Executive Dossier
‘We are talking with global companies to set up a studio to develop content’ : Rohit Sharma- Zapak Digital Entertainment COO
With a war chest of $100 million (Rs 4 billion), Reliance Entertainment’s online gaming portal Zapak is looking to invest in infrastructure and expand even beyond the frontiers of India. The portal is going to launch in China, Pakistan and the UAE.
In an interview with Indiantelevision.com’s Ashwin Pinto, Zapak Digital Entertainment COO Rohit Sharma talks about the global plans of the gaming portal and the steps that are being taken to reach there.
Excerpts:
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When George Soros picked up a 3 per cent stake in Reliance Entertainment for $100 million, how big was Zapak as a valuation attraction? |
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How much is Zapak going to invest and what is the breakeven period? |
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What are the lines of synergy Zapak is drawing with the other verticals of Reliance Entertainment?
There are strong synergies between Big Flicks and Zapak as both are located in the internet space. Bigadda is our social networking site and the audience is similar. So we do a lot of cross-promotional activities. And with our FM radio business, we use it as an advertising medium.
Thus, if we take the gaming piece in the entertainment space, there is a lot of content syndication, retail syndication and advertising opportunities that are possible. |
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What are the trends being seen in online gaming in India?
The learning for us is that the user wants compelling content. Therefore, publishers/developers like us need to invest in the right kind of content. The content, whether global or local, has to be high-end in terms of graphics, artwork, game play and design. |
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Who comprises your TG? |
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How does the market size for online games compare with mobile gaming? |
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Could you shed light on the strategy being followed to increase the product portfolio?
Having built a critical mass of gamers, we want to expose them to better content. We are going into the next phase which is to bring in casual hardcore games and hardcore games.
Hardcore games are played in cafes and most cafes do not have the right PC specifications and infrastructure for this. This is why we started our gameplexes across the country. We will have almost 10,000 seats by the end of this year. We started our gameplex business in the big cities and towns. Now we have expanded to smaller places like Jaipur where we are also getting good traction. |
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What have been your top five properties?
However, in casual online gaming, the long tail is also important. A lot of people who come back, also want to check out the catalogue in addition to consuming the same content twice or thrice. Therefore, you need to build on your catalogue. |
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Zapak has done activities to get women and children involved in gaming. What prompted this? |
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Does Zapak also focus on game development?
There have been technological advances from a product point of view. Casual games are now incorporating social networking phenomena. Community features which are possible due to technology are growing in importance. The more features you have and the better customer relationship management setup you have, the better is the traction you will get. |
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Is Zapak also looking at acquisitions in the gaming space? |
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What are the different revenue sources for Zapak and how important is advergaming in the mix?
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Could you give me examples where Zapak has done innovations for clients?
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There is talk about how gaming is evolving into a social activity with massively multiplayer online games (MMOG). What is your view on this?
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The BCCI is kicking off the IPL in April. Are you looking to work with the franchisees to develop properties?
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Does cricket work better than Bollywood for games?
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Apart from cricket, are you looking at other sports?
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What is the way forward to combat the lack of skill sets in game development in India?
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How did the concept of “Zapak Corporate Gamer Challenge” come about? Do you foresee a time when gaming will be viewed as a professional sport in India?
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One of your recent marketing innovations revolved around offering people the chance to win cash by constantly playing. How was the response to that?
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| Finally, is Zapak looking at expanding abroad? We are looking to launch our portal in China, Pakistan and the UAE. You will see launches from the next quarter. Our USP is content that is not India-centric; it appeals to a global audience. It is a question of customisation from a language point of view. |
Executive Dossier
Game on, fame on as Good Game hunts India’s first global gaming star
MUMBAI: Game faces on, pressure high India’s gaming ambitions are levelling up. Good Game, billed as the world’s first as-live global gaming reality show, has officially launched in India with a bold mission: to crown the country’s first Global Gaming Superstar.
Blending esports with mainstream entertainment, the show brings together competitive gaming, creativity and on-camera performance in a format that tests more than just joystick skills. Contestants will be judged on gameplay, screen presence and their ability to perform under pressure, reflecting how gaming has evolved from pastime to profession and pop culture currency.
Fronting the show are three high-profile ambassadors: actor and entrepreneur Samantha Ruth Prabhu, Indian cricket star Rishabh Pant, and gaming creator Ujjwal Chaurasia. The winner will take home Rs 1 crore ($100,000) among the largest prize pools for any Indian reality show along with the chance to represent India on a global stage.
Backed by a planned annual investment of up to Rs 100 crore, Good Game is also courting brand partners, promising a minimum reach of 500 million among India’s core youth audience. The creators position the show as a bridge between entertainment and interactive culture, offering long-format content, community engagement and commercial scale.
Auditions are now open to Indian citizens aged 18 and above, inviting amateur and professional gamers, creators and performers alike. Shortlisted candidates will be called for in-person auditions in Mumbai on 14 and 15 February, and in Delhi on 28 February and 1 March 2026.
With big money, big names and even bigger ambition, Good Game signals a shift in how India views gaming not just as play, but as performance, profession and prime-time spectacle.








