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Executive Dossier

“Some might think I am too young, but I believe risk taking abilities are more important” : (Part II)

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If there is a list drawn up of the hottest young television professionals in India, her name will surely figure in it.

Coming from a family of bureaucrats, Monisha Singh has blazed a trail wherever she has been. Whether it was as an anchor for a DD show when in college. Or whether it was at Balaji Telefilms, in its early days, where as creative director she played a large hand in helping Ekta Kapoor build the fledgling production house.

Or whether it is at UTV where she has, as a creative director for the past two years, been steering the diversified media firm’s creative for a handful of television shows, which are among the more successful ones it churns out.

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All this and she is just 26.

The bubbly young lady loves being in the thick of it, at the centre of it all. Not for her the command centre, she has to be in the trenches, motivating her team of producers and eepees (executive producers) like a captain egging on his soldiers on the battlefield.

The economics graduate and mass communications post graduate is itching to do things, to move on to newer fields to conquer.

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Indiantelevision.com’s Vickey Lalwani caught up with her and spoke with her over several days to understand Monisha Singh, the television professional.

Excerpts from a two-part interview:

What was your experience at the fledgling Balaji Telefilms? What is the production house all about? What makes it tick in your opinion?
Balaji Telefilms was an amazing experience; it was like a family. I saw it grow from a small team of 10-12 people to a Rs 100 plus crore (Rs 1 billion plus) production giant. It was there that I learnt how to use my creativity and weave it into a web that works for television.

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It can be one of the most grueling experiences and yet one of the most enriching ones for anyone interested in creating content for television. According to me five months at Balaji are equal to five years at most other production houses. The pace, logistics, hard work, team effort and creative drive exposes you to real television.

They have learnt to maximize the creative and the production resources that they have, cut costs and yet give the final product a fantastic look. It is the clever use of money that they have mastered. Agreed that they get higher budgets then most others in the industry do, but then their shows get higher TRPs, which is not unfair. They don’t waste this extra money, they utilise it intelligently. Overall, there is a creative energy flowing through the organization courtesy Ekta.

While the environment was energizing and fulfilling, I had to get further up the learning curve and expand my portfolio. And opportunity came my way in the form of UTV, which was as mature as Balaji was young.

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What excited you about UTV? What were the challenges?
UTV is the big daddy of television; one of the oldest and most successful production houses. What it offers creative people is a huge library of creative knowledge accumulated over the years of dealing with almost every channel and genre.

It has pioneered and created some of the more successful game shows, reality shows, soaps, comedies, quiz shows, action-based shows, thrillers and kids shows. Since I had primarily been involved with soaps, UTV attracted me as it would give me the opportunity to explore many more genres.

UTV isn’t just looking at television, it is in almost every field of entertainment be it in advertising film making or commercial cinema or non-fiction or animation. It makes for a huge learning.

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Has your one and a half years of experience at UTV lived up to your expectations?
Yes, and in every sense. As a creative director my job was not just to visualize and create, but to also make sure that it is rightly executed. I had to strike a balance between operations and creative, which is to keep the budgets in check and above all make sure that the show does well in the rating game.

We started Shakalaka Boom Boom, a kids daily show on Star Plus. It became my baby. I was involved in character creation, casting, sets, packaging, editing, keeping costs under control and making it gel well with kids who were its viewers. From what I know, it became a cult with them.

I was also shaping Kehta Hai Dil, which was earlier episodic but later took on a linear story format. Being a weekly it offered me a different set of challenges. It is easier to make a daily a habit. In a weekly, the content has to be that much more compelling, stronger, to get the viewer back six days later. On top of that Keha Hai Dil is a one hour format, which is a further challenge as you have to keep the viewer glued to it for an hour when her attention span is so short because of competitive options. And I believe, going by its ratings and popularity, I, along with my team, have managed to make a success of it.

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UTV has helped me sharpen my people management skills as most of the professionals working here are more senior and experienced than I and they report to me.

I have developed several multigenre concepts for television, have been reading exciting film scripts, and now with UTV coming up with a channel for the young, I am also involved in broadcasting.

Could you elaborate on that?
Sure. UTV is launching a channel for the young, and the main focus is going to be localised programming dealing from drama, fantasy, game shows to animation series. We would also be acquiring foreign content and dubbing it, but the focus will largely be local programming.

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Research has indicated that there is a huge gap in the market for kids programming. The current set of channels do not cater enough to the needs of kids. General entertainment channels have kids shows like Son Pari, Shararat, Shaka Laka Boom Boom, Hatim and The Magic Box. While these are hugely popular, there is nothing more to it. It is enough indication that there is a gap for kids content.

Our agenda would be to appeal to every child viewer. Advertisers have accepted the growing influence of kids on purchase decisions for products as varied as cars to computers to mobile phones. Gone are the days when they were just being targeted for toothpaste and chocolates. Therefore they are looking for media vehicles to carry their advertising. And our kids channel will offer them just that ideal vehicle.

 

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“There is no set pattern or formula to spot a winner. Research helps us get the ingredients together but at the end of the day, it is gut feel and that instinct that helps you differentiate between a winner and a loser”

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What are the challenges you face as a creative professional? How do you overcome them?
The day-to-day challenges are about operations and creative, which I have talked about earlier. On the second level, it is being able to forecast foresee trends, innovations and pioneer a trend, and stay ahead of the competition. Whoever thought that a Jassi would come up and cause so many ripples?

Also we have to keep up with changing times and flavour of the month. With the election mood in the country, we have an elections plot being woven into Kehta Hai Dil.

One has to keep churning out compelling content day in day out, so that the viewer does not shift to sports or news or whatever.

On a personal level, the challenge is to enrich oneself creatively during the day-to-day bustle.

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How do I face up to the challenges? Well, they are a part of the job. And one deals with them.

Do you think creativity in television is encouraged in India or is it mediocrity?
Whoever said commercial television is only about creativity! Look at the west, television there is a creative science. Somebody comes up with a good idea, then armies of professionals – be it writers, script doctors, producers, directors or the suits – swoop in and work at making it a product that has a chance at success. Creativity for creativity’s sake is not television. Within the framework of making a successful, watchable product, you can experiment with creativity. And that’s how it should be.

Generating a product doesn’t mean you are guaranteed success. You have to market it, do promotions, PR, even then you are not guaranteed success.

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Creativity is encouraged in India within these parameters. I cannot create a show that is going to be watched just by me. At the end of the day, we are here to create programming that generates mass viewership, better TRPs for our shows. Be it following a formula or breaking the mould, the result has to be better TRPs. One has to cater to the needs of the viewer.

But the viewer is only going to view what we want him to view. If we don’t think out of the box, how do we get the viewer to sample. There were experiments like Josh, and Astitva.

Yes, we need to get in more genres, we need to open our minds to handling some taboo subjects and issues, but we need to do so within our cultural sensibilities and sensitivities. We need better budgets and better advanced planning to make a better product, be it in the area of cinematography or story or art direction – basically the look and feel.

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Executive Dossier

Game on, fame on as Good Game hunts India’s first global gaming star

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MUMBAI: Game faces on, pressure high India’s gaming ambitions are levelling up. Good Game, billed as the world’s first as-live global gaming reality show, has officially launched in India with a bold mission: to crown the country’s first Global Gaming Superstar.

Blending esports with mainstream entertainment, the show brings together competitive gaming, creativity and on-camera performance in a format that tests more than just joystick skills. Contestants will be judged on gameplay, screen presence and their ability to perform under pressure, reflecting how gaming has evolved from pastime to profession and pop culture currency.

Fronting the show are three high-profile ambassadors: actor and entrepreneur Samantha Ruth Prabhu, Indian cricket star Rishabh Pant, and gaming creator Ujjwal Chaurasia. The winner will take home Rs 1 crore ($100,000) among the largest prize pools for any Indian reality show along with the chance to represent India on a global stage.

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Backed by a planned annual investment of up to Rs 100 crore, Good Game is also courting brand partners, promising a minimum reach of 500 million among India’s core youth audience. The creators position the show as a bridge between entertainment and interactive culture, offering long-format content, community engagement and commercial scale.

Auditions are now open to Indian citizens aged 18 and above, inviting amateur and professional gamers, creators and performers alike. Shortlisted candidates will be called for in-person auditions in Mumbai on 14 and 15 February, and in Delhi on 28 February and 1 March 2026.

With big money, big names and even bigger ambition, Good Game signals a shift in how India views gaming not just as play, but as performance, profession and prime-time spectacle.

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