Event Coverage
Traditional media needs to partner with UGC sites
MUMBAI: Traditional media owners need to form a partnership with user generated content (UGC) sites to serve their consumers.
This was a point that came out at a session at Ficci Frames that looked at User generated Content: Seizing the Opportunity.
The speakers were Viacom 18 senior VP corporate strategy and business Anuj Poddar, NDTV Networks and NDTV Convergence CEO Vikram Chandra, Anand and Anand head of copyright and entertainment law Jagdish Sagar and Intel Software and Solutions Group director Asia Pacific Narendra Bhandari.
Balika Vadu, for instance, is one of the top viewed videos on Youtube in India, demonstrating how traditional media can pull new media.
Copyright, however, remains a challenge and there is a lack of value flowing back to content owners. Solutions, though, are evolving. UGC has set across norms, including the filtering of content that has a copyright.
There is no distinction being made between user created and user generated content, notes Sagar. In the first case, the content creator surrenders all rights he has when he puts it up on a site. Many things can be done to that content like translation which the owner cannot control. In the second instance, somebody else uploads the content which the content owner may not be aware of.
The key to get out of this quagmire is to find a user friendly way to empower copyright owners. Sites like YouTube promote copyright infringement, Sagar notes. Getting an injunction is not a complete solution as it can only work for large content owners. One could look at a copyright society or having a licensing mechanism.
Dwelling on the opportunities and challenges of UGC for traditional media, Chandra said traditional media companies can get feedback and have user engagement which is what NDTV Social enjoys. There is also citizen journalism where news channels get tip offs and photos from disasters. But the challenge lies in finding a business model, Chandra adds.
NDTV has a channel on YouTube and there is revenue sharing for ads. However if NDTV content is uploaded outside this channel, then there is leakage that happens.
Bhandari noted that new media devices like the mobile would get smaller and smarter in the coming 24 months, allowing for HD level video to come from phones. UGC sites could benefit from an open source model technologically, he added.
Event Coverage
Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026
MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.
Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.
A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.
Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.
Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”
“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.
The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.
Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.










