Executive Dossier
‘Star Pravah is only entertainment channel with 25% of content aimed at males’: Star Pravah channel head Nachiket Pantvaidya
|
Star Pravah had a bad start and had to rework on its programming strategy to keep in pace with rivals Zee Marathi and ETV Marathi. Now having found the right content mix and being aggressive in buying movie rights, the channel leads the ratings chart.
Launching with culturally rich shows like Raja Shivchhatrapati and Agnihotra, the channel changed track and is now focusing on contemporary content reflecting today’s lifestyle. It is betting big on movies and is willing to pay high prices.
In an interview with Indiantelevision.com’s Gaurav Laghate, Star Pravah channel head Nachiket Pantvaidya talks about the channel’s programming plans and the challenges of the Marathi market.
Excerpts: |
|||||||||
|
Q. After joining on 1 April last year, Star Pravah has grown in the Marathi general entertainment genre. What has worked in your favour? From 120 GRPs during the last IPL, we have grown to 250 GRPs today. While the ratings are just a number, we have come a long way because we got the right strategy in place. |
|||||||||
|
Q. Star Pravah started with a show like Raja Shivchhatrpati and other shows portraying rich Marathi culture. Today, the shows are more on the contemporary day-to-day life. Are you talking of this shift in strategy? We believe that whatever the content is, it needs to reflect the society of today. So while we respect the ‘Maharashtrian’ culture, we are focussed on catering to today’s generation.
With the help of our researches and various contact programmes, we have realised that our viewers, staying in whatever part of Maharashtra, are global citizens with big dreams and aspirations. They understand the importance of values versus the changes that are happening in the current economic scenario. With our programming, we are constantly portraying “today’s Maharashtra”. |
|||||||||
|
Q. Marathi viewer is equally comfortable with Hindi. And if Hindi GECs are offering same shows, doesn’t it pose a challenge? One of the major challenges is that a Marathi viewer is equally comfortable in watching Hindi general entertainment channels, news and sports. So we decided to work not just like a Marathi entertainment channel but an entertainment vehicle. We focus on being concurrent as well as on entertaining our viewers.
And it is paying also. In the last eight weeks we have been ahead of the Hindi GECs. In the week ended 26 May, we clocked 256 GRPs, highest for the channel so far. |
|||||||||
|
Q. From programming point of view, what is the thought process behind the shows? All our shows are based on unique themes and we promote the idea of positive bright relationships.
Our shows like Bhandaa Saukhya Bhare (game show between saas-bahu), Devyani, Pudhcha Paaul, Swapnanchya Palikadle, and upcoming Laxmi Vs Saraswati portray today’s time, today’s value system and ask relevant questions.
We have kept the packaging the same… the dresses, attires, setups are still the same, but our approach is very modern.
Also, we are the only entertainment channel with 25 per cent of the FPC dedicated to the male audience. We decided to have differentiated content, so from 9.30 pm till 10.30 pm we show Lakshya (crime drama) and Anolkhi Disha (supernatural) to cater to the male audience. In future we would also like to create some shows for the kids audience as we are a wholesome entertainment channel.
|
Executive Dossier
Game on, fame on as Good Game hunts India’s first global gaming star
MUMBAI: Game faces on, pressure high India’s gaming ambitions are levelling up. Good Game, billed as the world’s first as-live global gaming reality show, has officially launched in India with a bold mission: to crown the country’s first Global Gaming Superstar.
Blending esports with mainstream entertainment, the show brings together competitive gaming, creativity and on-camera performance in a format that tests more than just joystick skills. Contestants will be judged on gameplay, screen presence and their ability to perform under pressure, reflecting how gaming has evolved from pastime to profession and pop culture currency.
Fronting the show are three high-profile ambassadors: actor and entrepreneur Samantha Ruth Prabhu, Indian cricket star Rishabh Pant, and gaming creator Ujjwal Chaurasia. The winner will take home Rs 1 crore ($100,000) among the largest prize pools for any Indian reality show along with the chance to represent India on a global stage.
Backed by a planned annual investment of up to Rs 100 crore, Good Game is also courting brand partners, promising a minimum reach of 500 million among India’s core youth audience. The creators position the show as a bridge between entertainment and interactive culture, offering long-format content, community engagement and commercial scale.
Auditions are now open to Indian citizens aged 18 and above, inviting amateur and professional gamers, creators and performers alike. Shortlisted candidates will be called for in-person auditions in Mumbai on 14 and 15 February, and in Delhi on 28 February and 1 March 2026.
With big money, big names and even bigger ambition, Good Game signals a shift in how India views gaming not just as play, but as performance, profession and prime-time spectacle.








