Kids
Kid’s content: The Big Multi Screen Picture
CANNES: The multi-screen (mobile, TV, internet, PDAs etc) environment has not only created an abundance of ways in which entertainment can be consumed, but has also thrown open new vistas for content creators to explore. While none of the emerging platforms have the combination of power, effectiveness and reach that television as a medium has, the increased delivery options are slowly but surely loosening the stranglehold that broadcasters traditionally have held over content creators and the creation process. |
Session 1 on Day 1 of Mipcom Junior 2005 zoomed in on this emerging trend but with a focus on taking kids content beyond the tube. Panelists included: AOL Kids and Teens (US) Senior VP and GM Malcolm Bird, Virgin Atlantic Airways (UK) TV Acquisitions executive Emma Gesto, On Demand Media Group (USA) President Neil Goldberg, Lions Gate (US) Family Entertainment Executive VP Ken Katsumoto, and H3G (Italy) Marketing Manager Tiziano Tonti. The moderator: Kidscreen (Canada) Managing Editor Lana Castleman. AOL‘s Bird spoke about how KOL (Kids Online – AOL‘s kids specific offering) was setting precedents in creating an online distribution model. He highlighted that the company had – and is – investing in creating original content specifically for KOL. “We have four animated shows, Princess Natasha, Skuuad, Kung Fu Academy, and Pila‘s Adventures,” he pointed out. In 2003 KOL launched Princess Natasha, a series of five minute flash animated cartoon (streaming). Within two years, the 3.5 million unique monthly visitors of KOL, had clocked close to four million sessions for Princess Natasha. Created for the Internet, the popular cartoon has been licensed to several kids product manufacturers in the US and has now been licensed for broadcast to Cartoon Network (Europe). AOL also plans to release Princess Natasha for the home video segment. Bird pointed out that Princess Natasha is a great example of successful content within the audiovisual realm, created specifically for the Internet, and now moving to other platforms including TV. “Online can be used as an incubator for development of new properties by broadcasters” commented Bird. Virgin Atlantic‘s Emma Gesto spoke about the Airline‘s original content strategy for in flight entertainment. “We are probably the only airline to buy our programming directly from content creators rather than buying it from service providers. We have amongst our offering a dedicated pre school channel and we change our kids programming every six months. We even have a separate offering for babies” Gesto pointed out that she had more freedom to experiment with titles, saying, “We just don‘t look out for brands, we buy even lesser known titles as long as the programming fits in with our requirement.” Content creators have great promotional opportunity with in flight entertainment as they can offer content related merchandise in flight, said Gesto. Lion‘s Gate Entertainment‘s Katsumoto said that his distribution company comes in “when the creator has an IP and has automated processes with US broadcasters. We play the role of co-producers and marketers” On Demand Group President Neil Goldberg commented on the growing demand for on demand. “We are licensing specialists,” he said, adding, “We license content from across the board and build a large catalogue and deal with companies which have strong footholds in their regions.” Is On demand restricted to TV? “Certainly not” was Goldberg‘s reply. You already have on demand on the mobile and looking into the future we see lot of options like Download to the PC, Kiosks where content can be demanded and downloaded to memory sticks or other devices being used by consumers to access content when and how they like.” H3G (Italy)‘s Tonti confessed that his company did not yet have a focus on kid‘s content but was being compelled to strategise on an offering for kids driven by recent statistics and research. Some of the startling statistics that Tonti shared were
As the delivery horizons expand for kid‘s content, the winds that are helping content sail beyond the tube are that of ‘the need for differentiation and exclusivity‘ hence original programming, ‘the need for comprehensive Value Addition‘ hence localised and regional programming, ‘the need to cater to shorter and divided attention spans‘ hence sachet programming. |
Kids
Mukta Arts and Green Gold ink MOU to animate iconic film IPs
Kalicharan, Karz, Hero, Karma, Ram Lakhan to spawn animated shows plus features.
MUMBAI: When classic hindi movie meets animation, the result is a fresh reel of nostalgia with a cartoon twist. Mukta Arts Ltd. and Green Gold Animation have signed a Memorandum of Understanding (MOU) to collaborate on animated shows and feature films drawn from Mukta Arts’ four-decade treasure trove of iconic IPs. The partnership taps Mukta’s SGM Animation Studio launched in 2025 as its dedicated animation and games arm and Green Gold’s proven track record in building scalable, homegrown franchises. Creative teams from both sides have already kicked off discussions, with the first project currently in development.
The slate will draw inspiration from landmark Mukta films including Kalicharan, Karz, Hero, Karma, Ram Lakhan, Khalnayak, Saudagar and Iqbal, plus character-led spin-offs from those universes. The aim is to reimagine these stories for today’s young, global audiences while preserving their emotional core.
Green Gold Animation (home of Chhota Bheem) founder and CEO Rajiv Chilaka said, “This partnership with SGM Studios allows us to apply our experience in building long-lasting animation IPs to a truly iconic film catalogue. Together, we aim to create animated worlds that are rooted in these legendary stories, yet designed to connect with today’s young, global audiences.”
Mukta Arts Ltd. filmmaker and founder Subhash Ghai added, “Mukta Arts has always believed in creating stories with lasting emotional value. Through animation, we are extending our IP into a new medium for the next generation.”
In an industry where timeless tales never go out of fashion, this collaboration promises to bring beloved characters back to life with a modern, animated glow proving that some stories are too good to stay in live-action. Stay tuned for the first animated frame to drop.









