Brands
Q1-2016: Just Dial revenue up 25%
BENGALURU: Indian search engine and directory services provider Just Dial Limited (Just Dial) reported a 24.9 per cent jump its total income from operations (TIO) in the quarter ended 30 June, 2015 (Q1-2016) to Rs 168.62 crore as compared to the Rs 135.03 crore in Q1-2015 and a 7.9 per cent increase from the Rs 156.28 crore in Q4-2015.
Let us look at the other numbers reported by Just Dial
Note: 100,00,000 = 100 lakh = 10 million = 1 crore
The numbers in this report are unaudited and unconsolidated.
Just Dial’s PAT for Q4-2016 increased 18 per cent to Rs 33.17 crore (19.7 per cent of TIO) as compared to the Rs 28.11 crore (20.8 per cent of TIO) in the corresponding quarter of last year, but was 29.7 per cent lower than the Rs 47.16 crore (30.2 per cent of TIO in Q4-2015.
Simple EBIDTA in Q1-2016 at Rs 48.42 crore (14.3 per cent of TIO) was 42.4 per cent higher than the Rs 34 crore (25.2 per cent of TIO) in Q1-2015 and was 14.3 per cent more than the Rs 42.36 crore (27.1 per cent of TO) in the immediate trailing quarter.
The company’s Total Expenditure (TE) in Q1-2016 at Rs 126.93 crore (75.3 per cent of TIO) was 18.9 per cent more than the Rs 106.74 crore (79 per cent of TIO) in Q1-2015 and was 5.9 per cent more than the Rs 119.89 crore (76.7 per cent of TIO) in Q4-2015.
Employee Benefit Expense (EBE) is the major expense head for Just Dial. EBE in Q1-2016 at Rs 88.11 crore (52.3 per cent of TIO) was 30.9 per cent more than the Rs 6.732 crore (49.9 per cent of TIO) in Q1-2015 and 1.2 per cent more than the Rs 87.07 crore (55.7 per cent of TIO) in Q2-2015.
Just Dial reported depreciation and amortisation expense (Depreciation) of Rs 6.73 crore (four per cent of TIO) the current quarter, which was 17.9 per cent more than the Rs 5.71 crore (4.2 per cent of TIO) in Q1-2015 and was 12.7 per cent less than the Rs 5.97 crore (3.8 per cent of TIO) in Q4-2015.
Brands
Netflix names Magali Huot director games marketing – mainstream games
Former dentsu and YouTube Gaming leader joins to steer mass appeal titles
LOS ANGELES: Netflix has appointed Magali Huot as director of games marketing for its mainstream games division, reinforcing its push to widen the appeal of its interactive entertainment slate.
Based in Los Angeles, Huot joins from dentsu, where she most recently served as svp, global gaming strategy. During her time there, she helped brands treat gaming not as a niche vertical but as a core marketing channel, shaping partnerships that connected culture, community and commerce.
Before dentsu, she spent nearly four years at YouTube, including as head of games publishers at YouTube gaming and senior gaming product marketing manager. She built the platform’s first global games publishers practice, formalising a data led approach to partner selection and creating scalable programmes across the Americas, EMEA and Apac.
Her work included amplifying major in game cultural moments in Fortnite, featuring artists such as Travis Scott and Ariana Grande, as well as advancing creator partnerships and live event strategies to deepen platform engagement.
Earlier, at Warner Bros. Entertainment, she served as director, content marketing across the games portfolio, leading campaigns for titles including Mortal Kombat 11. Her remit spanned strategic partnerships, esports programmes, branded content and experiential activations.
From launching Ubisoft’s first social media war rooms to developing large-scale publisher collaborations, Huot has built her career at the intersection of entertainment and interactive culture.
At Netflix, she now takes on the task of making mainstream gaming as intuitive and inviting as pressing play on a favourite series.





