Executive Dossier
‘Music channels are under pressure to increase revenues’ : Prashant Chothani – Media Worldwide director
With an already cluttered and competitive music channel market, acquiring a good chunk of market share was not easy for Music India. Having achieved that, Media Worldwide, the company that operates the channel, has plans afoot to launch two regional music channels.
In an exclusive chat with Indiantelevision.com’s Richa Dubey, Media Worldwide director Prashant Chothani attributes the success of Music India to a complete Bollywood masala content and a strong focus on distribution.
Excerpts:
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Music India had initiated talks with Sahara for diluting stake. What is the status now? |
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Isn’t it tough to exist as a standalone music channel broadcaster while others are part of networks? |
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How will you manage to raise funds for the two channels? |
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Isn’t this the wrong time with a host of new broadcasters preparing to enter the market while analogue cable bandwidth is already choked? |
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But aren’t revenues difficult to come by for music channels? |
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Why are MTV and Channel [V] infusing a lot of non music programming?
As a result, they have diverted from the concept of music television. I believe a music channel should primarily play music. |
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So how do you define your channel profile? |
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Is ‘Simply Music’ enough to drive a music channel? |
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How do you compare in terms of reach? |
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What is special about your content? |
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But one hardly comes across ads on Music India? |
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What is the major source of revenue for Music India? |
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| How about your other channel Sangeet Bangla? A lot of content on Sangeet Bangla is exclusive. Besides music, we also show a movie every day at the prime time slot. |
Executive Dossier
Game on, fame on as Good Game hunts India’s first global gaming star
MUMBAI: Game faces on, pressure high India’s gaming ambitions are levelling up. Good Game, billed as the world’s first as-live global gaming reality show, has officially launched in India with a bold mission: to crown the country’s first Global Gaming Superstar.
Blending esports with mainstream entertainment, the show brings together competitive gaming, creativity and on-camera performance in a format that tests more than just joystick skills. Contestants will be judged on gameplay, screen presence and their ability to perform under pressure, reflecting how gaming has evolved from pastime to profession and pop culture currency.
Fronting the show are three high-profile ambassadors: actor and entrepreneur Samantha Ruth Prabhu, Indian cricket star Rishabh Pant, and gaming creator Ujjwal Chaurasia. The winner will take home Rs 1 crore ($100,000) among the largest prize pools for any Indian reality show along with the chance to represent India on a global stage.
Backed by a planned annual investment of up to Rs 100 crore, Good Game is also courting brand partners, promising a minimum reach of 500 million among India’s core youth audience. The creators position the show as a bridge between entertainment and interactive culture, offering long-format content, community engagement and commercial scale.
Auditions are now open to Indian citizens aged 18 and above, inviting amateur and professional gamers, creators and performers alike. Shortlisted candidates will be called for in-person auditions in Mumbai on 14 and 15 February, and in Delhi on 28 February and 1 March 2026.
With big money, big names and even bigger ambition, Good Game signals a shift in how India views gaming not just as play, but as performance, profession and prime-time spectacle.








