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Fox Broadcasting and Keshet DCP bring ‘Boom!’ to U.S

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MUMBAI: Fox Broadcasting Company (FOX) has picked up KeshetDCP’s explosive gameshow format BOOM!,marking Keshet DCP’ssecond project sold to series.  

 

BOOM!fuses the drama, intensity and thrill of a blockbuster action movie with the high-octane fun of a video game. Full of comedy, color and excitement, BOOM!’s fresh approach rolls the intellectual AND physical challenges of existing gameshows into one can’t-miss event for viewers of all ages. A squad of four players must defuse eight (replica) “bombs” by answering trivia questions correctly within a strict time limit. In nail-biting scenes, the nominated player must defuse one “bomb” per question by cutting through colored wires representing multiple choice answers…which the ticking clock counts down. If the player answers correctly, the prize money builds and he/she moves to the next “bomb.”BOOM!delivers fierce tension and light-hearted humor in quick succession,extending the experience not only to those in the studio, but also to viewers at home who can play along.

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“BOOM!is a perfect blend of family entertainment and FOX attitude. Never has a ticking clock been so ingeniously placed at the center of a game, and never has a game more inventively borrowed from the language of a thriller,” said Simon Andreae, Executive Vice President, Alternative Entertainment, Fox Broadcasting Company.  “It’s as if Jack Bauer made brain love with Jeff Foxworthy.”

 

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“We have no doubts that BOOM!’s fresh take on the traditional game show will blow American audiences away with laughs and thrills, and we couldn’t be happier to have secured such an esteemed broadcast partner as FOX only days after announcing our plans for the show in the U.S. market,” said Alon Shtruzman, CEO Keshet International.

 

Allen Shapiro, CEO of dick clark productions continued, “BOOM!represents a continuation of original, provocative and unique content coming out of the KeshetDCP venture.  FOX is the perfect home for it.” The news follows the first sale of the project to France’s most popular broadcaster, TF1, as well as outstanding ratings for the new game on Keshet Broadcasting’s Channel 2 Israel,where it recentlybecame the highest-rated game show launch ever in Israel. Vastly outshining all other shows in its timeslot, BOOM!scored a staggering 41.2% share and 26.7% (HH) rating.

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BOOM!was created by Keshet, IdoRozenblum and July August Productions.

 

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Visit the Keshet International stand R8.C9, Riviera 8, Palais Des Festivals,at MIPTV 7-10 April 2014.

 

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Event Coverage

Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026

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MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.

Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.

A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.

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                                              Glimpses of Anime India Mumbai edition

Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.

Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”

“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.

The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.

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Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.

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