Executive Dossier
‘Over one third of BBC’s revenue comes from Asia’ : Sunita Rajan – BBC Worldwide VP- advertising sales, Asia and Australasia
BBC is expanding in the media space in India with not just new channel launches but also in the arena of FM radio and TV production.
Among the recent launches are BBC Entertainment and Cbeebies. BBC World which was for years a free-to-air news channel, has gone pay to open up subscription revenues.
BBC has also taken a minority stake in Mid Day Multimedia’s private FM station Radio One.
And to expand its footprint in India, BBC has recently set up a production centre in Mumbai to tap the rapidly growing TV content market.
In an interview with Indiantelevision’s Nasrin Sultana, Sunita Rajan, BBC Worldwide VP – advertising sales, Asia and Australasia, talks of BBC’s growth plans for this market.
Excerpts:
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How is BBC giving the Asian region a push with its content, marketing and ad sales strategy?
Our India specific show India Business Report was favoured so much that we had to bring it back on air. But we are an international news channel. So our competition is not the local news channels of any country. |
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Asia has been a strong revenue driver for BBC. How much does India contribute as a percentage to BBC’s total ad sales kitty? But the good thing is a good amount of ad sales comes from the Asia Pacific region. In recent times, we have seen a huge interest from our Indian clients to reach out to the Asia Pacific markets. At the moment, we are carrying campaigns by Indian clients targeted at the international audience. |
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With this trend, how has BBC evolved an ad sales strategy? |
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What is the basic idea behind the ‘Internationalists campaign’? |
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What is BBC’s audience profile in India? |
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Who are your major advertisers in India? |
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Since BBC has also launched a GEC, how are you tapping advertisers beyond the traditional news genre? |
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What are the marketing and advertising plans for the kids channel Cbeebies? |
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Cbeebies is still restricted to a DTH footprint. How are you getting into carriage deals with the cable networks? |
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How do you tap advertisers for Radio One where you are an equity partner with Mid-Day Multimedia? |
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BBC recently launched BBC Knowledge in Singapore. When are you bringing it to India? |
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How is the recently launched commercial venture BBC.com faring? |
Executive Dossier
Game on, fame on as Good Game hunts India’s first global gaming star
MUMBAI: Game faces on, pressure high India’s gaming ambitions are levelling up. Good Game, billed as the world’s first as-live global gaming reality show, has officially launched in India with a bold mission: to crown the country’s first Global Gaming Superstar.
Blending esports with mainstream entertainment, the show brings together competitive gaming, creativity and on-camera performance in a format that tests more than just joystick skills. Contestants will be judged on gameplay, screen presence and their ability to perform under pressure, reflecting how gaming has evolved from pastime to profession and pop culture currency.
Fronting the show are three high-profile ambassadors: actor and entrepreneur Samantha Ruth Prabhu, Indian cricket star Rishabh Pant, and gaming creator Ujjwal Chaurasia. The winner will take home Rs 1 crore ($100,000) among the largest prize pools for any Indian reality show along with the chance to represent India on a global stage.
Backed by a planned annual investment of up to Rs 100 crore, Good Game is also courting brand partners, promising a minimum reach of 500 million among India’s core youth audience. The creators position the show as a bridge between entertainment and interactive culture, offering long-format content, community engagement and commercial scale.
Auditions are now open to Indian citizens aged 18 and above, inviting amateur and professional gamers, creators and performers alike. Shortlisted candidates will be called for in-person auditions in Mumbai on 14 and 15 February, and in Delhi on 28 February and 1 March 2026.
With big money, big names and even bigger ambition, Good Game signals a shift in how India views gaming not just as play, but as performance, profession and prime-time spectacle.









