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The History Channel’s ‘Great Battles of Rome’ to be adapted as a video game

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MUMBAI: US video game developers Slitherine Software and Black Bean Games have partnered with US broadcaster The History Channel to deliver a gaming experience, The Hustory Channel Great Battles of Rome.


Combining gameplay, historical footage and battle simulation, the product allows players to fully immerse themselves into history as never before. The game will begin to roll out worldwide in the second quarter of this year.

 

Merging action and strategy in a setting that replicates the atmosphere of the period, the game allows players to take control of a series of campaigns against Barbarian hordes, while carving out the Roman Empire.



Over 100 battles are available for play including the Punic and Samnite Wars, and Julius Caesar’s conquest of Britain. Players can customize and control massive armies with an array of soldiers including legionaries, archers, cavalry and even mighty war-elephants. The game delivers battle realism in various environments, including steppe, forest, desert and coastline, with both day and night lighting.



Players can also choose to either plan their own battle tactics by selecting an army to suit a gameplay situation, or they can leave strategy decisions to the AI, freeing them to be involved in nothing but action.



The game also features 3D special effects and instant control response.

 

In addition, 30 programme clips from the archives of The History Channel have been specially blended and narrated to match the game and guide the player through the greatest story of all time.


Black Bean marketing head Marco Minoli says, “We are proud of this collaboration between The History Channel, Slitherine and Black Bean enabling us to publish a licensed video game with excellent graphics and realism. The endorsement of such a prestigious brand, reinforces and confirms Black Bean’s global credentials as one of the most innovative and respected publishing houses in the business.”



Slitherine‘s Iain McNeil says, “We have been working with The History Channel and our partner Black Bean to bring the highest quality and exciting historical video games to our audience. Our relationship with The History Channel has enabled us to use material from their archives that we could only dream about. This builds on our previous range of historical strategy games and brings a new dimension to the genre”



The History Channel director licensing Carrie Trimmer says, “We are very pleased to be working with Slitherine and Black Bean on the development of The History Channel Great Battles of Rome, the first international console game to be released under our brand. The History Channel is always looking for ways to make history experiential for our viewers, and by giving them the power to build their own armies and plot battle strategy, this game truly allows players to be a part of the building of the Roman Empire.”




 

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With 57 per cent single new users, Ashley Madison rebrands as discreet dating platform

Platform says majority of new members now identify as single

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INDIA: Ashley Madison is shedding the “married-dating” label that defined it for two decades, repositioning itself as a platform for discreet dating in what it calls the post-social media age.

The rebrand, unveiled in India on 27 February, 2026, marks a structural shift in business model and identity. Once synonymous with married dating, the company now describes itself as the “premier destination for discreet dating” under a new tagline: Where Desire Meets Discretion.

The pivot is data-driven. Internal figures show that 57 per cent of global sign-ups between 1 January and 31 December, 2025 identified as single: a notable departure from the platform’s married core. The company argues that its community has already evolved beyond its original positioning.

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“In an age where our lives have been constantly put on public display, privacy has become the new luxury,” said Ashley Madison chief strategy officer Paul Keable. He framed the platform’s offering as “ethical discretion” for singles, separated, divorced and non-monogamous users seeking private connections.

The shift also taps into wider digital fatigue. A global survey conducted by YouGov for Ashley Madison, covering 13,071 adults across Australia, Brazil, Canada, Germany, India, Italy, Mexico, Spain, Switzerland, the UK and the US, found mounting discomfort with hyper-public online lives.

Among dating app users, 30 per cent cited constant swiping and messaging as a source of fatigue, while 24 per cent pointed to pressure to curate public-facing profiles and early personal disclosure. Some 27 per cent said fears of screenshots or information being shared contributed to exhaustion; an equal share cited unwanted attention.

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The retreat from oversharing appears broader. According to the survey, 46 per cent of adults actively try to keep most aspects of their life private online. Only 8 per cent feel comfortable sharing most aspects publicly, while 35 per cent say they are becoming more selective about what they disclose.

Ashley Madison is betting that this cultural recalibration towards controlled visibility can be monetised. By doubling down on privacy infrastructure and reframing itself around discretion rather than infidelity, the company is attempting to convert reputational baggage into a premium proposition.

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