipcom Mobile TV Awards ‘06 are: Best Original Made-for-Mobile Film or Video Content Jokes, Green Paddy Animation Studio (Taiwan) Best repurposed Content From Existing Film or TV Property On This Day in History (OTDIH), ITN ON (UK) Best Made-for-Mobile TV Channel Best Format for Interactive Mobile TV Best Mobile Format for User-Generated Content Orange Grand Prize For Innovation
The winning titles were chosen by an international grand jury from a total of 23 nominated projects.
The grand jury included the following members : Kurt Sillén, head of grand jury and VP, Ericsson Mobility World, Ericsson AB (Sweden), Jean-Charles Fitoussi, Film-maker (France), Nicoletta Iacobacci, Head of Interactive TV, EBU / UER TV Department (Switzerland), Russell Kagan, Managing Director, International Program Consultants Inc. (USA) and Mun Yeon Kim, CEO of Joongang Broadcasting Co. (Korea).
Reed Midem‘s Television Division, director Paul Johnson comments, “Mobile TV represents a growing opportunity for the audiovisual content industry. By creating and hosting the Mobile TV Awards at Mipcom we aim to play an active role in promoting the development of made-for-mobile content and facilitating commercial transactions on a global level for both TV and film.”
NHK Mobile-G Channel, NHK (Japan Broadcasting Corporation) (Japan)
Forget the Rules, Global Dilemma Pty Ltd. (Australia)
3 Mobile‘s See Me TV service, 3 Mobile (UK)
Soccer Addicts, Buongiorno (Italy)
Applications
Canva acquires animation and AI startups Cavalry and MangoAI
The deals strengthen Canva’s push into enterprise and AI-led design workflows
AUSTRALIA: Global visual communication platform Canva has stepped up its acquisition drive, buying UK-based 2D animation platform Cavalry and US-based AI startup MangoAI to deepen its AI-powered creative stack.
Cavalry, whose tools are used by brands including Amazon, Meta, Google and Netflix, will strengthen Canva’s motion design capabilities. The deal builds on Canva’s 2024 acquisition of Affinity, which has crossed four million downloads since launch. With Cavalry, Canva now counts seven Europe-based acquisitions, underscoring its global expansion strategy.
MangoAI, an early-stage startup focused on video advertising optimisation, will integrate its reinforcement learning systems into Canva AI. The move aims to enable brands to generate personalised marketing content in real time, cutting production cycles while improving campaign performance. MangoAI co-founder Vinith Misra will join Canva as reinforcement learning lead in its research lab.
Canva co-founder and chief operating officer Cliff Obrecht said the acquisitions reflect the company’s ambition to make professional-grade creative tools more accessible without sidelining human creativity. The goal, he said, is to bring everything from vector to motion design into a single, integrated suite.
The company now reports 265 million active users, including 31 million paid subscribers, and $4 billion in annualised revenue, up 36 per cent year on year. The latest buys further position Canva against rivals such as Adobe and Apple’s Creator Studio as it pushes deeper into enterprise workflows.
Canva head of pro design marketing Liam Fisher, said AI is intended to act as a creative assistant rather than a replacement, reinforcing the primacy of craft and individual design judgement.






